johny smith
Deity
- Joined
- Mar 10, 2007
- Messages
- 2,273
I figured I would just ask if anyone had any ideas on this one. Seeing as there is just too many civs available to add to mods I was thinking about this idea. Basically limit civs per era, but not that each era there is really a brand new civ.
For example perhaps have the Holy Roman Empire only in the Medieval Era then when you reach the Renaissance era you could select say Austria or Prussia. Next in the Industrial Era you could have Germany or Austria-Hungary. Or something like this.
Each new era the player gets a popup to choose what civ they want to play next. I was thinking later if even this could work of adding bonuses for achieving things in the previous era by adding them to the next. I am thinking more of a Roleplay style for the player. Like mini victories along the way. Anyway I wondered if anyone had any ideas on it, or had done something similar already.
For example perhaps have the Holy Roman Empire only in the Medieval Era then when you reach the Renaissance era you could select say Austria or Prussia. Next in the Industrial Era you could have Germany or Austria-Hungary. Or something like this.
Each new era the player gets a popup to choose what civ they want to play next. I was thinking later if even this could work of adding bonuses for achieving things in the previous era by adding them to the next. I am thinking more of a Roleplay style for the player. Like mini victories along the way. Anyway I wondered if anyone had any ideas on it, or had done something similar already.
. Okay, maybe i can put an hour in it this evening, i don't know.
I would love to see what you have. Do you have a popup already? I am very interested in seeing what you have. It does not matter what civs you are using. I could play around with it to customize it more. Thanks ahead of time for anything you can do to make it work.
I mean even what you have done sounds very good. Is it all python or SDK changes as well? I could try somethings on it if you can not work on it, but I have not really tried anything heavy other than screens yet in python. It could be a good learning experience for me. Thanks again.
and screens are the thing, which i've learned at last. GUI programming is not a thing, i'm very good in.
sorry, haven't commented very much (okay, nearly nothing), it's messed up a little bit, and at some points more complicated than it has to be (that are artifacts from the work before). But most things should be understandable, it's just moving values from one civ to another one...but this movement is widely spread over the file :/.

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please say, that you've looked at the code. Because i've really forgotten these things
why did you like that?
, but i don't think, that will affect the game very much.
i think, there's somewhere a convert() command.