Spy vs. Spy
Alright, still exhausted, but maybe I can pull this off.
Inherited Turn 244, 990 AD
City views: Starting with Cologne, our new capital (the country-side is a bit more bland than in was in Berlin, but I've adjusted to the change). An aqueduct and a theatre/colosseum will be needed in the future to keep the capital clean and the citizens content.
Need for culture duly noted in Frankfurt. Will follow theatre with a Buddhist monastery, and perhaps see about spreading more religion to the city in order to build more temples and monasteries. We can't afford to let this city lose tiles to Arabian culture, especially the corn.
Stuttgart needs the additional grassland farmed, and probably also tweak tiles around Berlin to allow Stuttgart to steal that one farm from Berlin.
Cuman will need some worker attention, and a great deal of CULTURE, because it's getting pushed in from multiple angles. After the courthouse, of course.
OK, things look pretty good, although I'm not sure how Essen got a Scotland Yard before Munich following the discussion on that. I think the tiles are being used well, though I just realized that my mind is not working at, shall we say, full capacity, so I will try to be extra vigilant.
I don't know where this mysterious 4th Viking city is, but I'll take the 3 visible ones and see if I can root out the latter. Ragnar will have the Great Library in 8 turns, so maybe he'll end up building it for us. Though, if we got it, I'd really want it for the culture, which we won't get from conquest. Oh well.
-End Turn-
Turn 245, 1000 AD
Monty wants us to go after the Babylonians. Really, now.
Berling: Spearman < --- Maceman (6 turns)
Hamburg: Longbowman < Maceman (3 turns)
I guess I'm taking Compass from the Greeks since they're so far off from Engineering. Successful mission, upon return to Cologne I believe that makes him 007!
The stack in Birka appears to be healthy, so I'll send them out, except for a few defenders to keep Ragnar's Wandering Stack at bay.
I'm not sure where to send our spies at the moment because it doesn't look like anyone is researching anything we don't know, and I don't want to just have our spies hang out in enemy territory because they will be caught. I guess I'll keep an eye on the situation and send out the spies when needed.
-End Turn-
Turn 246, 1010 AD
Ragnar has moved his stack so as to threaten Birka and our own stack. I will hold position, I think both are safe, but if I can goad Ragnar into attacking . . . .
Settle GG in Hamburg.
Turn 247, 1020 AD
As I planned, Ragnar attacked Birka after I moved our main stack out. Unfortunately, we lost one Longbowman, but the second lived through the attack and the town remains in our control. Also, the survivor leveled up. One Viking archer remains, but I don't think that he's a threat.
-End Turn-
Turn 248 . . . .
Hamburg: Maceman < Maceman (4 turns)
Frankfurt: Theatre < Buddhist Monastery (8 turns)
Promote some axeman to cover and take out Ragnar's lone archer.
In my haze, I use 004 to steal pocket change from Hammy, I think. Well, at least he makes it out alive. I think I was only trying to see what options were available . . . .
-End Turn-
Turn 249 . . . .
Monty wants a stupid trade . . . . On second thought, I go back and accept. Take some change for CoL, which he's about to finish himself, anyway.
Suicide catapult suicides at Jelling. Couple swordsmen do alright, but a CR I fails to scratch a spearman. In an act of desperation, I get us a CR II spearman. And he flawlessly kills an archer ast 68% odds. Our Shock horsearcher manages to take down Ragnar's annoying spearman. Another couple assaults and the village is ours. I think I'll need to get a few reinforcements for the stack, though, before I can take Ragnar's other two major cities.
-End Turn-
Turn 250, 1050 AD
Berlin: Maceman < Forge (8 turns)
Healin' . . . .
I notice that Wang will have Music in 4 turns, so I send a spy to Korea. Nevermind, to Hammy. Maybe we can get the Sistine Chapel? It's not really critical to us, but we'll probably end up running at least 1 specialist (spy) in many towns, so the extra culture can help with border trouble, perhaps.
Oh, yeah, remember to look at possible trades. Sheep to Alex for 6 gpt. Dye to Monty for 3 gpt. Gems to Wang for 2 gpt. Gilgamesh has spices up for trade, but I don't think we need the extra happiness now.
-End Turn-
Turn 251, 1060 AD
Livy says that we are pretty rich.
Cologne: Forge < Aqueduct (10 turns)
Dortmund: Longbowman < Longbowman (12 turns)
Ragnar gets his big library, and Alex declares war on Wang Kon, of all people.
More healing and unit moving.
-End Turn-
Turn 252, 1070 AD
Hamburg: Maceman < Maceman (3 turns)
Munich: Forge < Market (28 turns)
We end up pulling a Great Scientist (darn!) so I put him to sleep in Berlin. He will currently Bulb Optics.
I mix some tiles around at Stuttgart to get some hammers, rather than work the lake tiles.
-End Turn-
Turn 253, 1080 AD
Stuttgart: Catapult < Forge (13 turns)
We lose our wine trade with Wang. Berlin becomes upset. I'm not sure why the deal was cancelled. So Gilgamesh gets Dye for Spices. Then Silk for 3 gpt. Hammy gets Gold for 4 gpt. Berlin is pacified with the new luxuries. Though I'll want to add a market or theatre or something to get some more smilies. Our finances are looking a little better now, too, though we haven't had a positive income at 50% espionage since I started my set.
We set out for Haithabu, through Indian territory.
-End Turn-
Turn 254, 1090 AD
Ligurian: Forge < Barracks (8 turns).
