Agent 009
Civ 4 Addict
sniperm13 said:Hey there. Ive been looking out for this mod since ive seen the post and i have been eagerly anticipating it. One of my biggest gripes about CIV IV (and CIV III for that matter), was the tech overlapping the time period. Having gunpowder before reaching AD was kinda unrealistic. Im just d/ling your mod now to check it out, thanks for this. One suggestion though, I can see the reasoning for your starting the game at 500 bc because of the 1 yr/turn change but is there any way for you to start it at 3500 bc even if the difference between 3500bc and 500bc will last 50 or less turns? Just makes sense especially if youre playing ancient civilizations like the Egyptians or Greeks. Wasnt sure if the 500BC choice was a techinical issue or what...
Yeah it was a technical issue... I didn't want to be forced to make turns more than 1yr and then change as the original game did. So, I made the start date 500BC and calculated mathematically the average amount of tech points a city will make from start to finish and averaged it out, multiplied by how many cities the player would get and by how many techs there are. (Something like that.)



I know that 500BC is sort of considered the classical era and not ancient, however, the best course to take tech wise is to research to Alphabet ASAP so that you can build research, writing prior to that of course which unlocks libraries. This will be instrumental in providing the neccesary boost in research, and also Alphabet is a classical era tech, so researching it will put you into the classical era. This can be done in about 500 turns.

If all of your cities have a library, and are building research, all techs after Alphabet should take around 40 turns or less and it will keep dropping.

The way I have it laid out right now is, if you follow the suggested map size, game speed, and target number of cities, you should get to the classical era by about 1 AD, Medieval at 1000AD - 1200AD, Renaissance at 1600AD-1700AD, Industrial at 1850AD-1900AD, and modern around 1975AD. Future I am uncertain but it would be somewhere past 2000AD. (Hopefully)
NEW_Rome said:Ok, I have no idea what happend. I installed the new patch and played. The techs took slightly longer than normal. Pottery took, like, 30 turns MAYBE. I don't know. I'm not having the same probolems with time everyone else is. So yeah, INSTALL THE PATCH!!!!!!
NEW_Rome
Actually I didn't change the techs at all. The only changes were the CIV4GameCore.dll (one change for the border growth) and I fixed the civilopedia entries that weren't working.

One of these days I will get around to making unique buttons for the new techs.
