Scenarios & Modcomps

I disagree. UHV changing is essential. Think of the UHV that require certain wonders by certain dates. It would be far better to have a scenario-specific UHV to cope with that particular timespan. It would also be more fun to play with a UP and UHV relevant to that country's period of history.
 
- For doing a nice work, you should rely on someone who has already edited my code - Vishiang or CyberChrist.

Long time since I have seen Vishaing, I think he's working on his RFC++, but I hope he's willing to put his shoulders under this project.

Rhye's idea of the worldbuilder scenarios is good for scenarios that are basic RFC that start on a date with historical cties and then run on like a normal RFC game.

For other types, this will end up like a subMOD
 
That's not really so bad is it? You need new things to fit in with new timelines.

I also like Rhye's idea, but that'd just be like playing the normal game with a later start. I was hoping for something more complex. If that's not possible then Rhye's idea is definitely the best.
 
are you only looking for people who know alot about the game's mechanics? or for people who just like RFC?
 
Yeah, the second idea sounds more like it's faithful to RFC's "philosophy".

BTW, I'm SOOOOO gonna find a way to have an alternate-reality scenario where Byzantium exists post-1453 (hmmm.... bye-bye Turkey :mischief: )
 
are you only looking for people who know alot about the game's mechanics? or for people who just like RFC?
Considering we're more for implementing Rhye's suggestion in a kind of "Accurate Historical Maps" project, anyone who likes RFC is welcome =]

What I basically see as the consensus here is to have the scenarios focus on accurate city placement, troop placement and religion spreads at key historical points, with only essential changes to the mod's actual codes.
 
I think one of the main things we need to have as a mod comp is a new bigger map for the mod. Now that for sure will require a complete renovation of virtually MOST of the python files, including city placement, flavoured city names and these sorts of things.

Another one which would be more easier is to implement the Ethnically Diverse Units mod as a mod comp. Big Big Big enhancement to the mod.
 
Yeah, I was thinking that once the mod's finished we could have a series of optional patches which would have a variety of modcomps added to enhance the mod.

So we now have two main ideas in this thread. An "Accurate Historical Maps" project and an "Optional Modcomp Enhancement" project.
 
Hello everybody! I was the one that proposed the idea of RFC scenarios, and, though I haven't said it, my idea was pretty much like Rhye said. But, if things go smoothly, we can think later on some modifying of the RFC code, specially to add (or replace) civs, UHVs and the like.

I'm thinking on start by adapting my existing scenario The Years of Rice and Salt (which is probably in final version, if no bugs or inaccuracies are present) to RFC.

But also I would like to see starts on 500 AD (after the falling of the Roman Empire), 1492, 1798, and maybe 1900. Also we can make some alt-reality scenarios, like the Chinese discovering America (because there wasn't the coup d'etat against Zheng He, and the Treasure Fleet -that now is said to have reached Africa, and Australia- was not razed, what finished the only period of Chinese naval predominance in the Pacific). This is just an idea, a lot more sure will pop up, along the way.

The poll idea is good, but I think that no more than 5 possibilities should be proposed at a time. I discourage the 1830 scenario; sure, it's pretty interesting, but it might take a lot of code modification, so maybe for later. Instead, one some years before, in 1798 (or 1800) will be much easier. It will start with the Napoleonic wars, the crumbling of the Spanish Empire, the colonization of the Western USA, etc.

And one idea for a possible UHV condition for Germany in this scenario: build a railroad from Berlin to Baghdad.
 
I had thought maybe the four most popular options that were discussed in the forums would then be put into a poll, and then those would be worked on in order of popularity. We then have another discussion and select another four etc.

The complexity of the 1830s one has become apparent, so we should try to go for an easier one. Your 1800 idea sounds promising. does anyone know where I can find a historic atlases of the world , or a list of city sizes and populations at various points in history?

On that subject, how many people is one population point supposed to represent?
 
I'm not sure, I've wondered that myself.

I'm willing to try anything you guys come up with, because I'm not currently fluent in any computer language.
 
The value of one population point increases as the game goes by, I guess. So, just pick a set value for each one in that year.
 
In Civ3, IIRC, the first population point in a city represented 10,000, the second one represented 20,000, the third represented 30,000, etc., so for example a size 2 city had 30,000 people, while a size 3 city had 60,000.

It's quite possible the system is different in Civ4, though.
 
useful? maybe not

1800- World population was nearing 1 billion people, at 978 million. The 1 billion milestone will not be accomplished until 2 years later, in 1802. The population distribution by region:
Africa: 107,000,000
Asia: 635,000,000
Europe: 203,000,000
Latin-America: 24,000,000
Northern America: 7,000,000
Oceania: 2,000,000
 
Alright, so about a billion people, give or take. Most of it in Europe, Africa and Asia... We would need to know sizes of cities at that time though, in order to scale things.
 
i'll nose around, which cities do you want? capatils?
 
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