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Not mine, someone sent this to me over Steam. Physic bug in ARMA III ALPHA.

Spoiler :
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I saw that too, but with language plastered over it not appropriate for this forum.

Still hilarious.
 
That looks really strange to see skyscrapers in Tropico. I've only ever played the original, where there were no such buildings, and islands generally looked impoverished. That looks downright luxurious.

I decided to try a game that had been sitting on my Steam shelf awhile and whose predecessor I liked - Sim City 4. Built a nice little town on a medium map, and unlike any of my previous Sim Cities, went with low-density housing.

Spoiler :
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Downtown is pretty much right in the center. Commercial buildings to the southwest of downtown, lots of housing to the east. The east-center area of town is the posh area, where there are actually schools, as well as legitimate hospital. The rest of town got schools a couple years back, but is still mostly uneducated. Heavy, polluting industry is southwest of downtown, helping push land values down - hardly anyone well-off lives west of downtown due to pollution (even where there are schools). A workers' colony is to the far southwest, and there's also some industry to the southeast. But the southeastern industry is manufacturing, and less polluting.

Peaceful, serene, water-polluting farms also feature heavily. They aren't very space-efficient in terms of jobs, but I like that you can actually get farms and have them stick around in this game. In Sim City 3000 it was almost impossible to keep farms around.

Got it to 21,000 people with only low density housing, but by then was running out of space. Probably could have got 25,000 with fewer farms. Now I've started building apartments, and am up to 28,000 people and growing. Current initiative: convince dirty industry to leave, and attract more manufacturing to replace it.

I've found police to be largely unnecessary. There just isn't that much crime, so most of the city is without coverage. I finally built one station in my posh area a few years back, and I'm not sure if they've reached 10 arrests yet. I guess this is a good problem to have, but it seems odd - I had a lot more crime in SC3K. Maybe the low-density layout is helping with that.

Public transportation hasn't done much so far. I built train stations, but I get maybe two dozen people per day across the whole system. I've left the track since it's cheap and already there, but am kind of disappointed. I was pleased to see how much upgrading the streets to roads helped with the congestion issues - so far, I don't really need public transport with some well-placed roads.

I'm considering continuing the trend of the outskirts having the higher density - apartments now, skyscrapers later. I kind of like the low-density posh areas as they are, and wouldn't it be odd to have skyscrapers outside and green lawns downtown?

Then your downtown has shifted locations because of your zoning laws. ;)

You have big farms--I have trouble getting anything bigger than Pumpkin Acres, even when I zone larger. I end up just plopping down as many 4x4s and even zone over old ones to maximize the number of agricultural jobs.

Its not an image that needs captioning anyway.

I'd imagine a guy mortar-flying would be pretty funny with Mr. Trollololo singing.
 
Spoiler :
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Just climbing up a radio tower.

Amusing moments, oh god I've killed someone, oh well might as well kill the next few people that I meet.
 

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Yeah, it is. Are you using the new TressFX hair thing? One of the guys in my class tried using it, and said it was amazing, but he's got an nVidia card, so it was pretty unplayable.
 
Is that the new Tomb Raider?

Yeah it is. Has been fun so far, around 30% of the way through. Apparently the game is optimised for AMD graphics cards so I've run into one or two display issues with my Nvidia card but its smooth enough on the highest settings so far.
 
The lack of farms is something that routinely annoys me in games. I made a new city a couple nights ago and I forgot to put down the farms before I built up the city, so I guess I'll just make the river and alley on this map into a park or something. I really find it silly that farms won't grow after a certain land value, especially in large regions where you can make multiple towns and areas.
 
Then your downtown has shifted locations because of your zoning laws. ;)

I guess that's one way of looking at it. And if I do build up the outskirts more, it will kind of be the case. Right now the "traditional" one is still where the town hall and trendiest shops are, though, so I think it has a claim to its title. :)

You have big farms--I have trouble getting anything bigger than Pumpkin Acres, even when I zone larger. I end up just plopping down as many 4x4s and even zone over old ones to maximize the number of agricultural jobs.

