SG Lurkers, ready?

temmage said:
Nice Pics! :D I recognize the first one as Bill and Ted's Excellent Adventure but I cant seem to remember what movie the second pic (with Bill Murray) is from. Would you care to enlighten me Luv_Muffin (or anyone else for the matter)?

It seemed appropriate, seeing as how we are fighting a war.
*BTW, did you click on the pic in my last post? ;)

Nice spotting with the other pic though temmage. :thumbsup:
 
sleep won!!!!


ok well raids in um 2 hours and this is gonna be ugly so be a while.

during my look at the save though I see nappy has machineguns from monty and artillery from saladin. with infantry being 18 turns away that's bodes poor for us to continue the push after orleans.

hopefully orleans is lightly defended.

nappy has two cannons on our soil so scrounging up some cav to take them out.


Anyway plan is just take orleans then see if nappy has had enough... next wave will be tanks.

you got a few hours to mull this over muf!!

Cheers!
-Liq
 
machineguns and artillery sound bad, no question.
However, we still have a clear superiority in production and numbers.
With mixed units (grenadiers vs riflemen. Cavalry vs artillery), and as many catapults as we can put in the field, I am still not impressed with what Nappy can throw at us.

Marseilles is key though. If we have to dump every offensive unit we have in the field to get it, it will be well worth it. Hold on, let me add some numbers...

Wonder bonuses from that city: :eek:
+1 commerce from state religion buildings
+2 culture per specialist
+1 population point in every city
+1 health in every city
8 culture/turn + 10 culture/turn + 6 culture/turn
2 prophet points + 2 artist points + 2 engineer points

Get this city, and I think we can still crush Nappy, artillery and MG's can't help him now. He needs tanks
 
Hey Luv_Muffin, quick question: you mentioned you got the strategy guide for Xmas. What do you think of it? Worth getting?
 
you mean orleans right luv?


WAKE UP MUF

THE COFFEE IS BURNING:eek:


oh and have no doubt I'll take orelans I hit end turn and see he has 2 riflemen in orleans and one trying to get there..... I'll punk the one trying to buffer the town. As I pull in more troops.

Cheers!
-Liq
 
lol. I wrote last post in a hurry.
Yes, Orleans! ha ha.

As for strategy guide, I really like it.
Is it worth getting? Depends, so much info is available on this site.
But I like the different strategy "guides" etc, and it is nice to have a portable reference when mrs muffin is playing her games. I can keep making diabolical plans, even in analog mode.

Heh heh.

EDIT: How come nobody is trading us Lurker types any techs?
What's up with that?
 
preflight:


ok dead on my heels so going to see if I can get past the initial preturn


ok nappy landed troops near angle? lets find angle

Just two cannons so lets find some cav... oo there's one!
Long_distance_request.jpg

One canon down! no other cav in range so a rifleman with odds swoops in to collect the free exp. the land units of nappy's invasion are dead, lets see if I can chase down the ships.

lots of nappy ships in the water so going to upgrade our 2 caverals next to the invasion fleet to frigates as well as the western one that's next to the nappy caveral... no sense losing exped water units.

I see sally gave nappy artillery, that means our planned offensive is prolly gonna stop at orleans... WILL TAKE ORLEANS, so I pull up all the expericed cav in the area to come help.

So goal here is take orleans... lets see how bad it is gonna be...
nap_time_for_nappy.jpg

ROFL - so sad.


ok so let me take the punishment now and take out that rifle BEFORE it gets to town. hurt bad now or hurt worse later?

WHOA dammit how did I not take a screen shot of that?????

holy hell in a hand basket... I took 4/2 cav and gave him the run like a B**** skill seeing at he had a calculated 10.1% change to win...
bad_assed_pimp.jpg

and Mr. Chocolate Bad Ice WON with 7.8 hp left.... WOW he got 5 exp for that. I have plans for that pimp.

kushikins is building military units without a barracks... bad bad.

moving up the spare cav and reinforcing a few front line towns man one of those cav is a monster.... nappy is really not on a footing to counter attack. making sure a cav stays back in each town as mobility is key.

elvis_sighting.jpg

ok an elvis is heading to anjar and rather see a culture bomb then have to close borders with saladin... too many hits against sally as is.

hmm end of turn?

ok sleep time!!

ok lets see where was I.. oh yes whack turn..

