Sevomod: Support & Bug Reports

Sevo:
I have 3.2d loaded, and usually working properly. However, this time, at Prince level it reverts to desktop at about 156 turns, sometimes more, sometimes fewer. It has occasionally done the same at Noble at some stage in a game, but rarely. I have reloaded the lot in the past in the hope of curing it. No go!

Any ideas? This is the best of all the mods I have tried, and I would like to get it fixed.
 
I have installed sevomod ver 3.2 in my \mod folder with no effect. I tried moving it to the main civ folder. no dice. I don't have warlords yet. have patch 1.61 installed. what am I doing wrong? Is there a link with complete installation instructions?
 
Hey Sevo,

I must say I absolutely love this mod! Even more so with the Winamp support!

I just finished a LAN game (using direct connect to avoid the known LAN issue), and did notice a few things...

1. The Multiplayer Movie Enabler no longer seems to function in v3.2d (though it was fine in 3.0)
2. The UN elections should be expanded to include the new civics (if possible)
3. Both the Market and the Grocer give +25% wealth but neither give a food bonus... this makes it pretty hard to save a starving city midgame (short of tearing down a bunch of cottages in favor of farms that is...)
4. The Statue of Zeus doesn't seem to give the medieval infantry... if they were removed, the strategy\civilopedia texts need to be updated

Anyway, this is still by far my favorite mod! Great job Sevo
 
Sevo,
It just gets better and better. A small bug I think... I have cancelled a defensive pact with AI but in his attitude he still gives me + points for it 50 turns later, whilst the other AI's immediately dropped their - points when I cancelled.
Cheers
Pine.
 
bryanw1995 said:
I have installed sevomod ver 3.2 in my \mod folder with no effect. I tried moving it to the main civ folder. no dice. I don't have warlords yet. have patch 1.61 installed. what am I doing wrong? Is there a link with complete installation instructions?
There's a specific thread for installation instructions at http://forums.civfanatics.com/showthread.php?t=188184

What does "no effect" actually mean? The game crashes, or freezes, or you don't seem to load the mod? By the way, Sevomod is known to take ages (more than 2 minutes!) to load...
 
War_Lord said:
I must say I absolutely love this mod!
:D Me too! There are so many additions compared to the original game that I'm still trying to figure out when and how change civics.
War_Lord said:
3. Both the Market and the Grocer give +25% wealth but neither give a food bonus... this makes it pretty hard to save a starving city midgame (short of tearing down a bunch of cottages in favor of farms that is...)
I concur! Some food bonus would be great, for the very reason you give!
 
Sev:

A minor note on the Progressive trait: the game fails to list "free specialist at city size 8" in either the civilopedia or on the in-game mouse-over pop-up. At first I thought you had removed that bonus in the process of upgrading from patch c to d. Or maybe you have? In that case, you should edit the update info here on the boards.

Otherwise, as per usual, awesome mod.
 
Is it me, or are all the wonders giving you a "TXT_KEY_wonder name_STRATEGY" text instead of Sid's tip?
 
Back to the tech leak: it seems that "leaked" means YOU were given some points, and that "received" means the others got the points. Shouldn't it be the other way round?
 
Thanks titi! I could not find sevomod in the mod screen in the main civ menu. I fiddled around with it for another hour or so and finally got it working. Once I got it installed correctly it worked great. By the way, the link that you gave me is great except that there are still no detailed installation instructions on that page. For example, which specific directory to install sevomod to, how to access sevomod once it is installed, etc. There are a couple of links on that site that presumably explain this, but they don't lead anywhere. I'm guessing that they link to the old sevomod thread and either those posts were deleted or they were moved to this area somewhere. I found out about sevomod while researching warlords and decided to try it out until my warlords box showed up. Now I have warlords and think I'll stick with sevomod for a while!
 
Titi said:
Back to the tech leak: it seems that "leaked" means YOU were given some points, and that "received" means the others got the points. Shouldn't it be the other way round?
:D It's OK the way it is... I just added "From" before the name of the leader in the XML file to get rid of the confusion.
 
Further to the Free Religion bug...

If it helps, it would seem that when Free Religion is a universal Civic due to UN resolution, Civs can still be persuaded to adopt a state religion...
 
bryanw1995 said:
Thanks titi!
You're welcome.

bryanw1995 said:
By the way, the link that you gave me is great except that there are still no detailed installation instructions on that page. For example, which specific directory to install sevomod to
Sevomod is a complete change of the vanilla game, so needs to be installed in the main Civ 4 mod folder: \Civilization IV\Mods\Sevomod and not in the alternate folder (usually in My Documents) - you'll recognize it because it's the one that has a CustomAssets subfolder.

bryanw1995 said:
how to access sevomod once it is installed
I've created a shortcut, with \Mod=Sevomod in the command line. Or you could change in the .ini file the line Mod= to read Mod=Mods\Sevomod.
 
When you're in the city screen, the scores panel still shows, thus hiding the specialists (lower right of the screen).

Edit:I fixed the bug (in CvMainInterface.py).
I'm now adding a plunder abiliy to the privateers: when they sink a caravel or galleon, that gives you some gold (loot, you know...)
 
There is a puncuation or return carriage error in the tech screen. See attached image. The resources revealed text is getting a new line per resource instead of all on one line as it appears to be meant to be, hence the commas. No biggie though, just some hopefully easy clean-up.
 

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I am playing GIRs sevomod add-on 3.2d + keldath's add-on, but I believe I had this same thing in vanilla 3.2d: my privateers show the ranged attack grid everytime I select one, however they have no capability for bombardment.
 
nvm, it was frigaters lol
 
cp30 said:
I am playing GIRs sevomod add-on 3.2d + keldath's add-on, but I believe I had this same thing in vanilla 3.2d: my privateers show the ranged attack grid everytime I select one, however they have no capability for bombardment.
Open CIV4UnitInfos.xml (in \Assets\XML\units) and look for UNITCLASS_LINE. Two lines above (ie at the end of UNITCLASS_PRIVATE), change the 1 to 0 to read
<bDCMBombard>0</bDCMBombard>
<iDCMBombRange>0</iDCMBombRange>

Save and restart: no more attack grid around the privateers.
 
I have a quick question. Haste makes waste and I proved that by installing the mod in the wrong directory from the start. I put the mod into

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods

when its supposed to be in (according to the instructions)

/documents/My Games/civ4/mods

I had a strange crash midgame but I emptied the cache, put the mod into the my documents folder and I'm sure this should fix the problem. However now I'm worried that since I played the mod from the firaxis games folder that it created un-needed files in certain places that may cause instability or other nuisances later on. Is this paranoia or am I fine after having replaced it to the right directory? Thanks

:)
 
ecc said:
I have a quick question. Haste makes waste and I proved that by installing the mod in the wrong directory from the start. I put the mod into

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods

when its supposed to be in (according to the instructions)

/documents/My Games/civ4/mods

I had a strange crash midgame but I emptied the cache, put the mod into the my documents folder and I'm sure this should fix the problem. However now I'm worried that since I played the mod from the firaxis games folder that it created un-needed files in certain places that may cause instability or other nuisances later on. Is this paranoia or am I fine after having replaced it to the right directory? Thanks

:)


??

That:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods
Is the right folder. My documents may work, but I heard that it had(maybe not anymore) some bugs or so...No you didnt create unneeded files..Most of the people play mods by the firaxis folder...
 
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