SDK Component Requests:

Hi,

As you will make 1.75 stand alone, I think you will change the install script a lot. I will perhaps wait until you have a beta build of 1.75 to translate the options in french.
I go on with the translation of the Concepts in pedia, and some others small changes.

will release it in few days (no connection at home for now).
 
Last chance! I can't miss this. :D
My last requests are a tag for specialist yield bonus with certain trait and a tag for limiting that bonus to certain era. Is this possible?
 
Can certain civs be forced to start from coastal tile and be forced to build more coastal cities so that they can get benefit from their UBs?

About this:
It's a matter of city founding AI, rather than xml, isn't it?
 
Well, starting places are decided by mapscripts, so you would need to mod each one - not happening unless you volunteer.
 
Well, starting places are decided by mapscripts, so you would need to mod each one - not happening unless you volunteer.

You could set up a boolean tag in CivilizationInfos that activates a function in CvGame, and forces a civ, when the tag returns true, to be founded on a coastal tile, regardless of mapscript. Don't think it would be worth the work, but just saying it's doable by going to the source in CvGame which would effectively bypass any founding code in a mapscript.
 
Any way I could get something that allows a unit to ignore a percentage of terrain defense of units its attacking? It's the last chance, I thought I'd throw something wild in there. Worst case you say no. :)

If so, I'd like it to be both for units and promos.
 
Any way I could get something that allows a unit to ignore a percentage of terrain defense of units its attacking? It's the last chance, I thought I'd throw something wild in there. Worst case you say no. :)

If so, I'd like it to be both for units and promos.

Could you clarify? Would it be a simple integer tag, for all terrain types, or what?
 
Well, obviously being able to break it down by type would be great, but I'm sure that can be accomplished by simply giving units the existing attack bonuses against the terrain (-25% enemy forest defense is close to +25% offense in forest for most cases) but it would be an integer. Though ideally it would be a tag like so...

Code:
<TerrainDefenseIgnoresTypes>
      <Feature_Forest>25%</Feature_Forest>

Or something like that. I know it looks wierd but IT MAKES SENSE IN MY HEAD! :lol::crazyeye:
 
So really, you want two tags:
Code:
<TerrainDefenseIgnorePercents>
      <TerrainDefenseIgnorePercent>
          <TerrainTypes>TERRAIN_HILLS</TerrainTypes>
          <iIgnoredDefense>25</iIgnoredDefense>
      </TerrainDefenseIgnorePercents>
</TerrainDefenseIgnorePercents>
<FeatureDefenseIgnorePercents>
     <FeatureDefenseIgnorePercent>
          <FeatureTypes>FEATURE_FOREST</FeatureTypes>
          <iIgnoredDefense>25</iIgnoredDefense>
     </FeatureDefenseIgnorePercent>
</FeatureDefenseIgnorePercents>

For both Units and Promotions, correct?
 
That would be incredibly sexitastic. And yes, I made that word up on the spot.
 
Okay, I'll add those to the list. Google says you aren't the first person to use "sexitastic", BTW.
 
Okay, I'll add those to the list. Google says you aren't the first person to use "sexitastic", BTW.

:lol:

Well, y'know when someone say "Google is your friend"? Well, we should add that "Google is the enemy of your debater's enemy if he/she is mistaken"! :lol:
 
Just because someone else made it up too doesn't mean I didn't at the time. 0_o
 
Just because someone else made it up too doesn't mean I didn't at the time. 0_o

Yeah, there is a term for that. The two or more groups independently developed the idea/invention/etc. It had happened before in science history :). Plus in any other field as well.
 
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