[1]1776 AD
caveral to the west moves past our newly upgraded frigate scared... lets see exp the ironclad or the frigate?

Physics comes in so pick assembly line in 18
Cavalry comes in at timbuk make another cav.
trade physics for biology from Cyrus.

we have two uraniums in our area one next to timbuk (pre-mined!) and one between kushy and rheims with orange.


The Siege of Orleans
well the vanguard arrives at the gates of orleans and bombardment commences.

I promote Ice to visibility one... I'll show you why...
recon.jpg


ooo look a cav! they SUCK on defense! so lets kill our mr no exp cav so as to weaken the enemy cav! oh WTH... he won.. oh well hmm 3.0 left I cannot get anyone else out there so unless he lives to promote, I'll withold his pimp name.

anyway, visibility cav OWN.

orleans is reduced to 48% defense.. ooo we get a great artist at pigpen..... I'm going to culture bomb anjar to counter his Elvis' bomb.. take all of two tiles from him =p

counter_bomb.jpg


be there for the rap battle
it's going to be intercivtacular!
fantabulous!
it'll blow your socks off
it's one of those things where Bomb vs. Elvis
Elvis vs. Culture
Culture vs. your mother
be there,
intergalactic rap battle,
it's..
instupituous!

Deltron30301-0_big.jpg


note:
I do this bomb at pigpen because a tile lost to pig will impact pig directly by losing a few tiles.. a core town, a few tiles means alot. yes could use it to try and push borders but bombs do no work wonders against mature culture borders... where they shine is if we captured say 5 towns in a cluster to fill in the workable tiles that are left un owned.


[2]1778 AD
the un-named cav dies to a riflemen... the unknown cav will have a statue honoring him. and which rifleman you ask?................


mass builds done I spam more military units all defensive in nature.

lured the nappy fleet into our waters again thinking it could pillage... lose first fight and second is ugly... that was a bad ass nappy frigate.

christ, that rifleman that ate our cav is a city def three rifleman that is on the hill next to orleans by NO means do we want that to enter the city. as bad as it on a hill over a river is, well... so grab our 18 exp unit promote to run 2 and a whopping 20% chance to win... well hope he runs! he fails but wow
amazing_heroics.jpg

that rifle is down to 2.1, that cav kicked ass! Another unsung hero! he saved the lives of MANY no names.

Clean up with Pete and move a no exp cav up top hill to sop up extra attacks on pete.
orleans is down to 16% bum rush next turn.

Sallys culture bomb at anjar hits! and we are the same place we started 3 turns ago. he got back his two tiles.

oh next turn?

[3]1780 AD
Galleon pillages the whales and flees... yah ok there's a workboat in timbuk to cover

Battle for Orleans

a cav snuck into orleans but that's not an issue.

medic cannon strips the last of the cultural defense of Orleans. Going to suicide the two other cannons as this is gonna be ugly attacking rifles with cav.

Wow first cannon takes rifle to 7.3 and dies... another hero.
Second cannon does as fine a job taking the rifle to 9.8 and inflicting damage on the cav! Heroes all, the departed will not be forgotten. Statues for all the heroes!

our wounded gren Tom comes in and takes out the cav.. good work tom.

Two rifles left!

Rick, the 21 exp cav, comes in and does an average job killing the first rifle..

all that's left is the medic!

and Orleans is ours.
orelans.jpg

We gave as good as we got and took orleans in on the bargain, but it's swamped in french culture.... nay a bomb wouldn;t have helped.

the rest of the going looks bad. going to pillage some and sue for peace.... grouping cav into groups of three and pillaging

[4]1782 AD
starting up on infrastructure again, we have a ton of catching up to do. I'm going to assume nappy will let me just run around and beat the crap out of his improvements for a short bit... I'll lose more cav here pillaging than taking out oreleans.

to say we are over extended is an understatement.

pillaging going on... lets see if I can pay off our deficit as I go!

