SGFN-02: Spain to the Stars

Hey Kumquat, good turnset. You pulled things off nicely! :) :thumbsup:

anaxagoras said:
I'm pretty hungry, so I see my task primarily as building up a military so that Overseer can get us all a Bismark.

Yea verily yea. ;)

Our Fearless Overseer said:
If we didn't, I say trade philo around and then we go at Republic, probably at minimum

Anaxagoras, if we happen to not get the slingshot, can you pause for team discussion? I'm still quite confident that we'll get the sling, but surprises do happen.

Provided we get the sling, my vote is to do an immediate revolt to Republic.

After that, I think research should go the Literature at a high pace (doesn't need to be 100% if we can avoid specialists). I think spamming Libraries in our core deserves a high priority, and we should consider pre-builds to get the job done sooner. NOTE: IMO, Madrid should still not get a Lib. Also, we probably will want to trade/gift Lit to the other civs immediately. Their fast research = benefit to us (if properly managed). Currency is also an option...

anax the analyst said:
We need warriors! The cost to upgrade from warrior to sword is (30-10)*3=60 gp, so we have cash for ten+. I may try to rush some warriors, so we have them around for upgrading as soon as iron is hooked.

Absolutely. How many warriors do we currently have? We really don't need many MP's, maybe just enough in our "big" cities to keep the lux slider at min.

The rest of the MPs--and it looks like we have a lot--can be upgraded to swords. I'm even willing to upgrade reg warriors if we have excess cash and our iron has already been hooked up. I don't think a connect/disconnect strategy for iron will work for us because we will be burning most of our cash in research.

Provided we get Republic in 4 turns, I'd prefer to not pop-rush any warriors. Pop rushing 10-shield items is really a big waste, so if you rush, do it after we get to be a Republic.

(As I recall, you can't use workers inside someone else's territory unless you have a RoP, correct? Otherwise I'd road right up to the city and attack on the same turn we declare.)

Correct on the RoP thing. Just to be clear, I don't think we should RoP rape the Germans simply because it's still so early in the game. A rape would be the only way we could Dow and attack in the same turn with 1-move units.

Other than that, the attack plan sounds excellent. :thumbsup:

Right now, I'm for razing and replacing the German cities. They don't look to be well-placed for our city spacing pattern. What do you guys think?

I think we'll also want to send one warrior or archer to explore the northern edge of German territory early in my set, so we have a better idea of what to expect and to uncover possible chokepoints or kill zones. And of course we need to see whether or not Bismark has the close horses hooked, in case we need to unhook them for him.

Yeah, send a reg warrior to nose around a little, especially around Berlin. If an embassy with Bismark is real cheap, like 35gp or less, I'd be willing to take a peek at his capital before we Dow him. That way we can estimate his strength. If it costs more, I don't think it's worth it. We're still going to kill him regardless. :devil:

BTW, we can see if Bismarck has horses or iron connected to the capital without building an embassy. Just click on the F4 trade screen, dial up Bismarc, and compare our available resources to his available resources.

Personally, I think Salamanca went right where we wanted it, actually. Anyone have any suggestions for builds? Kumquat left it at the default temple (thanks!), so we need to set it. I'm inclined to do rax helped along with a chop, but I'm open to suggestions. Madrid stays a settler farm, even while we're at war, I think, and Seville stays a worker farm probably for the duration of my set, and then we can re-evaluate. Any other specific suggestions?

Salamanca looks fine. :yup: I agree that Salamanca should build a rax with chop help.

Anaxagoras, can you make sure that Madrid is making 4-turn settlers?

  1. Have Madrid start a settler build the same turn that it grows to size 4. Then, make it work the cow, the wheat, and two BGs (7spt)
  2. When it grows to size 5, it'll work the forest on growth (9spt)
  3. The same turn it grows to size 5, MM the city to work the cow, the wheat, 2BGs, and a grass tile (7spt)
  4. When it grows to size 6, it'll again work the forest on growth (9spt)
Overall, the shields go 7--> 9 --> 7 --> 9 = 32spt. More than enough for a 30s settler unit.

