Maniacal
the green Napoleon
Not mine, someone sent this to me over Steam. Physic bug in ARMA III ALPHA.
Spoiler :

That looks really strange to see skyscrapers in Tropico. I've only ever played the original, where there were no such buildings, and islands generally looked impoverished. That looks downright luxurious.
I decided to try a game that had been sitting on my Steam shelf awhile and whose predecessor I liked - Sim City 4. Built a nice little town on a medium map, and unlike any of my previous Sim Cities, went with low-density housing.
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Downtown is pretty much right in the center. Commercial buildings to the southwest of downtown, lots of housing to the east. The east-center area of town is the posh area, where there are actually schools, as well as legitimate hospital. The rest of town got schools a couple years back, but is still mostly uneducated. Heavy, polluting industry is southwest of downtown, helping push land values down - hardly anyone well-off lives west of downtown due to pollution (even where there are schools). A workers' colony is to the far southwest, and there's also some industry to the southeast. But the southeastern industry is manufacturing, and less polluting.
Peaceful, serene, water-polluting farms also feature heavily. They aren't very space-efficient in terms of jobs, but I like that you can actually get farms and have them stick around in this game. In Sim City 3000 it was almost impossible to keep farms around.
Got it to 21,000 people with only low density housing, but by then was running out of space. Probably could have got 25,000 with fewer farms. Now I've started building apartments, and am up to 28,000 people and growing. Current initiative: convince dirty industry to leave, and attract more manufacturing to replace it.
I've found police to be largely unnecessary. There just isn't that much crime, so most of the city is without coverage. I finally built one station in my posh area a few years back, and I'm not sure if they've reached 10 arrests yet. I guess this is a good problem to have, but it seems odd - I had a lot more crime in SC3K. Maybe the low-density layout is helping with that.
Public transportation hasn't done much so far. I built train stations, but I get maybe two dozen people per day across the whole system. I've left the track since it's cheap and already there, but am kind of disappointed. I was pleased to see how much upgrading the streets to roads helped with the congestion issues - so far, I don't really need public transport with some well-placed roads.
I'm considering continuing the trend of the outskirts having the higher density - apartments now, skyscrapers later. I kind of like the low-density posh areas as they are, and wouldn't it be odd to have skyscrapers outside and green lawns downtown?
Its not an image that needs captioning anyway.
Is that the new Tomb Raider?
Then your downtown has shifted locations because of your zoning laws.![]()
You have big farms--I have trouble getting anything bigger than Pumpkin Acres, even when I zone larger. I end up just plopping down as many 4x4s and even zone over old ones to maximize the number of agricultural jobs.
"Finished" a few cities in my region tonight, particularly Puerto de Geoff.
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Funny. Roundabouts causes lots (about 12 a day!) of car accidents in America, due to the lack of traffic control in them. I'll take traffic likes over roundabouts any day...
The roads are perfectly safe!Nice looking region that looks livable. Just don't drive around there.
Funny. Roundabouts causes lots (about 12 a day!) of car accidents in America, due to the lack of traffic control in them. I'll take traffic likes over roundabouts any day...
Nice looking region that looks livable. Just don't drive around there.
Probably lots of high density commercial and a large population. I have some in Kan's city, but its also a giant, polluted and barely crime ridden mess of traffic. Its mostly to have a big city show up in the region and experiment for future onesAny tips on getting more skyscrapers?