[5]1784 AD
ok lost 2 cav to an artillery rifleman combo... not good. gonna just strip the roads around orleans and see the peace. when we have infantry this will be easier.

about the only use we gonna get out of orleans is the +1 health from hanging gardens lol.

[6]1786 AD

no movement seen from nappy...

speed the threatre at rheims as we need to kick up it's culture to work our way to to orleans... honest next war will be when orleans is useful.

whales repaired.

[7]1778 AD

lets see if nappy wants peace he does! so now's the long ugly part....

rebuild and wait for monties next attack.

letting prior military builds build and switching to infra.

we are now at positive cash flow. only town angry is pig pen start a collosem

[8]1790 AD
angle is pretty well matured going to start an aquaduct.

[9]1792 AD
nappy asks for open borders... ok. nice to have our cav back.

timbuk has no supermarket so start on that

gao university

kushkush bud temple

looking around with the pimp and nappys towns have artillery and machineguns in them. just the junk town to the north had 3 rifles in it but it would be swamped by french culture as well.

[10]1794AD

nada


we are ok.

orleans is more denial than bonus for us, it's dead in the water but has hanging gardens for +1 health.

nappy_relations.jpg

Nappy doesn;t hate us. that entire war resulted in a total -3 hits... none of them affected by that war. I mean that we took away a fourth of his cities didn't matter as he attacked us I guess. Just bizzare.. I place all blame on monty, HE is the enemy, not france.

None of the civs have a good offensive unit yet and we are a monster in terms of cav era military..

no one in their right mind will eff with us in the next 8 turns and we get assembly line in 7... then only monty is dumb enough to attack us for a long while..

build up factories and the core towns should start on infantry. start on electricity maybe as we can use broadway if possible and it's on the way to BOMBERS.... we need bombers sooner or later to back up the tanks.

lots of core techs avail but I'll let luv muff deal with that.

we really need to rachet up our research..

city costs are running 81 gold a turn seriously consider going state property. we need communism for it we lose that extra trade route tho so crunch the numbers muf.


anyway for some reason this game has been freezing on me such that I have to restart civ.. pc has been on for over a week so I don;t blame civ... but I need to keep the pc on for another day for various reasons. I was very punchy trying to play this round so I prolly missed a bunch of crap. Sorry for the complete lack luster play.

Least I didn't lose many units.

muf please do a deep down clean cycle looking at each city and fixing what's going on with htem. you know damn well after the last 3 continuous wars, things are all screwy.

This next round is going to be a horror of a different kind for you muf...

let me post this and save then work in the pictures. nice took 45 seconds to finish saving lol.

oh boy this pc needs a reboot.

Cheers!
-Liq

http://www.civfanatics.net/uploads10/Lurker_II_AD-1794.Civ4SavedGame
 
naw Liq is kinda annoyed at liq, remind liq no more nyquil for the next 3 hours as punishment..

*Liq screams*

could have played turns better but realized what was going on... was down to 120 megs on hard disk because of streams I was recording..

back up to 40 GB's free so should be gtg for another week. ok at least 5 more days...

what strikes me as weird was nappy never really attacked us.

I mean he sent a really weak attempt at first then just turtled waiting for us to wear out. I've never seen nappy act that placid. I'm just assuming since he has to deal with idiots like toku and monty on his flanks he's that much more humble.

Nappy was hurt bad, real bad. the towns he lost were hardly minor and though orleans doesn;t do much for us, it harms nappy greviously.

I could have stopped the war on turn one but as noted orleans was just so exposed to not take it. He was so late trying to reinforce orleans yet so many other towns have mg's. A single mg in that town would have really cost us alot of lives and a single artillery would have caused mass damage and prolly win it's fight.

