Arian
No more ghostbusting!!
Did you fully merge in CvEnums.h? That's where INTERFACEMODE_SHADOW_UNIT is declared.
Smeagol can answer this

Did you fully merge in CvEnums.h? That's where INTERFACEMODE_SHADOW_UNIT is declared.
Smeagol can answer this![]()
Really? Nice
I was worried about the tech selection popup, since I'm not sure if there's any existsting code that can be reused for that. The rest should be fairly simple though, I agree.
I'm testing out your feature ATM. Hopefully all goes well... I'll have it up later today. Sorry to make merging a hassle guys!![]()
In that case, I'm gonna hold off on 3rd attempt at merging then until the next version
Did you still get CTDs after getting all the code integrated? Have you tried again to run it? I'm not sure I want to try and get this code integrated if it's causing you CTDs
It's completely stable. It's in AND 1.75, and AND 1.74 and there have been 0 reports of issues.
All modcomps are stable until someone finds a bug...![]()
Okay. I forgot some code... but it's still bugged. If you select a protectING unit and do not cancel the automation while you move this unit somewhere else -> CTD.
Moving an active protecting unit -> CTD.
What about this stuff Cybah was mentioning?
I have removed the code from my mod. Merged it twice. Dunno what I could have forgotten.
About to protect option, while playing AND, i noticed you can't select workers. Is it supposed to be like that?
Nicely done Afforess.
You can protect workers, but you will need a unit that can move 2 tiles a turn.![]()