Ket
Composite Of A Composite
I just installed Jzoc forts for my own mod im working on. If I see the AI using it, I will post something!!!!
Easy enough to do, its a simple XML edit each difficulty level determines what bonus has a chance to appear after a hut pop. CIV4HandicapInfo.xml
as far as what controls the starting tech and what controls what units you start with on a random map that much I have not dug into.
I like disease a lot I think its one of the defining factors of this mod, I do find it to be a ***** though Are Aqueducts clearing disease? In 30a they where not.
If your going to consider the no starting tech option, why not consider the localized starting tech which looks at your surroundings and gives you techs based on whats around you. Just another Idea.
I talked to zuul earlier and TheLopez is taking over this project, so expect to see something on it soon in modcomponents.Unit stack aid promotions (from Promotions & Perks by Zuul)
Fair Start -- No STARTING bonuses for AI at all difficulty levels. So all civs start with Settler, Warrior and Worker, and without any free techs. Also no free techs from Goody Huts for both AI and human.
Easy enough to do, its a simple XML edit each difficulty level determines what bonus has a chance to appear after a hut pop. CIV4HandicapInfo.xml
as far as what controls the starting tech and what controls what units you start with on a random map that much I have not dug into.
I like disease a lot I think its one of the defining factors of this mod, I do find it to be a ***** though Are Aqueducts clearing disease? In 30a they where not.
If your going to consider the no starting tech option, why not consider the localized starting tech which looks at your surroundings and gives you techs based on whats around you. Just another Idea.