I mean he could have rushed that city def 3 rifle in well before I got to the area but waited til the last second. I was lucky to get the chance to promote a recon cav so I could gank those late reinforcements before they got into town... I shudder to think how a rifle with city def 2, much less 3, would have changed that fight for the worse.

Then when I offered peace he said sure and blam! was cautious and offered us open borders the next turn... um hi nappy? you still have a pulse?

Since orleans will never flip back to nappy, both tokyo and orleans are more denial cities than assets to us. Both cities are completely immune to culture flips for their home civs but have little or no land to work because of their old culture.

Very very odd behavior on nappy's part and very odd in general. I rarely play games where I'm this surrounded by agressive civs such that I never drive into the middle of a civ, I generally clear in order to remove culture.

ok time to play with photoshop to make the report fun to read.

Still not happy how I played =/

Cheers!
-Liq
 
@Liq:Still, you played pretty well and won as the war! :D And yea, the loads are killer even on my fairly recent comp.

Now is the tough part: who's next? :cool:

Toku doesnt seem like much a threat as he is still behind in tech. But it would be nice to eliminate a potential threat at your eastern borders and have your back to the sea. If you are planning a war, I want to point out that Paris's cultural borders are within 1 tile of Nagoya! You could declare war and blitz a small force across to capture the city before Toku could reinforce it! :)

Nappy beens hit pretty hard but he still is a threat. You could probably grab Tours and Lyons quickly before Nappy reinforces those cities in a blitz war. Paris would also be a nice target (and give Orleans some breathing space so its pop doesnt die out).

Monty is definitely a good next target if you bribe Cyprus and Hatty into a war with him. Theres nothing like a good 3 on 1 to kick off the next war! :lol:

You should also watch out for Saladin. Even though his has a good disposition towards the empire, he could attack if he sees an advantage. (And he already has Infantry.) He someone I would watch out for in case of a sneak attack. :ninja:
 
I got the save, will play my turn when I return from driving Mrs. Muffin to work.
We got Orleans? +1 Health, that's all we get Liq?
Spiral Minaret goes obsolete with computers, Sistine Chapel never goes obsolete. I think the other wonder (forget what it is) shouldn't be obsolete either. Weird. Is the city still in resistance or something?

Temmage is a little bloodthirsty in the mornings, huh? :lol:
In the SG, we cannot declare war ourselves. And I think the ghost of BlackLuck would frown on us instigating a war by provoking a conflict. It seems in violation of the spirit of our SG rule.
However, if Nappy or Toku want to throw down the gauntlet in the future, I hope I don't get stuck on defense. Some attacking on my own would be a nice change for the muffster.
Two wars, and I never even got a cheap shot in! :mad:
Okay, whatever. *Turns big hairy eyeball towards Saladin* :groucho:

I will be home in a while, and will take a peek at the save.
Peace for a change; crank up research and maybe build a few wonders too.
Scowler is on deck, so get ready homie. Your turn will up in a few.
 
Here we go folks!
It's been a while since a peaceful build turn for me, at least I am not
forced to defend against waves of attackers. We'll see how this goes.

Pre-turn:
I look at cities, MM a few. Switching engineers to scientists mostly.
Growth soon in all cities, so extra beakers will help.
I buy Tokyo the library. That city needs culture desperately.
Toku has been able to push that city into starvation with a culture
attack.

Everything else seems to be in order.
I also get workers converting undeveloped grasslands around
PigPen into cottages. We should have coins pumping out of a city this
large.
We are at 70% research! Ugh. Wars cost money.
I hope to improve our Empires bottom line during my turn too.
Would be nice to bump that research up to 100% soon, and gain ground
on our competitors. However, our numbers will add a lot of beakers
anyway.