The only thing to improve it would be to road the river grass SE of the cow, and work that on step 3. (More commerce). I definitely say Madrid should be making settlers for a long time to come.

Agreed on Seville as worker factory. In fact, I think we could still use quite a few more workers. We need our empire developed to really benefit from Republic.

For the next city spot, I vote to settle the coastal BG between Toledo and Madrid, next to the whales. It's a high commerce spot. Have it build a library ASAP for border expansion, maybe throwing in 1 worker first.

One last comment: Just be prepared for the changes (hopefully! ;)) that Republic will have on the empire. We have to be careful of WW, no more MP's!, less unit support, and the commerce bonus.
 
Anaxagoras, if we happen to not get the slingshot, can you pause for team discussion?

If we don't get the 'shot, I'll definitely pause for suggestions. I agree that it is likely we'll get it, but as you say, surprises do 'appen. :p

Provided we get the sling, my vote is to do an immediate revolt to Republic.

Hmm, I'm not as sure about that. Revolt is going to stop our war production, and I think it is very important to get Bismark at least contained before we switch to peace mode. The extra 5-7 turns are a lot to give up at this point.


After that, I think research should go the Literature at a high pace (doesn't need to be 100% if we can avoid specialists).

Agreed. I won't start a Lib in Madrid for sure, but long term I am less convinced than you that we really need a palace jump. For now Madrid is a settler pump, and we're a ways away from treating it as anything else.

Provided we get Republic in 4 turns, I'd prefer to not pop-rush any warriors. Pop rushing 10-shield items is really a big waste, so if you rush, do it after we get to be a Republic.

It isn't a waste if you immediately turn them into 30-shield items. Your analysis of the board makes me think pop-rushing probably won't be necessary, anyway, but I'll leave it open as possible until I look at the save.

Just to be clear, I don't think we should RoP rape the Germans simply because it's still so early in the game.

Good grief, no! No RoP rape at this stage, and maybe never. Certainly not without extensive consultation. I think we should even be careful with gpt deals. I don't much want to risk a rep hit when so much of our victory depends on tech trading.

Right now, I'm for razing and replacing the German cities. They don't look to be well-placed for our city spacing pattern. What do you guys think?

I think razing can waste a LOT of shields. Each town we keep is a free settler, and potentially free improvements. On the other hand, garrisons are expensive in their own way, as they can slow us down. I'm inclined to use a mixed approach - raze the big ones, and keep the ones we can subdue quickly. I don't think city spacing is the deciding factor either way.

  1. Have Madrid start a settler build the same turn that it grows to size 4. Then, make it work the cow, the wheat, and two BGs (7spt)
  2. When it grows to size 5, it'll work the forest on growth (9spt)
  3. The same turn it grows to size 5, MM the city to work the cow, the wheat, 2BGs, and a grass tile (7spt)
  4. When it grows to size 6, it'll again work the forest on growth (9spt)
Overall, the shields go 7--> 9 --> 7 --> 9 = 32spt. More than enough for a 30s settler unit.

I suck at this level of MM, :blush: but I'll give it a try. I do want the settlers, so I suppose I better learn to get the hang of this.

OK, time to get the save and have a look around! :)
 
Hmm, I'm not as sure about that. Revolt is going to stop our war production, and I think it is very important to get Bismark at least contained before we switch to peace mode. The extra 5-7 turns are a lot to give up at this point.

:lol: we are religios we only get 1 turn of anarchy we are also seafaring :)

I know its kinda early guys but where would we want to have our 2nd palace at?
 
:lol: on my new titles. I kinda like the sound of some of them. Gentle? :dubious: Vicious? That's me, alright. :D

Anyhow, repeating what Tad the Amphibian said, we're religious so we get 1 turn anarchy. As such, let's overthrow this despotism! :egypt: If we had 5-7 turns of anarchy, I'd definitely agree with anax on waiting on the revolt.

