Second religion

Caradoc

Emperor
Joined
Dec 21, 2005
Messages
1,010
What about researching a second religion? Is it worth it? I like the extra income and the diplomatic advantage, but I rarely see a reason to adopt it.

Does anyone else research a religion just to get the Thane? I generally like Leaves for my state religion, but will sometimes build the Runes to get the Thane, who I develop into a Stonewarden and eventually an Inquisitor. This gets me to Graft Flesh, which would not normally be available.
 
Interesting, never thought to do that one. I usually toss the new disciple unit out on a recently captured city so I can get expanded borders quickly. I think that I may now keep them around and promote them up their line for more Divine spell access :)
 
I've done it for the extra holy shrine. The second religion will almost spread itself and I just make money or research off of it. It also gives me a mana that I might want. But worth it? Dunno.
 
If I plan on getting a later religion, I'll usually adopt whatever spreads to me in the mean time, but not research it.
However, in Shadow you might want to research the new religions to start the councils if no one else does.
 
i have found that if you can get 2 religions then your are playing a game with less then 4 total people, and your difficulty is set to low.
 
i have found that if you can get 2 religions then your are playing a game with less then 4 total people, and your difficulty is set to low.

I don't understand why you say this. You do not need to found a religion to get the Thane, just research it -- and by mid game that takes only a few turns. (BTW I play on Monarch with Raging Barbarian.)
 
i have found that if you can get 2 religions then your are playing a game with less then 4 total people, and your difficulty is set to low.
yeah, like when I played in settler difficulty, I found ALL religions...
 
well :
I have founded 2 religion in prince, easily, with 9 opponents,
(well : Ljos were not in game so FoL was not difficult as a 2nd religion)

and could have founded 2 more (order and AV if I wanted but I went on other tech as I didn't want to adopt those and wanted other techs more.

so for you daladinn, maybe prince is low, but prince with 9 opp is not "low with 4 people max"...

then only interest of the 2nd city is the gold... can have almost 80gp (late game with 70%science) in those two cities... counting the gold from the holy cities and commerce gold, and with the gold increasing buildings.
25 - 30 raw gold income is pretty nice :
 
2 religions isn't all that hard on Monarch with a decent number of opponents (6-8), though you do need to be focused with your tech plan. I can only assume that it will be even easier with 7 religions in the game instead of the prior 5. You focus on an early/late combo. As long as you don't adopt a civic that causes unhappiness for competing religions, you're fine.

If I'm planning a 2-religion strategy, it's usually Runes + Order. Runes is so all-purpose that it's just nice to have - money and earth mana. Order is down the religion path as it is, and you'll want to take advantage of disciples so it makes sense to head that way.

I think that with Empyrean and Esus there are some new possible combos but I haven't looked over the revised tech tree in too much detail yet. For example, if Runes (for money) + Esus (for something to spend it on) is possible, that would be a nice combo.

If you turtle up and found a single non-capital, food/production city, you can pick up Runes and a second religion in the same city. Expand after that. Found the shrines and the Bazaar of Mammon multiplies both. Obviously, that doesn't work if one of the shrines doesn't produce money. If you're planning that, you need to plan for them to be founded in different cities so you can build different multipliers.

Also obvious, I suppose, is that you can't do this if you plan on a religious domination strategy. The point of having 2 religions is to spread them and use both. That will dilute a religion strat (unless you're trying to fund them to keep them from spreading - darn hard on higher levels).
 
with the savaltar, i recon a leaves + esus path would def. make sense. Leaves for early game, and once everything is covered in ancient forests, turn esus for the damage dealing abilities.
 
In fire, I typically went for founding more than 1 religion for the following reasons:

1) To cripple other players
2) To take advantage of multiple holy cites
3) (Rarely) to switch from Fellowship of Leaves to another religion once most of my forest was Ancient Forest.

While at Emperor, I could typically found 3 religions, but I find that unless there are a small number of players, founding more than 2 is pretty crippling, and even 2 is pretty questionable - unless there were a small number of players, which would be crippled by not getting their favored religion. At really low levels I could often get 4 or more (a strategy I used to use for Grigori was to try to found all the religions - note that this is no longer possible, as far as I'm aware).

So far, my best Shadow game had my Svaltafar founding both The Fellowship of the Leaves and Council of Esus (at Monarch).
 
As Calabim in Single-player Emperor I find that a good strategy for a "fishing start" is OO and push coastal trade cties....explore using galleys... find other civs and let OO spread to as many as early as you can. The reason is to turn Good civs into neutral ones (also boosts commerce production). Later push for AV and keep it as a "passive" second religion. Spreading it to all your cities and the "last on your conquering list" neighbours, flood Bannor, Malakim and Elohim with it as this stops the Order religion spreading within the ones most likely to develop OFH. Only when you are secure behind your Vampire lines and your neighbours are ready to convert do you change to AV for the sacrifice the weak benefits.

The reverse of this strategy would be RoK then Order...but its harder to do as you'll need mining and fishing
 
I regularly found 4+ religions on Emporer level difficulty. It's not too hard, and the best thing is that you can usually get two or more holy shrines in one city. Build a Bazaar in that city, and you have won. I have had to stop myself doing this as it makes winning too easy. I also no longer allow myself to capture other civ's holy shrines for the same reason.

Actually I would like to suggest that the FFH2 Mod incorporates an excellent idea from the Total Realism Mod: that the holy city of a religion will eventually change to a different city of the same religion (in any civ), if of a different type to the civilisation's state religion. This is a great mechanism that acts like a 'rubber band' (in that it helps civilisations that are losing the tech race) and encourages numerous competing religions to spread.
 
i have found that if you can get 2 religions then your are playing a game with less then 4 total people, and your difficulty is set to low.

I don't have that of a hard time founding 2 religions on Emperor level on standard size maps with a couple of extra civs. Though I usually don't do that.

But I often research or trade for the techs just to get a 2nd, 3rd or even 4th and if going for cultural win, 5th religion. (pre-shadow)

RoK is almost always worth getting just for the +2 gold from the temples.
 
Agnostic leaders can still research Honor and Deception, so Cassiel can still found the Empyrean or the Council of Esus. Since you must adopt CoE before you can spread it, having Cassiel rush for Deception practically allows him to remove The Council of Esus from the game. Rushing for Honor allows him to slow the Empyrean, but not by as much.
 
Agnostic leaders can still research Honor and Deception, so Cassiel can still found the Empyrean or the Council of Esus. Since you must adopt CoE before you can spread it, having Cassiel rush for Deception practically allows him to remove The Council of Esus from the game. Rushing for Honor allows him to slow the Empyrean, but not by as much.

Do Cassiel gain a nightwatch?
 
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