I notice that Saladin is pleased with us, and is willing to get into
a defensive pact. Since we are one of the few civs with our
butts hanging in the wind, I make a move on this!
*Defensive Pact signed with Saladin*
*Defensive Pact signed with Cyrus*

We now form a triad. Cyrus owns the North, we almost own the east,
and Saladin protects the centre and threatens the west.
I think this is a smart strategic move, and opens opportunities in our
favour for a later game diplomatic win. We may also get into a permanent
alliance with these two later in the game. Need communism first though.
I wonder if they will give us techs in the future.
Saladin has Assembly line, glad we aren't fighting him ATM.

On with the show!...

Turn 1 (1796 AD)
Djenne begins: Colosseum
Tokyo begins: Walls Aiming for a castle (+1 culture)
Kushans grows: 13
Kushans finishes: Buddhist Temple
Orleans borders expand

Saladin now has electricity! Wow, he is just moving up the tech tree.
I notice that Monty is furious with Cyrus, so maybe I will get to attack
someone after all. Heh heh.
What's their beef with each other? Oh, that war thing they had going
on.
I would get into a defensive pact with HC, except he allied with
two losers; Alex and Toku. Boy, did HC ever miss out on a good deal with
us.

Turn 2 (1798 AD)
Kushans begins: Bank
Angle finishes: Aqueduct
Besancon grows: 3
Besancon finishes: Theatre
Rheims's borders expand
Marseilles finishes: Theatre

Orleans is out of denial, I mean resistance. Has oodles of citizens
ready to head back to work, as soon as Nappy's borders are pushed back.

Turn 3 (1800 AD)
Angle begins: Jewish Synagogue
Besancon begins: Library
Marseilles begins: Walls
Shaggy grows: 14
Shaggy finishes: Observatory

Saladin got a great scientist this turn. Whoa! Let me guess, another
free tech for you sally? Share the wealth, dude!
Nobody ain't givin us no techs, no way, no how! Nuts.
Why not? It's not like we attacked anybody, bunch of jerks.

Turn 4 (1802 AD)
Shaggy begins: Castle
Djenne finishes: Colosseum
Angle grows: 17
Walata finishes: Bank
Tokyo finishes: Walls
Marseille's borders expand
Orleans borders expand

* OMFG*!!!! Get this...
Toku declares war!!!



samuraimist3vp.jpg
















on Napoleon! ROFL.
You two deserve each other. If one of them asks though,
I want in on it (for a tech of course). Tokyo is so far behind in techs,
I wonder what made him think he could take Nappy (as whipped as he is ATM)?

I rush walls in Tokyo to start on castle soon.
Still scratching my head about that declaration by Toku. Now or
never, huh Toku? Lots of guts, but I think he is a train wreck waiting
to happen. :crazyeye:

Turn 5 (1804 AD)
Djenne begins: West Point :salute:
Walata begins: Courthouse
Tokyo begins: Castle (a cheap +1 culture, can buy it
when it gets some hammers invested into it)
Timbuktu finishes: Grocer
Kumbi Saleh finishes: Grocer
Gao grows: 21
PigPen finishes: Colosseum
Nagasaki finishes: Courthouse

I notice that even though Nappy and Toku are currently at war, they
are both cautious towards one another. How lame, let the fireworks commence!
(My bet is that Nappy will have a larger empire shortly)

Nappy has been building a lot of improvements around Orleans for us.
If we ever push his borders back we will be in good shape there.
Thanks nappy. No hard feelings about sacking all your tourist destinations,
right?

Turn 6 (1806 AD)
Timbuktu begins: Jewish Temple
Kumbi Saleh begins: Colosseum
Nagasaki begins: Bank
PigPen begins: Bank
Tech learned: Assembly Line
Kumbi Saleh grows: 17
PigPen grows: 18
PigPen finishes: Cavalry (was in que, due in 1 anyway)
Shaggy finishes: Castle
Marooned finishes: Market

Turn 7 (1808 AD)
Assembly line is finished!

