Scorch and flood plains (FF)

PPQ_Purple

Purple Cube (retired)
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Scorching a riverside plains tile will create a floodplains tile after a delay of several turns.

This is from the pedia entry, so how many turns must I wait? It's been 10 turns already since the experimental scorching I made...


PS. Could someone move this to the FF section?
 
Originally in Malakim+, it was 5 turns. When it was brought into FF, it was changed to 30.

30!
Isen't that a wee bit to much?

How would that be reduced short of compieling the dll?
 
Edit: Nevermind, I'm blind.
Edit2: Given the potential or "abuse" (don't get me wrong, I love the idea and I really do wish it'd make it into FfH2) I'd say that 30 turns is perfectly reasonable. Flood Plains have the potential to be extremely useful - especially if you can control where and when they appear.
Edit3: I'd prefer it to be a bit random, though. Something like "anything between 10-30".
 
... alright, how would I decrese it to say 5 turns?
And how would I do it without using the DLL and without breaking save games?
 
If they were in enemy territory, it might make sense. (Same reason you'd normally use Scorch, anyway.)
 
Is there any way to convert floodplains into normal desert?
None whatsoever..... but why would you want to?
Well, when hell terrain spreads to desert it changes to burning sands, which is basically impassable terrain to the AI since it doesn't know how to put out the flames. So changing the terrain to desert is good for making a wall of flames around your land. In one of my games, the only way to get 'inside' was through a couple of cities on hills making defense much easier. Pity the AI is not cleaver enough to use spring or sanctify. Watch out for the Mecurians though, and the Infernals too, they can walk through the flames and get up to mischief. ;)
 
None whatsoever..... but why would you want to? :lol:

So you can turn them into plains. You can't grow forests on floodplains, but you can grow them on normal plains. Sometimes forests are more valuable then floodplains. Getting 1 :food: 3 :hammers: and 1 :commerce: from a plains lumbermill can be more useful then any improvement on a floodplains. Even better if you're running FoL: Tack another food on that forest.
 
Well, I had a floodplain that I vitalized, then scorched it, and it reverted back to a floodplain automatically. So not sure if that throws a monkey wrench into everyone's discussion or not :D
 
No, because when (in FFH 2 at least) you vitalize a flood plain, it keeps the flood plain promotion, but gains 1 food and 1 hammer. This means that it is entirely possible to get (using vitalize) 5 food out of a twice vitalized grasslands flood plains, and then more of course if you have farms (Grassland flood plain with farm, running agrarianism gives 8 food - enough to feed 4 population on its own, which IMO is FAR more powerful than any other use of flood plains - thats 3 specialists)

-Colin
 
I didnt think you could still vitalize flood plains ...
 
The wiki entry needs to be changed from "several turns" to "several dozen turns". Right now it is pretty misleading about the actual time required.
 
So you can turn them into plains. You can't grow forests on floodplains, but you can grow them on normal plains. Sometimes forests are more valuable then floodplains. Getting 1 :food: 3 :hammers: and 1 :commerce: from a plains lumbermill can be more useful then any improvement on a floodplains. Even better if you're running FoL: Tack another food on that forest.

Floodplains workshops are quite nice. I'm a fan.
 
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