SGn00b - for those new to SG's

BeefontheBone said:
Well, I think the reasoning is that it's short for mathematics, which has an s on the end :P

:p

I never thought Americans were the smartest in regards to our abbreviations, just thought it was interesting to call it maths. That's just a funny word to me. :crazyeye:
 
Preturn - Wow sure looks like I will take the Incans out. Hopefully next turn.

(1) 1734 - Destroyed the Incans! Lost one cavalry. I think a little build up is in order, then Azteca here we come.
civ4screenshot00681tw.jpg


(2) 1736 - I'm thinking maybe gifting cory whatever to the Romans might be a good idea. It's surrounded by their culture.

(3) 1738 - Nothing.

(4) 1740 - Sending the troops south. They should be staged for the next player.

(5) 1742 - More troops south.

(6) 1744 - Infra and troops south.

(7) 1746 - Nada.

(8) 1748 - Rifling comes in, I go for Constitution.

(9) 1750 - I'll stop here to even things out.
 
chriseay said:
Preturn - Wow sure looks like I will take the Incans out. Hopefully next turn.

(1) 1734 - Destroyed the Incans!

Yeah, I was sooo tempted to just take that extra turn and wipe them out myself, given we were so nearly there ...;)
 
Got it, I can see it, it's all mine, and I'll play tomorrow. Couple of questions:

1. Did we end up deciding on what victory condition to go for? I do think conquest and time are certainly out of the picture - same with diplomacy. What are your opinions?
2. What are our next short-terms goals seeing we have said a final "goodbye" to the Inca? I personally think Monte should be next and I intend to threaten him if he has something we want and if we denies us, then we'll go to war. So what are your thoughts on our goals? I guess this comes back in part to question #1.
3. Do you think Beef will get to 1,000 posts by the end of February? :lol:

And finally, I do believe Mathematics is a collection of numbers, so are plural. [pimp] So then, we can decide right here folks that from here on in, it will be termed "Maths" for short, not "Math". Thankyou :woohoo:
 
Sadan01 said:
Got it, I can see it, it's all mine, and I'll play tomorrow. Couple of questions:

1. Did we end up deciding on what victory condition to go for? I do think conquest and time are certainly out of the picture - same with diplomacy. What are your opinions?
2. What are our next short-terms goals seeing we have said a final "goodbye" to the Inca? I personally think Monte should be next and I intend to threaten him if he has something we want and if we denies us, then we'll go to war. So what are your thoughts on our goals? I guess this comes back in part to question #1.
3. Do you think Beef will get to 1,000 posts by the end of February? :lol:

And finally, I do believe Mathematics is a collection of numbers, so are plural. [pimp] So then, we can decide right here folks that from here on in, it will be termed "Maths" for short, not "Math". Thankyou :woohoo:

1. I don't know. It looks like at this point our options are score, domination or space.
2. I definitely agree with the Aztec idea. I have our whole offensive army moving south to take them on. In a couple of turns there will be two main stacks to attack on the two fronts we can currently see.

On the other comments, who knows. :eek: :crazyeye:
 
You're winner! Finally those evil Incans have been destroyed.

And finals were surprisingly easy... this time <shifty eyes>. I'm ready to take the save when it's my turn next.
 
Sadan01 said:
Got it, I can see it, it's all mine, and I'll play tomorrow. Couple of questions:

1. Did we end up deciding on what victory condition to go for? I do think conquest and time are certainly out of the picture - same with diplomacy. What are your opinions?
2. What are our next short-terms goals seeing we have said a final "goodbye" to the Inca? I personally think Monte should be next and I intend to threaten him if he has something we want and if we denies us, then we'll go to war. So what are your thoughts on our goals? I guess this comes back in part to question #1.

I'd say short term we definitely should get rid of the Aztecs - Monty kept sniffing around with small numbers of troops while I was picking off the Incans. That'll get us quite a nice block of land to do something with. But I'm not sure what the something should be :crazyeye: How're we looking on the Victory Conditions screen? I mean, given everyone hates us should we just try and keep the war machine going and go for Domination? Or Diplomacy via high population? But if we're a long way off either of those, maybe just hunker down with our Aztec/Incan cities and start working on the space race?
 
The game update will be up in a moment. We are currently at war with Monte and quite a few other surprises occurred too. Report up shortly - I am uploading the screenshots now.
 
IT (1750AD)
Checked all screens and most cities and everything looks to be in order. Priorities: Build more offensive units to tackle the Aztec's and also try and catch Japan in the power rating as they are ahead of us and continuing to climb. I don't think we want the Japanese to threaten us later do we, and have a good chance of beating us? Although at the very least, we have the Romans between Japan and us.

Aztec Situation: Tlaxcala looks to be the first city we should destroy (or capture) as it does have some dangerous forces stationed in the city.