Research begun: Railroad
We need rails, but was thinking of getting fascism for a trade. We'll see what
happens. It is on the way to combustion, hook up our oil!
lurker822bj.jpg

PigPen begins: Market
Shaggy begins: Hindu Missionary
Marooned begins: Hindu Missionary
Cavalry promoted: Combat I
Timbuktu grows: 18
Timbuktu finishes: Jewish Temple
Djenne grows: 18
Shaggy finishes: Hindu Missionary
Kushans finishes: Bank

Missionaries are to get our religion into Persia, maybe elsewhere too

Toku isn't doing a whole lot of attacking in this war of his.
In fact, his stack of two cavalry near Paris is closer to our troops
than they are to attacking French units.
If he attacks me, I am going to own him. :cooool:

Turn 8 (1810 AD)
Timbuktu begins: Factory
Shaggy begins: University
Kushans begins: Hindu Missionary
Gao finishes: University
Marooned finishes: Hindu Missionary
Tokyo finishes: Castle
Marseilles finishes: Walls

Cyrus has fascism. Hmmm. Nobody (not even our sucky allies) wants
to trade us techs, they are trying to hold us back!
Not going to work, because we are gaining on them, wait and see.

Turn 9 (1812 AD)
Gao begins: National Epic
Marooned begins: Infantry(to garrison itself)
Tokyo begins: Barracks
Marseilles begins: Library
Marooned grows: 10
Kushans finishes: Hindu Missionary
Rheims finishes: Library

*missionaries heading north, towards Cyrus
We have dropped to #4 in military! Interesting...

Turn 10 (1814 AD)
Kushans begins: Observatory
Rheims begins: Hindu Temple

Toku is finally taking a swing at Paris. Cavalry and catapults.
After moving our recon cavalry, I see a monster stack Toku has moved up!
Wow, he means business! Maybe Orleans will catch a break, if Toku can manage to steal Paris from Nappy.
lurker816kz.jpg

This is all very interesting...

There you go Scowler, we are making +39 gpt (up from +1). Still at 70% research,
but beakers being produced and wealth starting to come in now.

I got us started on the National Epic in Gao (our artist city)
& I got us started on West Point in Djenne (our military city).
West point is building fast, should be almost done by end of your turn.
Nice culture kick for that city too, both cities really.

Anjar is one of the most cultured cities in the world!
Notice how Saladin has to keep bombing that city with artists to keep
our culture from crushing him? Still, not very cool that he did that in the
breadbasket of our empire. Wish he'd cut it out.

Three missionaries headed towards Cyrus. Might as well take a shot at spreading our religion, many cities have two religions as is, but we can squeeze ours in too eventually. Thinking ahead to asking them to convert when somebody builds the UN. If our allies share our religion, they may be more inclined to vote for us. Saladin is a theocracy, so no converting him for the moment.

Railroad due in 7

* I will post screenies, if you want, as soon as imageshack stops acting up.

International Affairs:
lurker836ng.jpg


Domestic Situation:
lurker841da.jpg


Culture Map
lurker861ko.jpg


Demographics:
lurker850vv.jpg

http://www.civfanatics.net/uploads10/Lurker_II_AD-1814.Civ4SavedGame

Turn Order:
Liq
Luv_Muffin -- finished
Scowler -- Next!
Percinho -- On leave
Sir Toma -- On deck
 
Ho ho ho, now I have a saved game.

Good choices for those defense pacts.
 
Great Turn L_M. Veeery solid re-building job, and good choice on the defensive pacts. The Toku vs Nappy war could work very much in our favour with the weakening of Nappy's culture.

That's a formidable stack heading towards Paris! In any other game of course, we'd be waiting for them to scrap it out between themselves and then pounce on the loser... :evil:

Good to see the economy getting back on track. :)
 
have got to love the X DECLARES...........................................


lord knows enough of that crap is happening this game.. got a pack of blood thristy civs here.


