SGn00b - for those new to SG's

Great turn pling, i suggest that we go to war versus the inca first as we are closer to them and all we have to do is move our defensive forces up to their boarder cities. After that we can spend all the time we want beating the crap out of the Aztec scum. Our diplo relations with everyone suck, Caesar is our best friend at cautious and everyone else is annoyed, what did we do to piss everyone else off?

Good luck Chriseay
 
Caesar is our best friend at cautious and everyone else is annoyed, what did we do to piss everyone else off?
failed to ally when asked, failed to help when asked, attacked their friends, etc.

getting to the save soon. will have semi-coherent commentary later

here's my 2 cents.

a short, limited war to take Basra.

after that a full court press on monte.

we're not gonna win by UN or culture so no need to make friends.
 
Admiral Kutzov said:
a short, limited war to take Basra.

We probably need more defence in that city way down SE then (Tlaco?) - it's OK if we're moving in on anywhere else, but if the war is on its doorstep then I'm not sure it's adequately defended?
 
Edited again...
----
Ok, now I have something proper to write about in a way. Depending on what Chriseay does, I will be in no hurry on my 10 to start the war, unless we are ready. My position on taking out either the Inca or Aztecs is that we need a lot of troops - unless we are much further advanced. I haven't looked at a save to see where we are at, but does anyone agree that we will need a lot (maybe something like 15-20 (or even more?) knights at the very least - unless Knights have been superceeded?), plus catapults/cannon, and other forces. I guess I could say I am just concerned that seeing we were unlucky with the pRNG in our last war, I don't think we should take any chances this time around. Let's do it "right" - (There Is No Right In Civ4 TM)...

What are everyone's thoughts on troop composition and the amount that we'll need? The reason I'm asking? I don't consider myself having much combat experience thus far in Civ4. Sure, I've fought wars and mostly won, and at the moment, I am playing a Mongol SP game on Noble difficulty - Pangaea map, 6 AI Civs. There is only one left as the others have been taken out mostly by my Keshiks/Knights. I've learnt a lot above war'ing and combat in general but I still don't consider myself anywhere near an expert. So your opinions would be helpful... (Maybe an AW n00b SG might be in order later)...

@Chriseay, take your time as I think I am coming down with the flu or something similar (AK, it might be Blkbird-Flu :lol: :joke:)... Depending on my health, I may even need a skip - but I'll decide when I'm up.
This makes me :mad: as it is the Australian Summer, where most of us, besides drinking copious amounts of :beer: and having parties, likes going to the beach. In other words, we don't have time to get sick! ST, you agree? Melbourne has had some nice weather thus far. Going to the tennis?
 
FWIW, I'd be against attacking Basra. Last time I looked it was quite flippable with a bit of effort (we've got theatres now), and that incurs no diplomatic penalty, unlike attacking Sally, who'd be quite capable of getting another AI to attack us I imagine. I'd rather leave that, for now at least, and go straight for the Inca. Pretty sure we've got a tech lead on them, which makes a big difference (more so in 1.52).
 
Sadan01 said:
My position on taking out either the Inca or Aztecs is that we need a lot of troops - unless we are much further advanced. I haven't looked at a save to see where we are at, but does anyone agree that we will need a lot (maybe something like 15-20 (or even more?) knights at the very least - unless Knights have been superceeded?), plus catapults/cannon, and other forces. I guess I could say I am just concerned that seeing we were unlucky with the pRNG in our last war, I don't think we should take any chances this time around. Let's do it "right" - (There Is No Right In Civ4 TM)...

We have Cavalry, which are better than Knights. So right now - I think we have a tech advantage, not sure how long that'll last though.

BeefontheBone said:
FWIW, I'd be against attacking Basra.

I'm with you on that, I think.

Mind you, I'm not normally much of a warmonger, so do feel free to tell me to wake up & smell the coffee :coffee:
 
We have quite a large tech advantage on both the inca and the aztecs, they don't have gunpowder yet as far as i know. I suggest that we take advantage of this NOW! As soon as we have around 2-3 Grenadiers, 8-10 Cavalry, and 4-5 Catapults/Canons (we don't need to suicide them as cavalry should be strong enough to take out the longbowman) we should blitz the inca and capture the 3 visible cities (Cuzco, the one next to it and the city to the north of Beijing) before they can react and then make peace. This will cripple the Inca and leave us to finish them off after we've dealt with the Aztecs.

^The information above is to be used at your own risk, Sir Toma is not liable for any damage or outright distruction of your civ game while following his stratagies, you have been warned:scan:
 
That was pretty much my thoughts, ST :)
 
You and your Australian summer. It's been raining almost nonstop here in Seattle, where it's cold enough to complain, but not to snow.

The Admiral's troop number assesment seems about right, but Sir Toma also has a good point, we don't want the Incans catching up to us.
 
Turn 0/1674 AD - Ok, upon looking around I'm not comfortable attacking just yet. They have more units in the O city than our whole attack for would be, plus we don't have enough cats. I also revolt to vassalage....we might as well be as prepared as possible for this war.

Turn 1/1676 AD - Mansa comes offering this....I see no reason to say no.
mansastechtrade4az.jpg


Turn 2/1678 AD - Caesar declares war on Mansa. This could be a worldwide thing in a few turns here.

Turn 3/1680 AD - Some cavalry's finish, and I start on a few cats. We can move soon.

Turn 4/1682 AD - zzzzz

Turn 5/1684 AD - More cats and cavs finish....I think I'll move before the end of my turn. I also upgrade a couple of Cho Ko's to grenadiers. We'll be able to attack sooner this way.

Turn 6/1686 AD - Just preparations.

Turn 7/1688 AD - Moving next turn.

Turn 8/1690 AD - Ok, this is our attack stack.
stackbeforeattacking0wb.jpg

I move in now....let see what happens. I get us a free worker to start with.

Turn 9/1692 AD - I trade Caesar dye for fish. Beatdown on capac commences. I start on replacable parts as steel comes in.

Turn 10/1694 AD - This is what capac has left in olly, obviously he wants to make a stand elsewhere.
olly3mb.jpg

I'll definitely be able to take it this turn. Olly falls, I'll leave the army there for the next person to decide on Cuzco or the northern city.

We might want to turn off science for a bit and upgrade our cats to cannons. This is what we have in olly, and right next to it.
ollyarmy1gj.jpg


Here's a slight problem, though I think we can fend it off.
smallproblem5zl.jpg


Good luck to whoever's next. Hopefully starting the war when I did wasn't a wacky move.
 
Don't forget about that Great Artist we've got hanging around - remember that a culture bomb instantly ends resistance as well as adding the culture.
 
I PM'ed ST earlier today (only a couple of hours ago actually) thinking that ST would be updating the thread straight away :) Seems I've beaten him to it :D Beef, skip me and play the next set. Without the "sob" story :lol: , I have gotten sick so really am not is a position to play, especially *think*. Going back to bed and sleep so good luck!

Unfortunately, work takes precedence and seeing I've already had today off, I must be well for tomorrow - that means sleep. I don't want to hold the game up either, longer than I already have.
 
Heh, up in both my games thanks to the players above me being skipped (well, pulling out of the other one). I'll try and play this evening after work (might get distracted by Life on Mars, though - gotta love John Simm!)

Sorry to hear you're not well, bud.
 
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