Pharaoh Anax said:
It isn't a waste if you immediately turn them into 30-shield items. Your analysis of the board makes me think pop-rushing probably won't be necessary, anyway, but I'll leave it open as possible until I look at the save.

I'm not totally sure what you mean by the 30 shields. Each citizen is worth 20 shields in a pop rush. That's why rushing 10 shield warriors is wasteful, but rushing something like an archer (20 shields) is not.

anax said:
I won't start a Lib in Madrid for sure, but long term I am less convinced than you that we really need a palace jump.

Tad said:
I know its kinda early guys but where would we want to have our 2nd palace at?

I'm thinking Tad is referring to the FP...am I right Tad?

Anyhoo, to me having the FP in Toledo is a good option. That'll allow Toledo to be corruption free as it becomes a beaker powerhouse.

For the palace jump, I'll try and write a post sometime here specifically detailing why I feel a jump would be good. Just as a teaser ;), it's mainly due to distance corruption, meaning having the palace on the outskirts of the empire means a lot more cities have bad distance corruption levels.

I think razing can waste a LOT of shields. Each town we keep is a free settler, and potentially free improvements. On the other hand, garrisons are expensive in their own way, as they can slow us down. I'm inclined to use a mixed approach - raze the big ones, and keep the ones we can subdue quickly. I don't think city spacing is the deciding factor either way.

Yeah, I know what you mean on the waste from razing. The trade-off, of course, is we can get tons (hopefully!) of maintenance free slaves for the rest of the game, which is huge.

The main reason I was thinking about razing is that it looks from the screenshots that at least the close-by German cities are poorly placed i.e. they aren't on the rivers, etc. That's just an opinion though, and keeping some of the cities would be a boost.

I suck at this level of MM, but I'll give it a try. I do want the settlers, so I suppose I better learn to get the hang of this.

No better time than now to learn, just like you said! It really does make a huge difference in jumping up skill levels. I'm sure you'll do fine. :)

Go get 'em! :thumbsup:
 
Also should we keep Berlin? :) it might be on a good spot it might not so... I think hamburg we should keep= Free roaded horses + iron

P.s. Yeah I ment the FP

on my new titles. I kinda like the sound of some of them. Gentle? Vicious? That's me, alright.
???

Anyhow, repeating what Tad the Amphibian said
Havent herd that one before :lol:

For the palace jump, I'll try and write a post sometime here specifically detailing why I feel a jump would be good. Just as a teaser , it's mainly due to distance corruption, meaning having the palace on the outskirts of the empire means a lot more cities have bad distance corruption levels.
Yeah, I think our new palace would be near the middle of our penensula or closer near hamburg cause if we have the FP in Toldedo than we have less curruption in that section too.
 
:lol: we are religios we only get 1 turn of anarchy we are also seafaring :)

D'oh! I totally forgot we're Catholic! :blush: Well then obviously we should go with Repub as soon as we can.

Meanwhile, I've done some preflighting:

We have contact with and a tech lead on absolutely everybody. :goodjob: I believe we're the only Civ with CoL, although I didn't check that carefully. We also have more cash than anyone. The only Civ with more cities are the Ottomans, with seven.

I checked, and an embassy in Germany was 29gp. Not quite 25, but close enough. Here's a screenshot of the area:

GermanEmbassy.jpg

And Berlin itself:

Berlin.jpg

I don't know that this changes anything, except now we know for sure that Bismark has iron and horses both hooked (no surprise).

I'll run the turn shortly. (I can't do the web and the game at the same time, unfortunately. Some kind of Mac glitch.)
 
Good luck Anaxagoras, I know you'll do well. Whatever our tech does, we can surely get something good, even if the slingshot fails(it won't!). Then I think we can direct our scientific friends in a helpful way(gift them all into the MA and get lotsa nice techs).
 
