Second Revolution mod

Perhaps this has already been covered, but what happens if you install SR1, then install Warlords, then want to install SR2? Is SR1 still playable? Or for that matter, are any pre-Warlords MODS still playable?
 
well, the cities in northern canada start with low population. And no, i did not make up any names, just look at a map. But some cities may be incorrectly represented in population/improvements. This is understandable when you think about the sheer volume of data to sift through.

Canada is the strongest civ because they had fewer cities break off and rebel than america. this, plus the untouched wilderness to the north, canada seems to develop very fast in the Civ4 environment.
 
Perhaps this has already been covered, but what happens if you install SR1, then install Warlords, then want to install SR2? Is SR1 still playable? Or for that matter, are any pre-Warlords MODS still playable?

i think that they might be, but i know that warlords messes with some config files in the vanilla civ4 version. (dont quote me on this)

try second revolution 1 in vanilla civ4 1.61. hopefully you wont have to reinstall the darn game :(
 
Don't mean to step in on any conversation, but I have some info I know you'll like. A Leopard 1A3 is coming out of my workshop soon. I'm making a Canadian version, which when finished I'll send to you for use in this mod.

//Done with info//

-Smitty
 
when i play the keep asking me every turn to give them an tech i already resurched(sorry for the spelling) or for open borders or something like that.
and if i say no they wont get more angry every turn i say no. its so terible that had to declare war to them so they stoped asking. could you do something about that?
 
Thanks smitty.

when i get ahold of it, ill make the next patch!!

ps: did you ever get anymore equipment packs made (especially WW2) ones?

I ended up making a select few WW2 weapons (MP40, Tommy Gun) and sorta stopped. I've since started making more for infantry from different countries. Unfortunately I haven't finished enough to post a weapons pack. It WILL be coming eventually though.
 
when i play the keep asking me every turn to give them an tech i already resurched(sorry for the spelling) or for open borders or something like that.
and if i say no they wont get more angry every turn i say no. its so terible that had to declare war to them so they stoped asking. could you do something about that?

I found out this is because the civs dont have any "personality". I plan on fixing this with the next patch, I promise. The next patch will be out as soon as i get the graphics ready, and when i crack open that XML.

Don't worry it will be out soon! :D
 
good to hear :P
i will just have war with them the whole game :P
its fun to kill them :)
 
VERY VERY NICE
i like it. Sounds like it will be also needed in "second revolution: europe"

make sure you give it to Wyz_Sub10 for his canada mod too!
 
Hi Garret!

First, I'd like to thank you Garret for making this wonderful scenario.
I recently decided to give it a try and I couldn't stop playing :)
It' very good and has even more potential.
It could be awesome if some things will be improved, so I'll try to give some feedback right here.
If I will play some more I will write more of course :)


I played as Bush US for some 8-12 turns. Here are mine feedback.


1. Installation
2. Map, civs.
3. Units, promotions.
4. Diplomacy.
5. Other.


1. Installation.
First got some error. I found that problem. I just change name for catalog from default to somethig like "2nd Revolution". And the game started but could not use scenario map. But after changing catalog name to default everything was smooth.


2. Maps, civs.
Map is OK.
US are not overpowered nor rebels. Airports are in great use to support besiged sities. Works perfect.
Some civics options are not especially needed. Playing as US Bush I had no real options worth changing. I stayed with default civics.
I tried army civics but losing "+MANY free units" for "+1 exp point" was not serious choice (the only military option except militia).
The same for Economics. Cannot find something useful for change.


3. Units.
Very fun. Very cute. But not logical. Here's my 2 cents.
Riot Police should be defensive - I thought it's for making cities quiet. But its get offensive promotions (City Attack) instead City Defender. Strange for me.
It's "melee" unit and its great. Guerillas have no advantage agains melee. But Protesters should have.
It would be fine to Police has advantage agains Protersters as well.
I suggest making Protesters "archers" unit or rename "archers" to "irregulars" or something for flavour. There are no units in "archers" category right now.

Navy Seal is useless against Guerillas. It' strange. Maybe it could have some useful promotions for this? I suggest "+25% vs. Guerillas (not Defense or Atack, just VS). And Navy Seals has "City Defender" promotions. Strange - I thought of it as offensive unit to capture cities.
For flavour I would also consider changing their name for sometnig more generic. Navy Seals are not numerous formations but in your game US are building them in great numbers. Maybe SWAT or Special Forces.


4. Diplomacy
It was easy to sign peace with Cuba - at no costs! I don't think it should be this way. Turn later they asked me for new technology. I gave them - no reactions, they still furious with me. Two turns later they ask again for technology - I chose "NO". Still no reaction visible. They are as furius as they were - no more, no less.
After 8 or more turns of my negative reactions - still no changes in diplomatic stances - Cuba is furious (although -4/+4 for trading),
Canada and Mexico is friendly with +4\-4 ("you traded with our worst enemy"!). Should be zero or something (-4/+4) but they're friendly.
Can+Mex voted for me in United Nations. Cuba voted for anarchists - logic?
I signed treaties with Can and Mex for +5 gold each turn for them - but could NOT give them more money now! Why? No treaties are posiible, buttons in dipomacy screen are there but not working.


5. Other
As someone said it before all civs that are not at war with me every turn ask me to change my ideology. I play as Bush:
1) Canada ask for conservatism
2) I made peace with Cuba in the first turn - they ask for theirs ideology (every single turn)
3) Mexico ask for nothing - it's probably error - every turn this screen appears, but it's looks like I will try contact them - NO proposition at all, just "How do you do Bush?" screen

Many Sid's Tps are pointless or useless. It's good to repace them with scenario-based tips.

Music. Yes, there IS music in scenario! I like your music ideas. Good choice for a this theme.
One question is it possible to set different music tracks for different civs?
 
That's still me :)

6. Tech tree.
Certain nuances spoil my graphic savor in appearance of technology.
For example: there are a lot TOO many advantages on ONE technology bage (I mean older/start technologies). I suggest making something like "XX century science" and "XX century military" or something. I'd like to have no more than 4-5 advantages on one bage.

The same is with real new to discover techlologies. Why all international suport wonders are on one "Diplomacy I" bage? I would suggest something like "Foreign Secretary goes to Asia" (China, Japan wonders) and "to Europe" (rest).
That's too many benefits from one discovered technology.

There' s plenty of other urgent changes in tech tree (in my humble opinion)
Care to read my 2 cents about that?
 
yes, please go on.
you have brought up several issues that i knew needed patching. but also i didnt notice some of the balance issues. The new patch will come out once i have all of the bug reports.

Thank you for playing my mod, and i want as much advice as you have!!
 
Woah you made my wish come true when Zapatistas actually take over Mexico. Also why is Conservatism have a canadian leaf lol, as far as I know it wasn't invented by them.
 
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