Screenshot: Military Camp or some kind of fair?

It's worth it if it's a bottleneck

If you think about it, if have 6 units available and have the Settler in view... you could form a moving wall to block out the enemy settler. But this is a lot of units that are doing nothing else based on the fact the numbers will be limited.

Sounds like an AI exploit to me.:eek:
 
If you think about it, if have 6 units available and have the Settler in view... you could form a moving wall to block out the enemy settler. But this is a lot of units that are doing nothing else based on the fact the numbers will be limited.

Sounds like an AI exploit to me.:eek:

Assuming 1UPT is global (not per civ)*

On completely open ground:
Five civilian units can keep a foreign settler out of a specific area. (basically a big hex (7 hexes).)
7 civilian units are needed to block the settler from advancing in a particular direction (a moving wall).

If there are any terrain features (hills/forests/rivers) they are more likely to work in favour of the blocker. (unless the Settler is Iroquois of course!)

-------------------
*Given the method used in the strategy view to depict units this seems a reasonable assumption to me.
 
Well... Im not sure if the 1UpT counts for civilian units too, I think it might actually, but it would work if they allowed civilians's to stack, this way many workers can still work on one hex, and so on.
But I think its confirmed to simply be 1/1/1 air/civilian/military unit per hex, and this counts for all civ's in the game.
 
Well... Im not sure if the 1UpT counts for civilian units too, I think it might actually, but it would work if they allowed civilians's to stack, this way many workers can still work on one hex, and so on.
But I think its confirmed to simply be 1/1/1 air/civilian/military unit per hex, and this counts for all civ's in the game.

Hmm. I hadn't thought of that. No stacking workers? But we can have defensive unit on the same tile as a settler right?
 
Yes. You'll be able to have a military unit and a civilian unit on the same tile, but not 2 of the same kind.

Well that would certainly make sense. But I've also been known to stack a settler and a worker on the same tile as a military unit enroute to a new city site. Guess that's gone perhaps.
 
Hmm. I hadn't thought of that. No stacking workers? But we can have defensive unit on the same tile as a settler right?

No stacking workers has some interesting implications. We already know that workers are slightly more expensive (70:hammers: vs 60 in Civ4), and that they have somewhat less to do as they don't have to connect resources with roads anymore, so most likely we will build less of them. It would be helpful if increases in worker speed occur a bit more regular in the game rather than just with Steam Power and Serfdom. There probably will be an early Social Policy (or two) to improve worker speed. I'd rather see fewer units doing the increased amount of work that shows up as the empire expands rather than having to spam more units.
 
Hmm. I hadn't thought of that. No stacking workers? But we can have defensive unit on the same tile as a settler right?

Yes as I said, it is confirmed that on each tile, 1 of each "type" can be stationed there.
The three types being civilian/air/military, so you can have a tank(military)/great general(civilian)/jet fighter(air) all on the same tile.

The game wouldnt be compromised if they allowed workers and settlers to stack as much as they liked, but they decided to limit this as well. Which means "technically" you could block an enemy from walking a settler out of thier city by placing workers all around it, (a neutral civ can just walk through your hex*, I suppose if you made your "blockade" several tiles wide then you would succed in your settler trapping lol. But if they declared war on you then....), but then the workers could be killed by enemy military units or captured even.
 
Yes as I said, it is confirmed that on each tile, 1 of each "type" can be stationed there.
The three types being civilian/air/military, so you can have a tank(military)/great general(civilian)/jet fighter(air) all on the same tile.

The game wouldnt be compromised if they allowed workers and settlers to stack as much as they liked, but they decided to limit this as well. Which means "technically" you could block an enemy from walking a settler out of thier city by placing workers all around it, (a neutral civ can just walk through your hex*, I suppose if you made your "blockade" several tiles wide then you would succed in your settler trapping lol. But if they declared war on you then....), but then the workers could be killed by enemy military units or captured even.

Units have a move of 2 and you can move through other units... so having a circle around a unit doesn't work. It would have to be two civilian units thick to work. However you could keep someone from moving in a general direction with 6 units like this:

__x x
x x S
__x x

This way he has to move back a half of a hex to go around and one step forward. All you have to do is shift your troops.
 
You will have to put a lot of effort into the blockade, a simple war declare will lose you all your workers :P
 
It will probably be less practical to use workers in that manner anyway. Early in the game you won't have that many anyway. And later in the game they'll probably have more useful things to do. Don't really see much point to it considering how many you'd need. I'm sure that's what they intended.
 
I'm sure I'm not the only one who has noticed what seems to be a military camp or some kind of fair or circus in the hex north east of New Castle in this screen shot:

Spoiler :
e3_2010_civ5_a.jpg


I doubt it's actually a fortified military unit (my first thought), since it doesn't have an icon over it the way all of the other on-screen units do. If it's a village improvement, it looks a lot more colorful than the city itself, and the "buildings" really do look more like tents.

Any thoughts?



Check out the buildings listed on the right side of this screenshot: http://www.civfanatics.com/gallery/showimage.php?i=2906&c=36

There's one there called "circus", though I can't see anything on the map that looks identical, it could be off to the side, though one tile kinds looks like it if you could zoom in.
 
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