We have contact with and a tech lead on absolutely everybody. :goodjob: I believe we're the only Civ with CoL, although I didn't check that carefully. We also have more cash than anyone. The only Civ with more cities are the Ottomans, with seven.

Yes I did sigh some good trades :smug:
 
OK, I'm halfway through my set and I have good news and bad news. First, the moment you have all been waiting for:

We DID get the slingshot!! :clap: So I took Map Making as our free tech and we're looking good.

:joke:

OK, so the good news is that we are now a Republic and I'm starting on Literature. The bad news is that being a Republic has been hard on the economy, and my misplay has cost us some production. I didn't have time to post a screenie, but here's the situation:

First, the misplay: I failed to account for the unhappiness caused by the slip to anarchy, so Madrid and Barcelona both fell into disorder. I compounded the mistake by trying to fix the problem with the sliders. I had thought that the new government would take effect and the sliders would make people happy before the next turn. Unfortunately, it appears the game evaluates happiness BEFORE the slider, so Madrid and Barcelona are still in disorder. :blush: Another lesson in efficiency learned.

Second, the economy: It takes a lux slider setting of 20% to keep Madrid as a settler pump. I think we need to do that. Unfortunately, unit support is now so low and our maintenance costs so high, that a research setting of only 20% results in -3 gpt and still 27 turns to get Lit. :( We can get to 18 turn research with something like -27 gpt. :sad: The lowest possible positive gpt setting results in something like 36 turn research, and I'm inclined to use this setting until the impending war nets us some additional gold and unit support. I haven't checked for trades, yet, either, but Lit is obviously a high priority to spread around.

Finally, and most importantly are the discoveries of my scouts. There are several key findings:

  1. I recalled the Santa Maria to patrol the German coast, and ran across an unescorted :eek: German settler. My foot patrols can probably (I hope) cut this unit off and I will declare war before I let this unit find an escort. Question: If it plunks down a town and I enter unopposed, is the town auto-razed? If so, I want to nab the settler before he settles so we take slaves. Otherwise, I'd rather take a town. Either way, I will deny expansion to the Kraut.
  2. The Germans also have a settler/spear pair near Berlin. I don't have swords yet, and they are still on German soil, so I can't attack. There's probably not much we can do about this one right away.
  3. I sent a scout toward the horse town, and discovered it also has ivory!! That town is not yet connected to the German core.
  4. Munich (the easternmost German town) also has spices!! In addition, of course, to the gems that are unclaimed further down the penninsula. Munich is not connected, either.

Given these developments (FOUR luxes in relatively easy reach! :woohoo: ) , I want to change our war plan (and this is mostly why I'm posting before moving on). I think we should make as many swords as we reasonably can - it looks like 6 vets and 2 regs (plus the two archers) - then divide these into two separate stacks we can send separately toward Munich and the horse/ivory town. Grabbing those luxes early will free us from the slider, and maybe our research can continue at a more reasonable pace. Priority will go to roading a connection to happiness. We may consider making a brief peace after the fall of those cities while we reorganize, depending on how kind the RNG is to us. That will be up to Overseer, though, as the stacks will still be enroute when my set ends.

Thoughts?

I'll continue when I get home, and the completed set with save and screenies should be posted sometime tonight.
 
I knew the leap to Republic would be like getting kicked in the balls...but we will walk it off :thumbsup: We need some cites for unit support towns give us 1 but cities give us 3 :( We need to quickly beat the Germans and focus on our infrastructure ^_^
 
you want the slaves cause size 1 citys are ato razed unless they have culture in them. so take the slaves :) :evil:
 
anax said:
Question: If it plunks down a town and I enter unopposed, is the town auto-razed?

Tad said:
you want the slaves cause size 1 citys are ato razed unless they have culture in them. so take the slaves

A town will also not auto-raze if it has ever grown to size 2, or if it contains the citizens of a third nationality e.g. the Babs settle a city, Germans capture it with a Bab citizen inside, then we come along and capture it.

