I build around 15 to 20 scouts in the early phase of my games right from the start. Settler/Marathon/no barbs/lucky huts=on.
I have been crushing the competition. I also turn all tech off so I can stockpile gold. That way, after I pop enough huts I can often pop compass. This is the killer tech where I now use all the gold I saved to uggrade my 20 scouts to Explorers.
Now I have a strength 4 unit that is impossible to pop a bad hut, and it has a movement of 2 and a strength of 4! Over powered..
Maybe I will write a strategy article on it sometime, as it's hardly ever let me down. I'm also sure it will work on deity because it ALWAYS seems to work in my noble/settler games.
And we shall call you Attacko