Scrolling problems

Originally posted by Meneer Popken
I did what Downer said, put down the acceleration in the problem solving bit of advanced display properties of windows. It also works with one notch from the lowest.

Could someone explain this in steps for me? I follow the main jist, but after starting the game, what next? How do I access this display?

It would be much appreciated, as I am having slow scroll, units and advisor screens.

Thanks
~George:smoke:

EDIT - I figured it out. However, I cannot access my start menu once the game is running. The game screen takes up the whole screen. Is that the same for everyone?
 
Originally posted by joespaniel


EDIT - I figured it out. However, I cannot access my start menu once the game is running. The game screen takes up the whole screen. Is that the same for everyone?

Try pressing CTRL-ESC when you are at the main screen in CIV3. This should display the Start button and bottom tool bar. ALT-TAB may work also, but I haven't tried it yet. The changes worked for me, the scrolling is normal speed now.
 
Thank you, Stryker, I will try that now.

I also wanted to thank everyone who is online helping everyone else. I love the unity and fellowship here at CFC. Keep up the great work!:goodjob:

Now if you will excuse me, Kaiser Bismark has to go "entertain" some annoying little Impis.:eek: :rocket3:
 
Same problems here too. I have a dual-733 Abit VP6 with 256 megs of ram, a 40 gig hard drive, and a 64 meg geforce-based asus video card. Anyone else have a problem with running out of virtual ram too? (Don't tell to allocate more, i already gave it 800 megs!)

Oh, I'm running win2k sp2, btw.
 
XP:
there is a known issue with the latest detonator drivers and XP that will cause this. you must "roll-back" in XP to the default drivers. it is a driver & O/S issue, not a civ3 issue on this one. although, civ3 does seem to enhance the already present problem.

Win2k:
i use win2k and detonator driver 5.13.01.1240 and have some jumpiness, but no serious problems. i do not know about any other versions of the driver and civ3 problems in win2k, however.

if there is a memory leak (i'll have to check it out next game i play) then when the memory starts going into your page file (a.k.a. virtual memory) then the entire game will slow down, but htis will be more noticable during scrolling (uses mostly ram) rather than turn changing (uses mostly cpu)
 
are you sure about this; setting the hardware acceleration to min.? won't that make the game run even slower???
 
Originally posted by Nemo
XP:
there is a known issue with the latest detonator drivers and XP that will cause this. you must "roll-back" in XP to the default drivers. it is a driver & O/S issue, not a civ3 issue on this one. although, civ3 does seem to enhance the already present problem.


Nemo,

Where did you get this info? I'd like to read further details.

Thx,
-Fat Mike
 
Originally posted by FatMike


Nemo,

Where did you get this info? I'd like to read further details.

Thx,
-Fat Mike

unfortunatly, i don't have a written resource for you, but that doesn't mean that one does not exist somewhere.

I tried to deploy a copy of XP on our test box while seeing if it was worth upgrading the network at work. i experienced sluggish behavior in two realtime graphing programs we use. after a long story, elsa (the video card manuf for that box) told me that it had to do with the new detonator drivers that i installed. they had me use the roll-back feature of winXP to revert to the default windows drivers for the card, and everything was better (although, imo, i think win2k is still better in regards to this issue).

i did see something about this posted at apoylton.net forums i *think* by firaxis person, who mentioned the same thing.
i am sure you can find some info if you run a search for it on google, though.
 
that quote is from the infogames support site. hopefully they will be releasing a patch soon (THEY BETTER!!!)
 
Hey, this may be of interest to the readers of this thread.

I'm running a Celeron 466 (don't laugh), with 256MBRAM and Hercules Prophet 4000TX (32MB) video card (intentionally not with the latest drivers, but that's another story).

Even with McAffee VShield running in the background, scrolling-lag doesn't seem to be a big deal for me?

One thing I did do, however, is clean up my system registry (using Registry Healer - great program!), the do a clean reboot of the system, because I was having problems with the sound skipping (no sound card, only onboard sound), but it also sped up the scrolling a little bit. I also did some tweaking with the cache memory, and loaded Civ3 subsequent to defragmenting my hard drive (so I had a clean install and swap file)....

Maybe this will help you guys with P4s? :D

crayonx
 
nah the problem is a conflict between the detonator drivers and the 2000 kernel. By the way, I keep a very clean registry, and notice even the slightest performance decreases. It's why I clear my hard drive every couple months or so :-D
 
athlon 850
Geforce 2 MX 32M
256MB PC133

lag big time, the game is super slow.
i wonder when a patch will come out....
 
Running GF2MX on Win2k SP2. Had terrible scrolling performance with Det 21.83. Reverted to 14.10 and it's as fast as on Win98SE. Anyone tried 22.50?
 
I have a Duron 850, 512MB RAM, 32MB Geforce 2 GTS on Win 2000 using the last Official Nvidia Drivers 12.41 and have the scrolling problem.

Turning down hardware acceleration is not a great solution as I lose the 'settler, city border' graphic and I'm not sure what else might be disappearing doing this.

I was gonna update to the latest official drivers but they have the same problem according to most people. Firaxis really tested Nvidia cards well I see...

Many people in the games industry don't quite seem to have fully grasped quality control, project planning yet.
 
i had NVidia v12.40 for GeForce2 GTS and ithought the scrolling was sooo slow, BUT then i upgraded to NVidia v21.81 OMG, that is now so slow that i could take a coffee break while waiting for the screen to move 1 notch! ...well, back to 12.40 for me!
(using win2k sp2, directX 8.1, 512Mb RAM, Gladiac GeForce GTS 2)
 
I just wanted to chime in because I'm having the same lag/seems-like-a-memory-leak problem, but my video card is an ATI Radeon All-in-Wonder. (Athlon 1.2, 512 RAM, W98)

I've read many, many problems with many different configurations (and many useful suggestions, as well.) Among the configurations, I'm beginning to see the one common denominator: Civ3!! Now that we've beta tested the release, who's ready to beta test the patch?

Schtinka

"All I want to do is play the game."
 
i'm on a radeon as well, and while the scrolling seems fine for the most part, when i get within about 6 tiles of either the north or south edge of the map, it begins to scroll incredibly slowly and chopy. this is on win2k with the latest ati drivers.
 
This is really an interesting bug. I run win2k and a geforce with the latest drivers and I'm of course afflicted by this issue. Oddly though, it scrolls at the same speed at 1024x768 and 1920x1440.
 
I'd just like to say that the Civ III people should hurry up and release a patch. This is not remotely pleasant, and the current plan of "blame nVIDIA" is not to my liking. They say other applications also have these kinds of problems with the nVIDIA cards. What applications? I've played plenty of games, and I definately get improved performance with the updated drivers, not decreased. I love the game, but this issue is really racking my nerves. Get the patch released NOW! :mad:
 
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