Tlaxcala.jpg


Whereas 'Teo only has these defenders:

Teo.jpg


:lol:

I'd say besides these two cities we can see, the Aztecs would only have 2/3 further cities (including their capital). So I think if we destroy Tlaxcala, we've probably broken the backbone of their military (besides their capital). The ole 'Beaks (that's Conical Flask to you, Pling :D) has been wrong in the past though (quite freqently actually) :lol:

Constitution in 6 turns. Goodie!

Press ENTER - Let's get these turns on the road.

NOTE (AFTER PLAYING THE FOLLOWING 10 TURNS): Please don't leave workers/units automated, especially to move about, once you have finished your turns. I have workers and units going where they wanted to throughout these turns and ended up "wasting" a turn or two in the process of sending them back where they "needed" to be. I'm not having a go at anyone in particular. Isn't this usually an accepted SG rule?

TURN 1 (1752AD)
Cuzco's borders expand. It doesn't make any real difference to the Roman's borders to the west. Nothing else this turn :sleep:

TURN 2 (1754AD)
:sleep: Ahh, nothing happens this turn, except that I spot an Aztec Frigate approaching Texcoco.

Frigate.jpg


TURN 3 (1756AD)
Good enough finishes the theatre it was working on. Set the build to a Cavalry (13 turns).
Angel finishes the Bank it was working on. Set it to also build a Cavalry (5 turns).
Vilcas finishes a theatre. Set it to build a Granary in 22 turns. Not much production up here.
Caesar adopts Organised Religion.
:hammer: Monte declares war on Caesar. Excellent! Shortly it will be time to attack Monte while is forces are being uses elsewhere. It also may allow us to ally with the Romans to fight the Aztecs and thus improve our relations with the Romans.
That Aztec Frigate might have been on a reconnaissance mission as it sailed away.
 
TURN 4 (1758AD)
Ironchou expands its borders.
Tiwanaku expands its borders too (although this message came 5 minutes into this turn!).
Looking at disposition of forces at the moment waiting for the best time to attack Monte. Moving forces around to attack Tlaxcala from the forests to the east of that city. Two main stacks in case they suddenly put Siege Weapons in the city - which has happened to me before.
Cuzco built a library so they can read books. Good on them! Set build to a Grenadier (9 turns).
Upgrade 2 longbowmen to riflemen in Texcoco. Move a cannon out to join the stack north that is going to attack Tlaxcala. Still have 486 gold but decide on not upgrading the Spearmen for now. Once Tlaxcala's innate defensive bonus has gone, some of the cannons in the stacks will move back to Texcoco in case we need them there (if I get that far anyway).

TURN 5 (1760AD)
GZ builds a university. Set the build to a Cannon (6 turns). I think the Forbidden Palace should also go in this city. We need to do something about the city maintenance as it is quite sizable. What do you folks think?
Ollant... builds a forge. Set the build to a Library (8 turns). Also move Cavalry out of this city and send it down to join main stack to attack Monte.

TURN 6 (1762AD)
Constitution comes in. Start on Steam Power which is due in 10 turns.
Cons.jpg


Move some workers around and away from the impending war.
Give Monte a call. The only thing I can demand is the 300gold he has in his coffers. I threaten him with just that:
Monte.jpg


And the bugger agrees!!!!!
Monte_2.jpg


Well, we are 300 gold richer. I so wanted him to tell us to take our threats elsewhere as that is exactly what I would've done - to his doorstep.
:lol: I think this says it all about Monte and the relationship he has with Caesar - obviously he didn't like his salad :lol:
Monte_3.jpg


Macca Picchu builds a library. Set build to a Cav.
Cori (the city that has other Civs borders all around it) has finished a temple. Change specialist from an Engineer to an Artist to up the culture rate to 7cpt from 3cpt. Its borders will expand in 2 turns. Set its build queue to a Library.

TURN 7 (1764AD)
NOOOOOOOOOOOOOOOOOOOO!!!!!! Tlaxcala has been captured by the Romans! :mad: Fine. Move troops down to Teo and will declare war ASAP.
Tlaxcala_2.jpg


And here is a bug in the game. I have Selected All on one of our stacks and this is what has happened automatically. You'll notice that the selected group icon is still present in the top-right but the troops are down the bottom-left of the pic! At least they know where they want to go.

Bug.jpg


Texcoco finishes a theatre. Set build to a Barracks. Nothing else this turn.
 
TURN 8 (1766AD)
Cori's borders expanded and it didn't make any difference to the borders surrounding it.
AND HERE IS SADAN's :smoke: MOVE OF THE GAME: Promote 1 Cav to Shock in southern stack. :blush:
OMG! Toko declares war on Caesar. Caesar is going to need our help most definitely now. Going to declare on Monte this turn. We already have a stack down south and a second on its way. I am going to leave the second to scout out for MOnte's capital but seeing that this is the 8th turn, I might leave it there for Beef to decide what he wants to do with it. Either way, we will have a stack to attack Teo with.

After looking at Monte's location of Teo, it seems we might have to contend with the River penalty.

