Holy cow! WHat a great scenario. I didn't think the use of Stealth for VC would work as well as it did, but given I was playing until 4:00am last night, it sure did!
Fantastic work EL Justo.
Couple of observations if you don't mind:
1. Several units upgrade unit flags aren't set although they have units listed in the upgrade path (A-1H Skyraider, F-105B Thunderchief, F-100D Super Sabre, A-37A Dragonfly).
2. Small point the icon graphic in the civilopedia for the F-100F wild weasel looks like that of the F-104 Starfighter rather than a Super Sabre.
3. Lot's of CAG's, but no Iowa class BB's, any thought to add or is it a balance of game issue? That CAG lethal land bombardment is surely a sight to behold.
Sound track is awesome, brings a great era feel to the game, besides which I love that music. I've never tried editing one before, is it a .wav file?
This scenario, hard though it may be to believe given your other offerings and Rocoteh's, is the best I've played fir Civ III.
Awesome job!
Cheers,
Xatokuom
hey thanks Xatokuom
iirc, it is the sapper units which have the stealth attack as do the SF units.
i'll have to look at them in the editor again but i think i set it so that none of the air units actually upgrade - there's the 2 flags you need to give them if the upgrade is to work - the unit action and the actual unit it upgrades to. if a unit is chosen for, say, unit A to upgrade to unit B and it doesn't have the unit action to upgrade, it'll simply obsolete it self once unit B becomes available. so it may be a case of that...but of course, i could've made a mistake so i will check

thanks for that
no F-100 icons available - so i had to use something else - i probably could've picked a better substitute though as the 2 planes look nothing alike
heh - funny that you mention the Iowa b/c Simon lobbied for it. and my beloved
USS New Jersey did indeed serve a tour or 2 over in SEA

but my initial design for the scenario had
zero sea units in it b/c i thought it'd be overwhelming, especially from the AI's point of view. i mean, the last thing i wanted was the AI sending up the battlewagons every turn to lay waste to the NV coastal cities. however, the more i thought about it the more i wanted to try and find a way to incorporate the USN into the scenario. so i sort of restriced the some aspects of the ships to even things out a bit - oh - and one more thing - it should probably be a house rule for the SV
not to move the CAs into NV waters. these ships actually have a few movement pts in the SV file thus allowing for a somewhat-mobile NGFS platform (as they were in real life).
yes, the soundtrack consists of .wav files. it's tricky getting it to work sometimes. i had alot of problems getting the AoI one to run properly last year. but it definitely adds another layer or 2 to the scenario

on another Sounds note - i modified the Ambiance folder some (the SOE one) to make certain sounds appear more often like the thunder cracks and the MG fire

one thing i wish civ3 allowed for was weather b/c the war in vietnam was a seasonal one due to the typhoon seasons and all...