Anyhow, in this case, the city will autoraze unless it grows to size 2 before we kill it. Also, if it is size 1, we won't get any slaves from the autoraze.

The Snake Oil Salesman said:
Yes I did sigh some good trades

I knew the leap to Republic would be like getting kicked in balls...but we will walk it off

Kumquat, very funny :lol: The second quote is missing a key "the", which really made me laugh...

Onto other notes...

:clap: on the current situation. Good news on the sling and very good news on the 4 luxes. That is HUGE for a science game!

Also, good decision on establishing the embassy. Even with Iron and Horses, the Germans don't look that strong because they are succumbing to AI wonder addiction. We don't care about the Oracle, so let's just rock and sock 'em.

As far as the economy goes, I'm not surprised by the struggles with Republic. This is typical and just needs to be endured. Here's a few things to alleviate the pain:
1. Get some of our cities to size 7+ for more unit support. (Note: Keep Madrid and Seville below this as our settler/worker factories)
2. Road every worked tile. That will produce the double Republic commerce
3. Disband any units that are unnecessary. MPs are useless now, so if we are not going to upgrade, say, a reg warrior, disband him
4. I say do a slow burn to Literature. Yeah, we want it quickly, but we don't want to be bankrupt either. 36 turns sounds fine for now if we are in the black. We'll up the science % when we can.
5. Hook up the new luxes :)

For many of these items, this tells me we need, yup you guessed it, more WORKERS! [party] So let's build them like crazy, and capture some German people to press into service. ;)

German War:
Using Offa's handy-dandy combat simulator (found here if you're interested; I recommend it highly), I ran the scenario that anax suggested.

I based it on an attack force of 3 vet swords, 1 reg sword, and 1 vet archer (half our available forces) per attack squad. I then guessed that a reasonably expected defense for each of those towns would be 2 fortified vet spears.

Considering those inputs, the simulator tells me we have a 95%+ statistical chance of capturing each of those cities with an average loss to our forces of 1.18 units. That's quite good, so I say :thumbsup: to the attack plan.

Of course, if we are building enough workers, the roading to lux plan should work well and get our economy balanced better.
 
The best solution to unit support is more settlements, and the key to Republics would be luxes. The impediment to fixing both of those is Germany. I say send most units to quickly weaken Germany, and those we lose will help unit support and those that win get slaves now and then. We need those luxes!
 
TheOverseer said:
The best solution to unit support is more settlements

Good call on that one. :) I forgot to put it in my list...

One other Republic nuance worth mentioning: Because we now get WW, we need to be a little more careful with losing units. That means trying to avoid low probability situations of winning attacks, etc.
 
Pre-flight continued:

Worker at Salamanca to chop
Salamanca to rax
Research at 100% (Phil in 4)
662gp, -1gpt

Cities:
Madrid(5) - Settler(1)
Barcelona(5) - vWarrior(1)
Seville(2) - rWarrior(2)
Toledo(2) - Settler(13)
Santiago(1) - rWarrior(3)
Salamanca(1) - Rax(20)

OOB:
7 workers (2 slaves)
8 Warriors (4v, 4r)
2 Archers (2v)
3 Curragh (3r)

Hit return...

German warrior leaves our land to NE
Madrid Settler - rWarrior(2)
Barcelona vWarrior - vWarrior(2)
Sumerians building ToA

T1
Worker SW of Salamanca is set to road - change to chop
Warrior3 in Santiago (renamed "Benito") explore S
Settler to whale site
Archer Barcelona (renamed "Antonio") to SW
Warrior05 in Toledo (renamed "Mud") to S

IBT
Bismark says we should move Santa Maria, we promise to go
Seville Worker - Worker(5)

T2
Antonio discovers horses connected to Leipzig
Benito moves SW
Mud moves S - Munich has spices!