Attack_outline.jpg


The best option to negate this might either be 1W, 1NW to Hill, 1 SW to cross river or two moves to the diagonal SW to cross the river - this is probably best as we'll attack on the 3rd turn instead of the 4th turn. :sad: I've waited too long! Damn! :cry:
Angle finishes the Cav. Set to work on a Granary.
Huamanga finishes the Theatre. Set to Rax.
Call Monte again. Demand he gives us another 100 gold. He declines! I don't care either way as we are going back to war friends.
Declare war on Monte and move stack SW. The second stack is moved south of Texcoco into Monte's land in the case of units moving up from Monte's capital. Find an Aztec worker that looks to be chopping a forest. Capture him with a Cav.

I took a screenshot of the declaration but it didn't take. Hrmmm. :rolleyes:

TURN 9 (1768AD)
Stack due South of Texcoco gets attacked by a Catapult. Collateral damage is awarded. 2 Cav have been reduced to 14.1/15.0.
Move one Cav further SE and find the Aztec Capital.
Aztec_Capital.jpg

The tile that the active Cav is on is going to be pillaged as it has Wines on it. We get 12 gold for pillaging.
Shanghai constructs a Bank. Set to build a Cav now. End of turn. Damn. I am just starting to enjoy myself :D

TURN 10 (1770AD)
Australia is founded by the British First Fleet in a little place that will soon be called Sydney.. Now back to the game...
An Aztec Rifleman attacks out Cav outside of the Aztec capital. Our Cavalry wins (8.4/15.0).
Oh dear - we get this message from the Japanese:

Japanese.jpg


Tell him that it is not going to happen... For now. He warns that we should choose our side carefully.
A group of reasonable crappy Aztec forces near the Roman stronghold of Tlaxcala have pillaged one of our tiles we can't even use anyway. Beef, keep an eye on them. I originally thought they would attack Tlaxcala and that still looks to be what they are going to do but you never know. We have some Cav's and Riflemen in Texcoco that can be used to attack them.

SUMMARY:
Steam Power in 6. Two main stacks of troops that can be used. One is outside Teo now and ready to attack. The other is near the Aztec Capital. It might be best to attack the Aztec Capital from the SW as we can attack from a hill instead of the North where there are forests and that's it.

ROSTER
Sir Toma (Still has Internet problems?)
pling
Chriseay (The Master Trader finished the Incans)
Sadan01 (Just Played)
BeefontheBone (UP NOW!)
Admiral Kutzov (has retired)
Pie-es Tasty (Finals have finished? On Deck)
 
Gah! Up in both SGS at the same time AGAIN! Oh well - will try to play on Sunday or tonight.

Looking good so far.
 
BeefontheBone said:
Gah! Up in both SGS at the same time AGAIN! Oh well - will try to play on Sunday or tonight.

Looking good so far.

I did it on purpose Beef as I know how much you love playing two successive SG games :p
 
--Deleted--

EDIT: Chriseay, you did mention it in your turnlog.. Obviously, I wasn't paying attention. :(

chriseay's turnlog said:
(4) 1740 - Sending the troops south. They should be staged for the next player.
(5) 1742 - More troops south.
(6) 1744 - Infra and troops south.
 
Hey guys, i'm sorry for not being around here much recently but i'm afraid i'm gonna have to pull out of this SG due to a combination of other un-civ related commitments and technical problems which seemto appear every freaking week. I'll still be lurking around the SG section but won't be able to play any more civ for a while, my comp really struggles to handle it.

See ya

Sir Toma

p.s great work at killin' monte, he is always a pain in the ass.
Australia is founded by the British First Fleet in a little place that will soon be called Sydney
lol Sadan, for a minute i thought you had built a city

edit: my opinion (which is now worth nothing as i'm not playing anymore) for victory would be to go for domination. Just take out saladin and toku and your there. <thats a lot harder than it sounds
 
ST?! What?! :eek: You are retiring? :sad:
I guess with RL (too much study?), it does tend to catch up on you. If you change your mind, waltz on back into this thread and let us know.

If our current SG game was real-life, I am sure our opponents would be rubbing their hands together with glee at the loss of two players...

Forgot to say it before, but good luck Beef with Monte :thumbsup:
 
:bump: We seem to have fallen off the main page. Beef, how you going?
 
Sorry sorry, I was later in my other game, the only problem being that I'm now up again in it due to the teeny roster - anyone fancy being a fascist?

1770 AD (IHT): Ooh, a scary graphical glitch. Try again...

Lose two cavs trying to take Teo! Two! Bloomin' RNG...
I notice there's a stack of Monty's units near Tlaxcala that we might have to deal with. We ought to be able to flip that city back from Caesar too.

1772 AD (T1):

An Aztec stack unloads in the East, I upgrade the defences as best I can. We ought to have spotted that sooner, guys. Another big graphical glitch - weird. I'll have to try and sort that out, but feel free to skip me for this round.
 
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