Cheers!
-Liq
 
@Luv_Muffin:Ah, forgot to read the variant rules. Though this was just a straightforward conquest. :)

The treaty with Saladin with a good idea (:goodjob: ) although I'm a bit disappointed. (:( ) Now that you have such a strong alliance, its unlikely that any of the other civs will declare war on you guys. :cool:
 
temmage said:
@Luv_Muffin:Ah, forgot to read the variant rules. Though this was just a straightforward conquest. :)

The treaty with Saladin with a good idea (:goodjob: ) although I'm a bit disappointed. (:( ) Now that you have such a strong alliance, its unlikely that any of the other civs will declare war on you guys. :cool:
Not to worry, treaties are a temporary way for us to advance our diplomatic options for later. A perm/alliance will be a creature of a different color though.
Besides, we may still opt to get involved in another war soon, if Nappy or Toku have the bling-bling to make it worth our while. (In that case, it will be a race to collect all the cities we can before our 'ally') As well, I am not convinced that Monty is not about to be invaded by Saladin (he was SAM infantry already too). Sally has been moving troops north, either since he doesn't see us a threat anymore, or he has been ogling Monty's territory ever since Monty assaulted him. I want to see how that resolves itself! lol

For the present, I wanted to see if I could stop the hemorrhaging we have been experiencing money wise. With our military build up, and new territories, our expenses skyrocketed! I hope this defence pact allows us time to get some wonders put in place, infrastructure built to support future emergencies and beef up culture in contested areas.

Saladin is an annoying ally, but he serves a purpose. Monty doesn't like us, and if Monty wants to attack, he won't be swinging in behind us like last time. No more surprise visits at Shaggy or PigPen!

Cyrus may be someone we might want to court as an ally long term though. No real territory disputes, decent trading partner, and he hasn't attacked us! Ha ha. If given the chance, I will take Anjar from Saladin. Pact or no pact. I'm like that, sometimes.

With our block, we can expect to see other civs jockeying for position too. This may disrupt the civ's trading techs around, and start inter-Buddhist friction. This all works in our benefit.

In short, that was my thinking when I went for the triad with sally and Cyrus.

I didn't bother building the factories in some cities before the wonders either, because they would get unhealthy right away. I'd rather get the wonder pumping out culture every turn we figure out how to balance happiness & health in cities like PigPen/Djenne before committing another unhealthy improvement right away. Culture, and speeding research until we get medicine made more sense to me.

We still have wonders we can build (Hermitage), thinking about PigPen for that one. Ironworks has yet to be committed to a city, same with Wall street.
Forbidden Palace is still waiting to be built too. Lots of National Wonders, and great wonders too (If/when) we catch up in tech.
Might want to get started on the Pentegon though, rather we have it than our competition, Scowler. I wonder if we could even get it? Even if we don't, the cash could be used for infantry/mg upgrades on our borders.
 
man that's fantastic I just looked at the save and paris is screwed. Toku has a metric ton of troops there beating on nappy... losing paris will allow orleans to rebuild as it has a ton of culture already from those artist specs I made.


get to it scowler! need to see this.

Cheers!
-Liq
 
Liq, stop freaking me out!!! :p
On my first coffee, and first thing I read is you talking about Toku's ton of troops waiting to take some city. :lol: For a second, I thought you were talking about us!

No, that was NOT a flashback!
I don't care what the doctor says, I don't need to take my meds.
Who you calling?
Wait, look... see? I took 'em. :D
Yes ma'am. I'll just sit here and behave.


I agree, I hope Toku can take Paris (numbers should overwhelm Nappy's superior troops.) Orleans is starving! It could use any help it can get, even from a jerk like Toku.

On the other hand, Tokyo has stopped it's starvation. It is growing (so slowly), but has lots of built up culture, and is producing even more each turn during it's recovery now. When it does grab even a single tile, I hope to see that city push back Toku's border. Toku has access to an iron resource which I think really belongs to us!

What to do about Shaggy? As we pile on the culture around Anjar, Shaggy is getting caught in the crossfire. It has a significant number of Arabian%. Not an emergency now, but something to keep an eye on. Once factory put in there, we slap some Cathedrals? Should pop a few jewish missionaries into our cities too, some of them just have hindu, and I'd rather we have judiasm than budhism in our cities.

* I wonder where Scowler got to in his game? Maybe he had a nap before posting his turn?
 
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