Please, don't get me wrong -- I do not expect every scenario to represent every single unit existed in RL. My main concern is
relative strength of belligerents. And hey, let's keep it simple. There are many Aug 1914 order of battles around the net but
this forum has everything in the most general terms possible, so we could use it, at least for navies. We can also use Blood and Iron stats, they are based on real life data, we would just need to scale them down.
As always when you want to scale something pick the highest number and smallest and see on what factor can you raughly divide it on for ALL the countries in order to represent that strength with reasonable number of units.
British Fleet (1914)
•Battleships (Dreadnoughts): 24
•Battleships (pre-Dreadnoughts): 38
•Battlecruisers: 10
•Cruisers (Armoured cruisers + Protected cruisers): 47
•Light cruisers: 61
•Destroyers: 225
•Submarines: 75
Russian Fleet (1914)
•Battleships (Dreadnoughts): 2
•Battleships (pre-Dreadnoughts): 11
•Cruisers (Armoured cruisers + Protected cruisers): 8
•Light cruisers: 5
•Destroyers: 106
•Submarines: 36
During World War I, a large number of pre-dreadnoughts remained in service. The advances in machinery and armament meant that a pre-dreadnought was not necessarily the equal of even a modern armoured cruiser, and was totally outclassed by a modern dreadnought battleship or battlecruiser. Nevertheless, the pre-dreadnought played a major role in the War.
Giving Russia 1 Dreadnought unit means that UK Dreadnoughts+Battlecruiser number (34) should be represented with 17 units. Not all of them been active on our map, so 15 sounds like a good number. Germany had 19 Dreadnoughts+Battlecruisers, so 9 could be High Seas Fleet strength. Cruisers can be combined with pre-Dreadnoughts and Light Cruisers with destroyers. Factor of 8 can be applied for DDs numbers, which leaves 35 DD for British, or 30 for the map. And so on...
I also fail to see why adding mines requires buffing fleets. The very purpose of mines is that enemy ships do not attack them. Otherwise, if you ever played Europe wars with human players, British park their entire fleet in Baltic Sea and bombard Germany to death. Superiority in numbers and coast terrain allows them to enjoy advantage they could not enjoy in real life. Mines make situation a little more realistic
This reminds me.... Shallow waters make Dreadnoughts more vulnerable. I suggest replacing Coast +10% defence bonus with -10% for capital ships, while small craft mines/tenders/submarines/destroyers enjoy the old +10% bonus.