Wang Kon gets Music first and gets the satirical stylings of Mark Twain for his troubles.
Doot doot doot dun dun dun . . . preparing the attack.
-End Turn-
Turn 255, 1100 AD
Hammy wants us to become Jewish. If only we were Spiritual . . . . He's annoyed with us, but it's probably not a big deal.
Hamburg: Maceman < Longbowman (3 turns)
Ragnar discovers a new type of spice . . . I guess that means he "popped" a source of spices? Well, it's really close to Babylonian territory, so we probably won't get it.
-End Turn-
Turn 256, 1110 AD
Someone poisoned Hamburg's water, while another spy was caught near Uppsala.
Frankfurt: Buddhist Monastery < Forge (15 turns)
Alexander built Chichen Itza. He'll be a tougher nut to crack, now. Not much I can do for Hamburg. I switch over to an aqueduct build, will probably whip it in a turn or two.
Berlin: Just to note, after the Forge finishes, I'm going with a Jewish Monastery, Jewish Missionary (for Frankfurt) and then the Forbidden Palace because we were going to put all the Spy wonders in Berlin, yes?
-End Turn-
Turn 257, 1120 AD
All is going well . . . .
-End Turn-
Turn 258, 1130 AD
Berlin: Forge < Jewish Monastery (3 turns)
Argh, 006 was lost the turn after he arrived in Bjorgiv. We'll need another spy to bring down the cultural wall. We will always remember you, 006, if only because of the hole you left in the numerical sequence.
002, however, prepares to bring down Haithabu's defense. Why he isn't getting his stationary bonus, I do not know . . . .
In any case, 002 successfuly convinces the Viking population that conditions in Haithabu are revolting.
Our suicide catapult doesn't seem to get the message, because it withdraws after smacking Ragnar's archer with 26% odds.
I just realized that I forgot to upgrade the reinforcement axemen before they left. D'oh! Well, our first and only CR II maceman on this trip gets owned by Ragnar's axemen at 75% odds. Grr.
At 68% odds, our shock horsearcher cleans up the mess.
Our other horse archer loses to a Viking archer at 73% odds.
Lose CR II axeman at 61% odds . . . . Ugh. This isn't going well.
Lose CR III Swordsman to axe at 71% odds.
At least the odds are much better, now.
After the grueling battle ends, the city finally falls.
I will make sure to be better prepared for the next, and probably last, attack. No, wait, I just noticed that we found Madras. It'll go down soon, especially with a few more macemen arriving on scene.
-End Turn-
Turn 259, 1140 AD
Gandhi wants us to buy Music from him. Oh, you silly little bald man. Why should we buy it from you, when we'll just steal it from your friends, later?
Speak of the Devil, Hammurabi comes demanding that we stop trading with the Aztecs. Sorry . . . .
By the way, I think I'm going to burn Madras. It's under cultural pressure as it is, and would be better off 1 square east, anyway. I don't think we're losing anything by burning it.
-End Turn-
Turn 260, 1150 AD
Wang also wants us to pay an arm and a leg for Music. No.
Cologne: Aqueduct < Market (11 turns)
Essen: Forge < Theatre (7 turns)
Stack heals.
-End Turn-
Turn 261, 1160 AD
We caught an Arab spy in Berlin. In order to instruct the Arab's on their sloppy work, we had one of our men return the spy's head to Saladin's Palace--undetected, of course.
Berlin: Jewish Monastery < Jewish Missionary (2 turns)
Hamburg: Longbowman < The Sistine Chapel (29 turns)
Dortmund: Longbowman < Longbowman (7 turns)
004 returns to Cologne with the secrets of musical composition. He said that it was the most enriching mission he has yet undertaken.
With that in hand, I start Hamburg on the Sistine Chapel. The Builder Bug has me. Of those who already have Music, only Hammurabi has Marble, but he appears to be too busy being conquered by Montezuma to build the Sistine Chapel. We can probably sabatoge it if anyone else tries to build it, too, or sabatoge their marble. Gilgamesh has the only other source of Marble that I can see. I wonder if I'm missing any, and there's still some fog on our map.
-End Turn-
Turn 262, 1170 AD
Ligurian: Barracks < Theatre (7 turns)
Sending some troops to handle Madaras, doesn't even need catapults.
-End Turn-
Turn 263, 1180 AD
Berlin: Jewish Missionary < Forbidden Palace (10 turns)
Going to spread Judaism to Frankfurt.
Ooh, Wang Kon loses Wonsan to Alex and becomes his Vassal, while Gilgamesh declares war on Gandhi. I like a lot of wars that don't involve us. Good for business, in a way.
Only shame is that in Civ IV, we cannot offer to declare war on someone in exchange for money. We coulda been spies AND mercenaries, too!
Our macemen win their rounds against archers, but really took a beating, even with 95% odds. I do go ahead an burn it. I just realized that I should have probably paused here (I was stopping on this turn anyway) but I still think that the town was under too much pressure and stole tiles from Haithabu, anyway.
So, I think the set turned out well, all things considered. Biggest upset to me was the loss of 006. I think another spy is on the way (and I should have built MORE, but, eh . . . next player can remember to do that) but it'll still be awhile. Ragnar's last city is probably too tough to take without lowering the defenses and sending our 2 catapults at it.
On a side note, when we build more spies, let's send them out to destroy Marble connections. Heh heh.
P.S.: Once we put the Greeks down, I think we'll be uncontested, militarily.
Roster:
Sengir
Norvin Green - skip
Whosit - made it through
nocho - up
sturick - on deck
Meiz