Settling on resources

Iakhovas

Chieftain
Joined
Sep 27, 2008
Messages
26
Location
Gdynia - Poland
Where can I find information about what bonus will settling on a resource/tile give me? As far as I know settling on a plains hill gives +1H , the same on plains elephants. What about other possibilities?
 
You get the yield of the unimproved tile, or 2:food:1:hammers:1:commerce: whatever is more. Exception: Flood plains (because the base terrain is a standard desert and some terrain feature - handled in a similar way as forests - gives the food yield).

Each of food, hammers and commerce is treated separately, so if you settle on a plains hills with stone you get 2:food:3:hammers:1:commerce:; an awesome head start. Financial applies to the home tile if it produces a native 2:commerce:-
 
Riverside +1c calendar resources for a financial leader give 3c, so they are good candidates, especially when calendar is still far away. Unirrigated rice gives 3f and only 4 when farmed, so that is a good candidate as well.
 
Exception: Flood plains (because the base terrain is a standard desert and some terrain feature - handled in a similar way as forests - gives the food yield).
Your wording is very confusing, but it seems as though you're saying that settling on FP gives 3:food:1:hammers:1:commerce:, which is not true.

edit: Expanding on what vanatteveldt said, there are many resources which give minimal bonuses when improved. Ivory is one example. These resources, if they would result in a city tile yield of more than 2:food:1:hammers:1:commerce:, are great to settle on.
 
Hmm. Don't really see how my wording is confusing at all... but trying to clear it up:

Terrain overlays like forest, jungle or flood plains vanish when you put a city on top of them. If you settle on a flood plain, the tile changes to a normal desert; both the food bonus and the health penalty go away.
 
The confusion came from the fact that you assumed that every one knows that the flood plain is indeed an 'overlay' that can be removed in the same way that a forrest can. That a forrest can be removed from a tile is obvious, that a FP can be removed by settling on it - and I take it that is the only way to remove it - is not that evident. Now that we know what you mean the explanation was indeed accurate yet a bit more cryptic than it needed to be.

Very good thread btw, I had no idea how exactly I could see what the effect of settling in a certain spot was. Now I know and knowing is half the battle.
 
Hmm. Don't really see how my wording is confusing at all... but trying to clear it up:

Terrain overlays like forest, jungle or flood plains vanish when you put a city on top of them. If you settle on a flood plain, the tile changes to a normal desert; both the food bonus and the health penalty go away.
I felt you made it pretty clear in your original post that flood plains were an overlay. This was something I didn't know either, so thanks for clearing it up for everyone.
 
okay, so, for example to reconcile something in my head. If I settle on an Iron resource, do I get the use of the iron resource w/o building an mine on it? Or Did I just waste an iron resource? It makes sense to me that you get the resource. The city is the improvement. :)
 
You get the resource if you have the prequisite tech for it (Calendar).

Resources that make sense for me to settle on are plains Marble, plains Ivory, Sugar and I won't say no to the occasional plains Stone either. Plains hill Stone is my favorite tile to settle on but I get those once every blue moon. 3 hammer city tiles are awesome. As a rule, tiles that grant extra food or extra hammers to the city tile are good but wasting a tile like iron or copper doesn't make sense unless you absolutely need to hook it up and have no time to waste.

I also occasionally settle on other calendar sources for the extra commerce (esp. financial leaders) and wine (because wine is never a really good tile in comparison).
 
When you build a city on a tile, you get 2 :food: 1 :hammers: and 1 :commerce: or how much of whichever of those the tile yields with no improvements built. (Note that building a city removes a flood plains, so it just counts as a desert, and it also removes forests and jungles.) For tiles without resources this means you get the standard 2 :food: 1 :hammers: 1 :commerce: city everywhere except a plains hill, which by default has 2 :hammers: so your city will be 2 :food: 2 :hammers: 1 :commerce: - and also get the 25% hill defensive bonus to boot.

Building on a resource means sometimes you can get more than the default- settling on a grassland sugar means your city tile is worth 3 :food: 1 :hammers: 1 :commerce:. The aforementioned plains hill stone would be 2 :food: 3 :hammers: 1 :commerce:, a very nice tile indeed. Yes, you'd get more hammers by building the quarry, but you'd need a spare food from somewhere to run it. Basically any tile that you would rarely bother working the improvement for (wine often) or where the improvement yields minimal benefit (sugar) is a good candidate for settling on if you feel it's the best spot available.
 
It's simple.

grassland + food resource = extra food
river + commerce resource = extra commerce
plains + hill + hammer resource = extra hammer(s)

Nicely said!
 
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