Screenshots!

Status
Not open for further replies.
Ahh! my eyes, they burn! Seriously, the colors for stuff in DF are painful..
 
Mmm. Roasted goblins.

A funny bug appeared shortly thereafter. One of my dwarves caught on fire. I assume it happened near the magmaduct over the chasm. He died ofcourse, and whenever someone tried to retrieve the burning corpse they'd caught on fire themselves. Sadly I didn't notice this until I saw three smoking dwarves running in the main corridor with burning corpses on their shoulders. The amount of burning corpses is increasing at alarming speed and even more people are caught on fire while trying to bury them. :/
 
Rhein, I'm sorry, but your fortress is doomed.

Dwarves in this version do not know they are on fire. And as such every flammable thing they touch will also end up on fire. The best tactic is too go back to a previous save if possible (ctrl alt delete) or if not possible, save and experiment (with ctlr alt deleting and going back to the save). Try locking the dwarves in rooms. I don't know but maybe flooding your fort might work.

EDIT:

From this article;

http://www.dwarffortresswiki.net/index.php/Fire

Relevant parts highlighted in spoiler. (It's a rather funny read)

Spoiler :

Fire

Fire is a recent addition to Dwarf Fortress. Items made of wood or cloth are flammable. So are living creatures. Fires can start because of a close encounter with magma or magma monsters. If an item is on fire, it will be surrounded by double exclamation points [‼ ‼]. If a dwarf is on fire, his or her name will flash in the Unit List. A burning dwarf will take damage as long as he or she continues to burn.

Currently, dwarves are completely unaware of fire and how to react to it. A burning dwarf will go to bed to rest, thus setting the bed on fire and potentially igniting dwarves that come to bring food or drink. If a burning dwarf dies, other dwarves will come to take his burning possessions to the appropriate stockpile, where they will set everything else in the stockpile on fire. Dwarves will attempt to sell burning items in shops. Dwarves will buy burning items and bring them back to their rooms, where they will set their other stuff on fire. All the while, any dwarf that interacts with a burning item has a chance to get set ablaze.

Fire is difficult to deal with for the same reason civilian dwarves tend to die needlessly during sieges - dwarves are morons. A dwarf will run toward a flaming corpse and attempt to haul it to the tombs or refuse stockpile, or rip its flaming pants off and happily burst into flames from wearing them. Probably, the most reliable way to minimize the damage from fires is to seal off the affected area. If no dwarves can get to the burning items and/or corpses, they won't set themselves on fire and spread the destruction throughout the fortress. If a dwarf catches fire, don't let him go about his business until he collapses into a heap of fine ash and attracts a crowd of looters with a burning desire for self-immolation - conscript him into a one-dwarf squad and send him into a sealed area to die, and don't unseal it until the fires are all out, or try stationing him over the cave river. It may extinguish him.

In Adventure Mode, you can set trees and shrub on fire. All beings are also unaware of the fire and will just walk right into it. Human town inhabitants can be wiped out by the inferno, but it may take a while since buildings are made of stone and cannot be burned down. An elf forest can easily be wiped out since they don't use buildings and have a lot of trees. Dwarves are next to impossible to wipe out since there's nothing to burn inside their forts, but you could bring a flaming item into the fort to hope that you could start some chaos (provided that you don't die in the heat while delivering it).

Also, "burn" type damage are not related to fires (at this moment), unless the creature has traits that can cause fires around it. So "burn" type damage can even harm creatures that have a fire immune token.


Goodluck Rhein.
 
XD what a game.
 
Spoiler :

Fire

Fire is a recent addition to Dwarf Fortress. Items made of wood or cloth are flammable. So are living creatures. Fires can start because of a close encounter with magma or magma monsters. If an item is on fire, it will be surrounded by double exclamation points [‼ ‼]. If a dwarf is on fire, his or her name will flash in the Unit List. A burning dwarf will take damage as long as he or she continues to burn.

Currently, dwarves are completely unaware of fire and how to react to it. A burning dwarf will go to bed to rest, thus setting the bed on fire and potentially igniting dwarves that come to bring food or drink. If a burning dwarf dies, other dwarves will come to take his burning possessions to the appropriate stockpile, where they will set everything else in the stockpile on fire. Dwarves will attempt to sell burning items in shops. Dwarves will buy burning items and bring them back to their rooms, where they will set their other stuff on fire. All the while, any dwarf that interacts with a burning item has a chance to get set ablaze.

Fire is difficult to deal with for the same reason civilian dwarves tend to die needlessly during sieges - dwarves are morons. A dwarf will run toward a flaming corpse and attempt to haul it to the tombs or refuse stockpile, or rip its flaming pants off and happily burst into flames from wearing them. Probably, the most reliable way to minimize the damage from fires is to seal off the affected area. If no dwarves can get to the burning items and/or corpses, they won't set themselves on fire and spread the destruction throughout the fortress. If a dwarf catches fire, don't let him go about his business until he collapses into a heap of fine ash and attracts a crowd of looters with a burning desire for self-immolation - conscript him into a one-dwarf squad and send him into a sealed area to die, and don't unseal it until the fires are all out, or try stationing him over the cave river. It may extinguish him.

In Adventure Mode, you can set trees and shrub on fire. All beings are also unaware of the fire and will just walk right into it. Human town inhabitants can be wiped out by the inferno, but it may take a while since buildings are made of stone and cannot be burned down. An elf forest can easily be wiped out since they don't use buildings and have a lot of trees. Dwarves are next to impossible to wipe out since there's nothing to burn inside their forts, but you could bring a flaming item into the fort to hope that you could start some chaos (provided that you don't die in the heat while delivering it).

Also, "burn" type damage are not related to fires (at this moment), unless the creature has traits that can cause fires around it. So "burn" type damage can even harm creatures that have a fire immune token.


Goodluck Rhein.


haha... I almost spit out my drink while reading that
 
I'll turn off every hauling and burial job from every dwarf or turn them all recruits until the crisis is over to keep them from igniting themselves. The ratmen nor the goblins couldn't take down this fortress down so I'm not going to let some burning trousers to destroy it.
 
You know a game has ambiance when you are standing in a field of blood, knee deep in demon guts, when one of these things peeks around the corner and starts begging for some combat shotgun rounds:

cacodemonpk4.jpg


That's Ascii, for the interested.
 
One last picture before the end in Rome:TW. I had 49 provinces, so i needed just 1 more ... which one to pick ? :D
Spoiler :
clipboard01sr8.jpg

Not a moment too soon ... i was running out of money. I had to change my whole build plans to stop an abrupt bankrupcy. :run:
 
Oh - i think i'm the only one who thinks that battles in TW games is the most boring part of the game ... It's like watching grass grow with the possibility of increasing the speed and to point which direction the grass should grow.
 
Oh - i think i'm the only one who thinks that battles in TW games is the most boring part of the game ... It's like watching grass grow with the possibility of increasing the speed and to point which direction the grass should grow.

Actually, I agree. I always let the computer resolve my battles, since they're so boring V_V
 
I dunno, battles are fun for me. Nothing like watching a shower of arrows slaughtering wine-sodden french peasants.
 
I dunno, battles are fun for me. Nothing like watching a shower of arrows slaughtering wine-sodden french peasants.
Disagree completely.

Nothing like watching a shower of flaming rocks from trebuchets slaughtering wine-sodden French peasants :smug:
Ok - but slaughtering French is fun in general ...

But there are so many battles - that's what made me get bored of them.
 
Status
Not open for further replies.
Back
Top Bottom