Server Info & Turn Tracker

On to Mad Scientists.
 
On to the Mad ones.
 
Saturn requests a reload. One of our players logged in with the "Automated Workers" option checked in their game without realizing, and thus automatically set our Workers onto the wrong jobs. This is quite serious for us this early in the game, as the incorrect Worker movements will cost us considerably. Clearly this was a technical malfunction, so I hope nobody will have any issues with the reload. :)

For future reference: ALL players need to turn OFF options where workers start automated, units start promoted, etc. If you log into the game with these options checked, they will IMMEDIATELY apply to the game, and potentially screw up your whole team's situation! You have been warned!

EDIT: I'm not sure if a reload from the start of this turn will fix things, it may need to be the latest available save from the last turn. The automated moves were carried out when our first player logged in during this turn, so it may be necessary to go back to the end of last turn so we can cancel the automated moves before they take place. All players, please use a different name (eg Lord Parkin1) if you are logging in, so that the saves from your logins last turn will not be overwritten. This way, if the reload takes place we won't have to go back too far.
 
I took it down so the correct save can be chosen without loss of accuracy.
The 80KB and smaller saves in this screenshot are available. (the other sizes are other games)

I'll need to go to work soon, will check before I leave and when I get home to see which one to reload.

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If I understood this correctly, it should be before Kazakhstan has ended their turn. First save like this seems to be 1/28/2009 2:43. Provolution save 1/28/2009 12:51 is probably in same state. In Krill's suggestion turn has already been ended.
 
Doesn't really matter, jsut reload one of the Kaz saves quickly so they can replay their turn and we can get this going again.
 
1/28/2009 2:43 PM should work fine, it's before we pressed end turn so Saturn can go in and turn off automation before we recreate our turn.
 
Any save from Kaz this turn should be fine. I only just remembered that since this is a sequential turns pitboss game, there's no need to go back a turn, as our Workers won't take any actions until our turn rolls around. :) (I'm used to simultaneous turns, where you do need to go back a turn...)
 
Another alternative is to take the save from the turnflip and then just pause the game before you login then cancle the worker actions before unpausing...
 
Another alternative is to take the save from the turnflip and then just pause the game before you login then cancle the worker actions before unpausing...
True. That'd work for a simultaneous turns game.
 
Hmm, I tried to interrupt what the workers were doing (and they were set to an incorrect action) but it's hard as none of the units bring up their HUD. I think I fixed it though...
 
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