Civ Scotland (v. 6)
Leader: William Wallace
Trait: Whit's fur ye'll no go by ye!(What's meant to happen will happen.)
The Scott's gain +15% research and all melee units gain +20% combat strength in ruff terrain.
UU: Highlander (Replaces Longswordsman. With unit graphics!)
UB: Clan Castle (Replaces Castle)
Screenshots:
Civ Select Menu:
Load Screen:
Highlander Info Screen:
Clan Castle Info Screen:
Scotland Info Screen:
Highlander in game:
Thanks
To Kael for the mod guide, lemmy101/CaptainBinky for Nexus Buddy and his tutorial, Deliverator for his tutorial and help. Total Realism and Battle of Hastings mod teams for the unit graphics! Keep up the great work guys.
Changes:
Version 2
Added some text entries for the Parliament and Highlander.
Also fixed a prob with Highlander not replacing the Longswordsman
Version 3
Added icons for Highlander and Parliament.
Version 4
Added dialog for Wallace. (This is only useful if your not playing as Scotland.)
Added new city names(37 total). Deleted Edinburgh(e) to avoid city-state issue.
New converted unit from Battle of Hastings mod credit goes to Flintlock1415 for the unit graphics(I think).
Decided to stick them in front
Added DawnofMan intro instead of just using Scotlands history. It's not very long but wanted something similar to vanilla civ5 civs.
Added a new unique trait. It might be a bit over powered so will modify accordingly.
Changed the Highlanders stats a bit. He no longer has +3 movement(that plus the ignore terrain was a bit OP) but he has 19strength instead of 18.
Version 5
Replaced the Parliament with the Clan Castle. It replaces the Castle with +9 Def and +1 Happiness. After researching Flight, it pays for itself(You gain +3 Gold, that's the maintenance on it(similar to the Indians UB)).
Version 6
Changed the City-state Edinburgh to Caerdydd so we can have our capital back The city-state info is still the same though.
Coming soon:
Might be adding a map to this soon.
Will add the marine to all civs as soon as I get the animations right. See this thread. Converted from civ4.
Coming later rather than sooner:
Hopefully a new leader animation and sound to replace Oda
What you can do:
Looking for ideas, comments, bugs and critics.
Let me know if the new trait is over powered so I can adjust it. I was thinking +10% research instead so not too sure.
Should there be +1 happiness from the clan castle? Or should I just take out the maintenance for that extra bonus? The Indians UB provided +2 culture instead of the happiness so I'm not sure.
Availible in the mod browser(Uploaded by LoneGamerIndeed)
Leader: William Wallace
Trait: Whit's fur ye'll no go by ye!(What's meant to happen will happen.)
The Scott's gain +15% research and all melee units gain +20% combat strength in ruff terrain.
UU: Highlander (Replaces Longswordsman. With unit graphics!)
UB: Clan Castle (Replaces Castle)
Screenshots:
Spoiler :
Civ Select Menu:
Spoiler :
Load Screen:
Spoiler :
Highlander Info Screen:
Spoiler :
Clan Castle Info Screen:
Spoiler :
Scotland Info Screen:
Spoiler :
Highlander in game:
Spoiler :
Thanks
To Kael for the mod guide, lemmy101/CaptainBinky for Nexus Buddy and his tutorial, Deliverator for his tutorial and help. Total Realism and Battle of Hastings mod teams for the unit graphics! Keep up the great work guys.
Changes:
Spoiler :
Version 2
Added some text entries for the Parliament and Highlander.
Also fixed a prob with Highlander not replacing the Longswordsman
Version 3
Added icons for Highlander and Parliament.
Version 4
Added dialog for Wallace. (This is only useful if your not playing as Scotland.)
Added new city names(37 total). Deleted Edinburgh(e) to avoid city-state issue.
New converted unit from Battle of Hastings mod credit goes to Flintlock1415 for the unit graphics(I think).
Decided to stick them in front
Added DawnofMan intro instead of just using Scotlands history. It's not very long but wanted something similar to vanilla civ5 civs.
Added a new unique trait. It might be a bit over powered so will modify accordingly.
Changed the Highlanders stats a bit. He no longer has +3 movement(that plus the ignore terrain was a bit OP) but he has 19strength instead of 18.
Version 5
Replaced the Parliament with the Clan Castle. It replaces the Castle with +9 Def and +1 Happiness. After researching Flight, it pays for itself(You gain +3 Gold, that's the maintenance on it(similar to the Indians UB)).
Version 6
Changed the City-state Edinburgh to Caerdydd so we can have our capital back The city-state info is still the same though.
Coming soon:
Spoiler :
Might be adding a map to this soon.
Spoiler :
Will add the marine to all civs as soon as I get the animations right. See this thread. Converted from civ4.
Coming later rather than sooner:
Hopefully a new leader animation and sound to replace Oda
What you can do:
Looking for ideas, comments, bugs and critics.
Let me know if the new trait is over powered so I can adjust it. I was thinking +10% research instead so not too sure.
Should there be +1 happiness from the clan castle? Or should I just take out the maintenance for that extra bonus? The Indians UB provided +2 culture instead of the happiness so I'm not sure.
Availible in the mod browser(Uploaded by LoneGamerIndeed)