SGOTM 24 - Sitting Bull, Defender of the Trees This thread gives you and the Staff somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff, about matters of general interest that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc., but please do not divulge information about your team's progress. Please subscribe to this thread so that you are kept up to date with new information as the game proceeds. If you need to raise specific issues concerning only your team, then please contact Zhary or AlanH by PM. The team lists are at the end of this post. "They claim this mother of ours, the Earth, for their own use, and fence their neighbors away from her, and deface her with their buildings and their refuse." - Chief Sitting Bull "When the last tree has been cut down, the last fish caught, the last river poisoned, only then will we realize that one cannot eat money." - Native American saying Its time for you and your team to inherit the native american spirit and show yourself as a true enviromentalist. To do so you must force the rest of the world to run Enviromentalism for 100 turns! You may use carrot, whip or UN. It's up to you. Since 100 turns is an awfully long time there is an option to reduce that number to a minimum of 1 turn. This is done by sparing as many trees as you can. The rules After you change to Enviromentalism you are not allowed to change back. At your first turn of enviromentalism, you can reduce the number of turns required by 2 for each forest preserve you have on your starting land as defined by the start screenshot. At your first turn of enviromentalism, you can further reduce the number of turns required by 1 for every five forest preserves you have on other lands within your borders. On the turn when you win the game you must still have at least the same number of forest preserves (not neceesary on the same locations) on both starting land and total. If you fail to achieve this your team will be graded behind teams who succeeded in keeping all their forests. If you expect to lose some preserves during this time you must state this in a pm to the mapmaker. To claim the number of turns you need to force the world to run enviromentalist you must upload your save at the turn when you switch to Environmentalism, and post screenshots in your team thread of the preserves that will be counted. If you are not using the UN to convince the AI to run enviromentalist we might ask you to post proof (screenshots, saves etc) that everyone is forced to do so for all turns and does not change back to another civic. Your starting area Click for a full size image Game Options Rivals: 6 AIs both friends and foes of the nature. Difficulty: Emperor Starting Era: Ancient Speed: Normal Options: No vassal state, no goody huts, no random events Victory Conditions: All enabled Map settings Map: Modified fractal Mapsize: Standard Sitting Bull is Philosophical and Protective, and you start with Fishing and Agriculture. The Philosophical trait gives +100% great people birth rate and double production speed of University The Protective trait gives free City Garrison I and Drill I promotion for archery and gunpowder units and double production speed of Castle and Walls Unique unit: Dog Soldier (replaces Axeman) The Dog Soldier benefits from: base strength = 4, requires access to nothing, and 100% combat bonus against melee units. This compares with the Axeman which has: base strength = 5, requires access to copper or iron, and 50% combat bonus against melee units. Unique Building: Totem Pole (replaces Monument) Besides the +1 culture/turn of the monument, the totem pole gives +3XP to archery units built in the city. ================================= Timetable The team discussion threads for this game will open shortly. The team starting saves will be available here on February 1st. In order to give you plenty of time to complete this game, the completion deadline will be May 31st. Plan your game, and please avoid a last minute struggle to meet the deadline. Please be warned, except in the event of cosmic catastrophes. THERE WILL BE NO DEADLINE EXTENSIONS. Notes Versions This game will be played in Civilization IV Beyond the Sword, version 3.19, using the standard BUFFY-3.19.003 HoF mod. We do not propose to use the newer version of BUFFY, as it is not yet considered stable. If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in BtS version 3.19 before updating your copy of BtS, or you should create and update a separate copy. See also the note about Steam updates below. Macintosh players can only join in if they are able to run the Windows software on their system. Steam If you play BtS using Steam, then your BtS will auto-update to a new version which is incompatible with those playing the DVD version. You will therefore need to install the Steam "beta" version to play this game. You can check whether your copy of BtS is compatible by downloading a SGOTM 21 starting save. If it loads OK in your copy of BtS, then you are ready to play. Rules and Procedures Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game. Note, the usual GOTM restrictions apply: no replaying, no liberating cities to a civ you are at war with (except in peace deal), no subsidizing resource trades with AI, no goto mapping or flying camera, only 1 tech from Oracle/Liberalism. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set. Spoiler information will absolutely NOT be tolerated in this thread. Current Sign-up Lists The table below displays the current team lists. The number of players in each team is shown in brackets, as are non-playing advisers.