IBT
Chop complete - Salamanca Rax in 13
Madrid rWarrior - Settler(4) (begin pump)
Barcelona vWarrior - vWarrior(2)
Santiago rWarrior - rWarrior(5)

T3
Phil in 1 - Research to 50%, +9gpt
Antonio moves SW toward mtn
Madrid rWarrior to garrison, vWarrior in Madrid to Barcelona
Mine BG near Santiago
Benito into German territory

IBT - Drum Roll, Please!
Learn Philosophy! Slingshot to Republic!
New Tech to Literature
We are so revolting!
Ack! Barcelona, Madrid both riot! :ack:
Set Lux slider to 20% to correct rioting

T4
Antonio to mtn - Leipzig unconnected, has ivory!!
Found New Bedford (whaling town) - start Temple, need culture for whaling
Santa Maria sees unescorted Settler at river mouth near Frankfurt
Benito see settler/spear duo near Barcelona
Also Russian scout S of Leipzig

IBT
We are now a Republic! :cooool:
Bleah! Barcelona, Madrid still rioting :p - slider doesn't work first turn
I should know this. :hammer2:

T5
Begin warrior convention in Barcelona
Move patrollers toward German settler
Move Benito toward German border - need to clear for DoW
Trade Math to Bismark for 137/137 gold
Lux to 20%, Res to 10% (+3), Lit in 42

IBT
Iron connected
Bismark says move or declare - we move

T6
804 gold - mass upgrading - 6 vSword, 3 rSword
Increase Res to 20% (even), Lit in 25
War02 to mtn near Salamanca to keep eye on north

IBT
Korea doesn't like our boat, we agree to sail on
Barcelona vWarrior - vSword(4)
Seville worker - worker(4)
Osman completes Oracle; Byz building Pyr, ToA; Sumeria building ToA
Settler disappears! New settler/rSpear appears!

T7
War02 sees German settler/rSpear pair to NW
Upgrade rWarrior to rSword
Attack stacks are enroute

IBT
Germany building ToA... so is Korea... and Greece

T8
Need to re-trap settler, will delay DoW 1 more turn
Pinta completes circuit of Sumerian island
Stacks continue forward

IBT
Germans stack both settlers w/ rSpear ("Bummer of a birthmark, Hal.") :trouble:
Madrid Settler - Settler(4)
Santiago rWarrior - worker(3)

T9
Korea has MM, no trade possible; Byz now has CoL and Phil
Trade Math to Greece for 44/44 gold (they won't do gpt)
Check German territory, everyone is clear
DoW Germany! :ar15: War begins!
Antonio defeats rSpear, captures 4 slaves (redlined) (1 of 1) :assimilate:
Attack stack into Leipzig borders, Munich stack pushes on
Cash rush vSword in Barcelona (44g, 197 in treasury)

IBT
Osman demands Philosophy or else! I say OK, since we want fast tech pace.
Barcelona vSword - vSword(4)
Toledo Settler - rSword(30)
Osman is building MoM

T10
vSword defeats Leipzig rSpear (2 of 2) (redlined) :yeah:
Only 1 defender! Leipzig auto-razes, capture slave (roads in place) :borg:
Leipzig attack stack to mtn
Western settler toward Leipzig ruins
Eastern settler moves behind eastern attack stack


*Whew*


WesternSpain.jpg


EasternSpain.jpg


Comments - New Bedford temple can be regarded as pre-build, but I think it makes sense. We need the culture to get the whales, and Lit will take a long time. Not sure what we want to do w/Toledo, either.

We have very little defense against counter-attack at the moment, especially along our northern side (hence the cash rushed sword now on mountain by Seville). I would rotate in the northern warrior for upgrading, and also upgrade the slave escort when they get home. We have the cash, and still need the defense.

We need roads to bypass some rivers! Moving back and forth is horribly slow in our northern tier. On the other hand, we captured 5 slaves and have two workers coming online in two turns. We are pretty well stocked with workers once the slaves get back to our territory.

We probably could do with more trading.

