os79
Deity
#1 Please update the first post
. The obsolescence of that post is glaring. No rush though
.
#2 Requests incoming:
Create a new Explore button but with specific automatic missions. Let me explain by each unit types. And reasoning is that this mod, Rise of Mankind, have way too many, many units to micromanage.
For sea units, new button should send my selected ships to search and destroy enemy's sea improvements. Another button or even the same button should send selected sea unit to search and destroy enemy ships if odds are in favor of my automated unit. The same button should work for submarines mostly but can apply to any sea units.
For air units, the bomber units I select should automatically search out any enemy city to bomb automatically if any is in range of my civilization.
Land units should be automated to search out and destroy enemy's improvements (pillage) and also to search out and destroy enemy's units if odds are in favor of my automated units. That should work mostly for fast moving horse units, fast moving wheeled and tracked units but still will apply to any land units.
These would help a lot in reducing micromanaging this BIG mod
.


#2 Requests incoming:
Create a new Explore button but with specific automatic missions. Let me explain by each unit types. And reasoning is that this mod, Rise of Mankind, have way too many, many units to micromanage.
For sea units, new button should send my selected ships to search and destroy enemy's sea improvements. Another button or even the same button should send selected sea unit to search and destroy enemy ships if odds are in favor of my automated unit. The same button should work for submarines mostly but can apply to any sea units.
For air units, the bomber units I select should automatically search out any enemy city to bomb automatically if any is in range of my civilization.
Land units should be automated to search out and destroy enemy's improvements (pillage) and also to search out and destroy enemy's units if odds are in favor of my automated units. That should work mostly for fast moving horse units, fast moving wheeled and tracked units but still will apply to any land units.
These would help a lot in reducing micromanaging this BIG mod
