You can't have a third party unit on the same hex as your units. They can pass by, but they must get on to an empty tile.
It's worth it if it's a bottleneck
If you think about it, if have 6 units available and have the Settler in view... you could form a moving wall to block out the enemy settler. But this is a lot of units that are doing nothing else based on the fact the numbers will be limited.
Sounds like an AI exploit to me.![]()
Well... Im not sure if the 1UpT counts for civilian units too, I think it might actually, but it would work if they allowed civilians's to stack, this way many workers can still work on one hex, and so on.
But I think its confirmed to simply be 1/1/1 air/civilian/military unit per hex, and this counts for all civ's in the game.
Yes. You'll be able to have a military unit and a civilian unit on the same tile, but not 2 of the same kind.Hmm. I hadn't thought of that. No stacking workers? But we can have defensive unit on the same tile as a settler right?
Yes. You'll be able to have a military unit and a civilian unit on the same tile, but not 2 of the same kind.
Hmm. I hadn't thought of that. No stacking workers? But we can have defensive unit on the same tile as a settler right?
Hmm. I hadn't thought of that. No stacking workers? But we can have defensive unit on the same tile as a settler right?
Yes as I said, it is confirmed that on each tile, 1 of each "type" can be stationed there.
The three types being civilian/air/military, so you can have a tank(military)/great general(civilian)/jet fighter(air) all on the same tile.
The game wouldnt be compromised if they allowed workers and settlers to stack as much as they liked, but they decided to limit this as well. Which means "technically" you could block an enemy from walking a settler out of thier city by placing workers all around it, (a neutral civ can just walk through your hex*, I suppose if you made your "blockade" several tiles wide then you would succed in your settler trapping lol. But if they declared war on you then....), but then the workers could be killed by enemy military units or captured even.
I'm sure I'm not the only one who has noticed what seems to be a military camp or some kind of fair or circus in the hex north east of New Castle in this screen shot:
Spoiler :![]()
I doubt it's actually a fortified military unit (my first thought), since it doesn't have an icon over it the way all of the other on-screen units do. If it's a village improvement, it looks a lot more colorful than the city itself, and the "buildings" really do look more like tents.
Any thoughts?
Check out the buildings listed on the right side of this screenshot: http://www.civfanatics.com/gallery/showimage.php?i=2906&c=36
There's one there called "circus", though I can't see anything on the map that looks identical, it could be off to the side, though one tile kinds looks like it if you could zoom in.