As for settlers, I would set down in the plains NE of the elephant. This would be decent spacing and instant lux and horses. Then we need to build horsemen to go after western part of the German empire. I would settle down right on the ruins of Munich or possibly on the forest due north. There's one more good city site on the river between Toledo and the new horse/ivory town, but we also need to grab the gems before Sumeria gets Map Making. I'd give priority to the gems, despite all the jungles and marshes down there.


Give 'em what for, Overseer!


>>>SAVE<<<


(Sheesh, what a post. I'll try to keep it down next time.)
 
Our empire is looking quite nice. Good job anax, and the rest of the team :thumbsup:

After looking at the save, I had a few thoughts:

City Builds:
Madrid: Just continue to make more settlers from here
Barcelona: Swords factory is good. It grows in 2 turns and the seventh citizen should work a forest. That way we can get 10 shields per turn, making swords in 3 turns. Strongly consider Up the lux slider if that is needed to allow Barcelona to get 10spt.
New Bedford: I'd prefer to change the build to a worker, then build a library and harbor in either order. The library is much better than temple for our needs.
Toledo: If we're agreeing that Toledo should be our FP city--and I think we are--then let's start on an FP pre-build right now. Use the Palace for this. We should have access to the FP in just a few cities from now.
Seville: I like this as a worker factory
Santiago: I'd like to change this build to barracks, then swords or horseman.
Salamanca: Barracks then swords or horseman

German War: Overall, we are militarily strong to Bismark and will wipe out his sorry exististence in short order. As such, we need to be building a city in the tundra to gift to Bismark so that he stays alive. That poses a problem because we have to declare peace before we can gift, meaning we can't wipe out all his cities this go-around...We could, of course, consider him expendable and just kill him.

I agree with anax that in a few turns we should start to build horseman more than swords. We have quite a large amount of space to cover to attack people. BTW, this pangea map is really weird looking...

Economy: The main thing killing our gpt is our unit suppport. It's brutal at -44gpt. Settling more cities will help, but I also think we should move to disband the 4 regular warriors we have around. Those warriors are collectively costing us 8gpt--that's harsh and not worth it. So, I'd like to see those warriors start to be disbanded, starting with the one near Madrid.

Trading: We can trade Korea Philo and CoL and get Map Making. I say do the deal. Also, we can trade around CoL and Philo as much as possible because the Byz already now them. Lastly, we could trade Sumeria Writing for 19gp, but I think we should not do the deal to keep them as far from Map Making as possible.

Settlers:
I'm including a small dotmap below here. I put numbers next to the cities sites in the order that I think they should be settled.

Notice that I put the spices as #4 on the priority. I did that because I would rather grab the very productive river site with that nearby settlers and then later build at #4 site. This is because the spices site is not as nice of a site overall, and because we have to build a road to the spices before it will be useful anyway. So, IMO, let's settle next to the river and then send another settler from Madrid in like 2 cycles or so to grab the spices.


This is enough for one post. :) I'd like to post in the near future on some more long-term goals like who we will want to attack and who we should keep as a trading partner for the rest of the game. Also, future sites for a palace jump possibility ;), science farms, etc.

DotMap_975BC_Small.JPG



Any thoughts on anything I posted here?
 
Looks very good, Anax the Annihilator.:goodjob: You had a good turn there, and very well reported, I felt like I was there.:lol: Good progress was made on several fronts, and the war has begun well. :D I just hope I can do half as well, knowing Germany there will be a wave of archers at some point, hope I can defend that properly. I like the areas you mentioned for settlements, and agree that those gems need grabbed ASAP. And don't worry about the long post, it never hurts to be detail-oriented in this game. So we didn't get an SGL? That would've been nice. Anyway, here is the updated roster:

1. TheOverseer=>up
2. Othniel =>warming up
3. Tad Empire=>on deck
4. This spot is open
5. Kumquat=>waiting
6. Anaxagoras=>just played
 
I say we kill off Germany we do not need them anyway :evil: After Germany is out of the way we should just focus on our economy for awhile. We might want to take over Sumeria but leave everybody else alone unless they have a luxury...
 