I didn't really do anything special to get the, I don't think. Most of them have been around since near the beginning, the urban farm being among the newer ones. Maybe all the low-density stuff is helping, too? :dunno:

I kind of wish you could save the cities at specific places in time, like in SC3K. I used to go back to old saves occasionally then. I suppose I could back up the files manually, but that's kind of a pain compared to SC3K. Still might do it for this city, so I can take it in two alternate directions.

Since then I've built a new city, with higher densities and a river, but it's stuck at 40,000 people. In no small part because, despite higher population and average education, residential tax revenues are about half of the smaller city I posted earlier. Maybe it's the lack of palatial estates? I haven't been able to get high-wealth skyscrapers, and even wealthy apartments are tough to come by, so perhaps the people are well-educated but just not moving up in housing.

Traffic has also required a lot more thought. The grid layout worked at low densities, but I've had to put a lot more thought into busses, subways, and avenues with mostly medium-density and some high-density. Trying to emulate real-life highway placement didn't really help.
 
"Finished" a few cities in my region tonight, particularly Puerto de Geoff.

Spoiler :
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Funny. Roundabouts causes lots (about 12 a day!) of car accidents in America, due to the lack of traffic control in them. I'll take traffic likes over roundabouts any day...

Spoiler :
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Nice looking region that looks livable. Just don't drive around there.
 
Funny. Roundabouts causes lots (about 12 a day!) of car accidents in America, due to the lack of traffic control in them. I'll take traffic likes over roundabouts any day...

Only 12 a day in all of the Americas? Well that is certainly afar lower rate than crashes at normal intersections...

Nice looking region that looks livable. Just don't drive around there.
The roads are perfectly safe!
 
I've driven roundabouts before, they're NBD it's just people grandmas can't handle change "JIMMY SHOW ME HOW TO USE THIS IPAD I DON'T KNOW HOW TO UNLOCK IT"
 
Nice city. Any tips on getting more skyscrapers? I'm finally starting to get a decent number in my latest city, but they're mostly giant tenements, and I've yet to get a true commercial skyscraper. It seemed like it was much easier to get skyscrapers in SC3K.

Funny. Roundabouts causes lots (about 12 a day!) of car accidents in America, due to the lack of traffic control in them. I'll take traffic likes over roundabouts any day...

Nice looking region that looks livable. Just don't drive around there.

I think the main problem with roundabouts in America is that Americans don't know how to drive when it comes to roundabouts, and many have no training with them before first encountering them, whereas Europeans are generally familiar with them.

Case in point: About a year and a half ago, they opened a new roundabout a bit south of where I live now, on a fairly rural, but decently trafficed, stretch of road. For the first couple months, there were accidents there all the time - probably a couple a week (or about 1/40th all the crashes at roundabouts in America, if your stat is accurate). A coworker whom I worked with closely was unfortunate enough to be in one about 9 months after opening. However, nowadays the locals know how to drive on it, and I haven't heard about any accidents there in months.
 
Spoiler :

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Earlier this week, Belgium, got invaded by Netherlands.
French came running to our rescue.

I added a wargoal .. make puppet that would take 500 days.
But those evil people decided on a peace clause right after they managed to attain the "Add to sphere goal". Rage quitting ensued :gripe:

Spoiler :
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Well placed, but italy has already formed :(
 
Any tips on getting more skyscrapers?
Probably lots of high density commercial and a large population. I have some in Kan's city, but its also a giant, polluted and barely crime ridden mess of traffic. Its mostly to have a big city show up in the region and experiment for future ones :p
 
Nice thread.

Here's is an 8MB image of an old region I played several years ago on SC4.
Actually I pasted all the city views one to the other to show the region in High resolution.

Spoiler :
region-de-melodie.png
 
Beautiful city! Love the area in the top right, looks like my kind of neighbourhood :)
 
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