OK, save loading, text editor running. Survey:
London (3) - Growth in 2, settler in 6
York (4) - Growth in 7, granary in 4 (will riot without a change)
Nottingham (1) - Growth in 7, warrior in 7
Research 80%, lux 20%. CoL in 17 at -1 gpt.
Military:
1 settler
2 workers
4 warriors
1 curragh
All units are regulars. There is a Goth encampment "near London". Well, OK. A ways away from London, but we don't want our unescorted settler to stray too far.
Goals - Expand; build barracks if possible, units if necessary.
Turn 0 - 1750BC:
Move warrior from London to York to keep the peace.
IBT:
-
Turn 1 - 1725BC:
Worker finishes road, moves to sugar.
IBT:
-
Turn 2 - 1700BC;
Settler reaches City Site 1.
Exploring warrior uncovers two barbarians.
London grows, but commerce grows enough to keep everyone employed.
IBT:
The Jutes make a veteran out of our warrior.
Turn 3 - 1975BC:
Settler founds Hastings, begins barracks (40).
Injured warrior fortifies to heal.
IBT:
Goth warrior approaches Hastings.
York granary -> settler (5).
Turn 4 - 1650BC:
Mine completes at Nottingham. Worker to forest N of town.
Research is now costing us -2gpt, CoL in 9 with 18 in treasury.
IBT:
Nottingham warrior -> barracks (20)
Iroquois begin Pyramids. Agri with unlimited granaries. Just what we need.
Blast! I counted wrong and I'm one shield short on the London settler!

Magyar warrior appears.
Turn 5 - 1625BC:
Shuffle warriors to get a defender at Hastings and still keep the domestic tranquility.
Nottingham worker starts chop.
2nd worker moves SW of London.
Exploring warrior uncovers wheat.
IBT:
London settler -> warrior (2)
Goth warrior does not attack.
Turn 6 - 1600BC:
London warrior/settler heads for incense. May not be able to make it with barbs in the way.
Hastings warrior fortifies.
Exploring warrior uncovers Jute camp "guarding" GH.
IBT:
Goth horseman shows up W of hastings.
Turn 7 - 1575BC:
Warrior/settler move to Hastings and fortify. No sense being a target.
Exploring warrior pops GH. Naturally, all we get are angry Phoenicians.
Hire geek at York to keep from raising lux rate. CoL now in 5 at -2 gpt (12 in treasury).
IBT:
Phoenicians make our explorer elite...then kill him.

London warrior -> settler (6).
We get treasury warning.
Stupid barbs don't attack and another barb warrior appears. Shoot. We'll have to sit tight.
Turn 8 - 1550BC:
Curragh confirms that the landmass to our south is an uninhabited island.
Hiawatha learns CoL. So much for our monopoly, but the good news is, the other guys all have the same techs.
IBT:
Chop completes at Nottingham, uncovers BG. Barracks now in 7.
Iroquois settler/warrior pair moves onto our land.
York settler -> warrior (2).
Barbarian horse moves S, maybe our settler can make a run for it.
Turn 9 - 1525BC:
Worker at Nottingham begins road.
Warior/settler at Hastings begin circuitous approach to incense.
Settler from York begins move to northern river site.
Temujin has Map Making.
IBT:
London's cultural influence expands just in time to block Iroquois settler from founding on the spit.
Another barb horse appears. Not good. What's the barb setting on this game? The bloody things are everywhere.
Turn 10 - 1500BC:
Warrior moves from York to Hastings, settler retreats back to Hastings.
Warrior moves to hills to provoke barb attack. That may be a mistake, but I need to take a risk to free up the area.
Settler at London has to hold.
Curragh crosses back to mainland.
Research down to 30%, CoL in 1 at +7gpt.
Rome and Mongols have both acquired Map Making, but not CoL. Germany has neither.
IBT:
Stupid barbarian horseman redlines, but beats our warrior.
NOW the Goth horseman leaves.
Meanwhile...we learn CoL, head to Big Picture:
Trade CoL, 6 gold, and 7gpt to Caesar for Map Making.
Trade MM to Bismark for WC, Wheel, and 29 gold.
Trade CoL to Temujin for BW, CB, and 14 gold.
Trade MM to Hiawatha for Masonry, Myst, and 22 gold.
Trade CoL and 5 gold to Bismark for Mathematics.
Trade Math to Caesar for IW and 10 gold.
We could trade Math to Hiawatha for 23 gold, but we hold out hope that he'll get HBR instead of Math, and we'll be able to swing a better deal next turn.
Set research to Currency in 50 turns at min, +5gpt. We'll hire a geek later, and reset rate to zero.
York warrior -> worker (2).
Turn 11 - 1475BC:
There is iron NNE of incense and SSE of Hastings.
There are horses to the far NW and on the SW coastal plains.
We move aggressively with warriors and settler toward city site NE of incense to capture both the lux and the iron.

A slip of the finger later, and a warrior in York has used a turn.

We cover worker with warrior, leaving Hastings open to a raid thanks to the slip. It is worth it.
Second settler moves S to York to southern city site, and second iron source.
We double-check trades: Germany has iron, but noone else does. Nobody - not even the Iroquois - have horses. The southern island has both.
We trade Math to Hiawatha for HBR and 29 gold.
We are at tech parity with everyone.
I should have stopped before moving units. I will stop now. The team really needs to weigh in at this point.