Genocidicbunny
Bug squasher
Ahh! my eyes, they burn! Seriously, the colors for stuff in DF are painful..
Spoiler :
Fire
Fire is a recent addition to Dwarf Fortress. Items made of wood or cloth are flammable. So are living creatures. Fires can start because of a close encounter with magma or magma monsters. If an item is on fire, it will be surrounded by double exclamation points [‼ ‼]. If a dwarf is on fire, his or her name will flash in the Unit List. A burning dwarf will take damage as long as he or she continues to burn.
Currently, dwarves are completely unaware of fire and how to react to it. A burning dwarf will go to bed to rest, thus setting the bed on fire and potentially igniting dwarves that come to bring food or drink. If a burning dwarf dies, other dwarves will come to take his burning possessions to the appropriate stockpile, where they will set everything else in the stockpile on fire. Dwarves will attempt to sell burning items in shops. Dwarves will buy burning items and bring them back to their rooms, where they will set their other stuff on fire. All the while, any dwarf that interacts with a burning item has a chance to get set ablaze.
Fire is difficult to deal with for the same reason civilian dwarves tend to die needlessly during sieges - dwarves are morons. A dwarf will run toward a flaming corpse and attempt to haul it to the tombs or refuse stockpile, or rip its flaming pants off and happily burst into flames from wearing them. Probably, the most reliable way to minimize the damage from fires is to seal off the affected area. If no dwarves can get to the burning items and/or corpses, they won't set themselves on fire and spread the destruction throughout the fortress. If a dwarf catches fire, don't let him go about his business until he collapses into a heap of fine ash and attracts a crowd of looters with a burning desire for self-immolation - conscript him into a one-dwarf squad and send him into a sealed area to die, and don't unseal it until the fires are all out, or try stationing him over the cave river. It may extinguish him.
In Adventure Mode, you can set trees and shrub on fire. All beings are also unaware of the fire and will just walk right into it. Human town inhabitants can be wiped out by the inferno, but it may take a while since buildings are made of stone and cannot be burned down. An elf forest can easily be wiped out since they don't use buildings and have a lot of trees. Dwarves are next to impossible to wipe out since there's nothing to burn inside their forts, but you could bring a flaming item into the fort to hope that you could start some chaos (provided that you don't die in the heat while delivering it).
Also, "burn" type damage are not related to fires (at this moment), unless the creature has traits that can cause fires around it. So "burn" type damage can even harm creatures that have a fire immune token.
Goodluck Rhein.
Oh - i think i'm the only one who thinks that battles in TW games is the most boring part of the game ... It's like watching grass grow with the possibility of increasing the speed and to point which direction the grass should grow.
I dunno, battles are fun for me. Nothing like watching a shower of arrows slaughtering wine-sodden french peasants.
I dunno, battles are fun for me. Nothing like watching a shower of arrows slaughtering wine-sodden french peasants.
Ok - but slaughtering French is fun in general ...Disagree completely.
Nothing like watching a shower of flaming rocks from trebuchets slaughtering wine-sodden French peasants![]()