I have played my second round turns, I only did 9 to get us back even (we were 1 turn over). I did well, Germany has only 4 cities left, and 1 is a tundra town:lol: We are all set up to have an FP, but I wonder if we should build SoZ now that we have Ivory? I don't think we have a monopoly, so we might set the city that does it to a palace pre-build to conceal our intentions. I have made a nice discovery that might change our FP plans (see the attachments). I am having difficulty getting the save uploaded, bear with me:(

Here is my turn-log:

Spoiler :
Spain to the stars

Succession Game For Newbies 2, 2nd Turnset

Pre-turn
Went with pretty much all of Othniel’s suggestions towards builds, did the CoL and Philo trade with Korea for Map-Making, traded Philo to Ottomans for 54 g,
IBT: Seville finishes worker, German archer pops up near Santiago threatening worker there, warrior out of fog near Salamanca. Heidelburg pops up on tundra NW of Salamanca.
950 BC Moved units to threaten Munich in 1 turn and Konigsberg in 2, Sword to intercept German archer, slaves to new Ivory/Horses settlement, fortified red-liners, dunno which way curraghs were going, may disband them soon now that all AI’s contacted.
IBT: German Archer turns E toward Barcelona, warrior continues S
925 Valencia founded=>worker, Checked combat calculator, veteran swords are 50/50 at Munich, I wish we had cats! Battle of Munich: First vsword loses, German vspear loses 2 hp, becomes elite. varcher wins, losing 2hp, vsword loses to German rspear, who is redlined rsword wins, losing 1 hp and Munich is destroyed, we get 1 slave. Barcelona changed to horseman.
IBT: Mud lost to German archer, further archer moves threaten our core,
900 Zargoza founded=>worker, see barb at border (there are Hun tribes near Zaragoza!, says our trusty military advisor) vsword defeats German rarcher near Seville, no damage. Checked combat calculator, veteran swords are 69% at Konigsberg, but will wait 1 turn to avaid archer counter-attack Benito dies counter-attacking varcher(sorry Anax). Military losses allow tech slider up to 30% Madrid settler=>settler
IBT: Bismark begs for peace, I say no, vwarrior moves near Salamanca, rarcher moves near Santiago. Pinta sinks during suicide run.
875 Near Santiago, vsword defeats German rarcher, again no damage. Rwarrior loses to German vwarrior who loses 2hp near Salamanca, may actually lose the town to a frigging warrior! Move rwarrior to guard…crosses fingers. Konigsberg, vsword defeats German rspear, no damage, vsword defeats German rspear, losing 2hp, Konigsberg destroyed. Barcelona vhorseman=>horseman. Santa Maria finds island W of Sumeria
IBT: 2hp vwarrior attacks and loses to Salamanca’s rwarrior, our warrior loses 1 hp and is promoted. German rsword shows up near Konigsberg ruins. Our people want to add to palace, I landscape
850 Salamanca, barracks=>horseman, upgrade vwarrior to vsword. Retreat from German rsword, I want him on open ground. Rest of turn was just moving units around.
IBT: zzz
825 Seville, worker=>wealth.
IBT: zzz
800 Madrid, settler=>wealth, MM screw-up, back on track next turn. Barcelona, horseman=>horseman. Pamplona founded=>worker. Kill German varcher with rsword S of Zaragoza, lose 2hp
IBT: zzz
775 kill barb with varcher, redlined, get 25g, settler heads toward Spices, Toledo pre-build changed to FP, 44 turns. New Bedford courthouse is a library pre-build.
IBT: Our people want to add on to our palace, I make the throne room.
750 move stack towards Berlin and Hamburg. Santiago builds barracks=>sword.


Updated Roster:
1. TheOverseer=>just played
2. Othniel =>up
3. Tad Empire=>warming up
4. This spot is open
5. Kumquat=>on deck
6. Anaxagoras=>waiting
 
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