Mastery was just added.
I'm releasing what will constitute the "final" version of vanilla Sevomod. From here on I'll be working on the Warlords upgrade. Of course, I'll patch up any major problems with the mod that are found, but I won't be adding any "new" content.)
Version 3.3
-Added Mastery Victory mod
-Dropped biplane unit, bazooka, mobile sam
-Modified AI to increase probability of bombardment
-Decreased catapult, trebuchet, cannon, artillery power by 60%
-Added Byzantines Civ, beautifully done by Amra
-Theodora (traits: Seafaring, Scientific)
-Basil (Seafaring, Spiritual)
-Changed Woomera wielder: dropped combat values; worker unit is now invisible to other units instead.
-Deleted building: Raytheon defense systems
-Decreased horse archer withdrawl chance to 25% native (no more > 100% w/drawl)
-Nuclear Submarine, same
-Decreased cost of Fairchild rep., Lockheed Martin
-Decreased cost of nuclear power plant by 35%
-Mohawk archer: increased mov't to 2, strength to 7
-Increased transport capacity of Mi26 to 2
-Barter: Now +20% bread in capital and -30% gold in captial
-Religious Law: Now +1 gold per specialist (and still +1 happy in cities with state religion)
-Grocer now +10% food (in addition to commerce and health bonuses)