SGn00b - for those new to SG's

I would like to join your Succession Game, if that's quite alright. I'm a total noob (can't consistently beat noble) and I would love to join a game for noobs such as myself.

About the leader, I really don't care who we choose (I agree with pling). Qin sounds dandy.
 
Liquidated said:
ok no barbs, how about always WAR!!!! :D


Have fun sir toma and omgomgomg stay far far away from flaming barbies!:lol:

Cheers!
-Liq

Heh heh.
Remember when.... :twitch:
Sir Toma said:
* Killed 2 barb archers easily. At the moment there are 2 barb warriors to the south, 2 archers to the east and one warrior to the North West
* A couple of barbs attack but are easily fended off. More barbs are coming up from the south.
* Barb archer attacks... God that archer with the City Garrison III is a barb killing machine.
* A couple more barbs attack and OMG our archer went down!!!...to 2.7 health.
* A few more attacks on Athens “YAWN”. Oh no there is a barb axe man to the north.
* There is another axe man approaching from the north, an archer & warrior from the south and another warrior from the North East.
* More barbs approach. Don’t they ever stop!
* Our archer takes down an axe man and 3 other barbs without a scratch. More barbs, I just can’t take it.
* 4 attacks occur, all victories. 2 more axmen appear. Not good.

You were a Barb killing machine Sir Toma! :clap:

Hope your SG goes well for you all. Have a great time everybody.
Wish you all the best. :thumbsup:
 
God i don't check this thread for 24 hours and suddenly there is an entirely new page!:eek: and i was thinking of scraping this idea

well...
@Sadan
You're welcome to join in and it is a standard map so there will be 7 civs (6 AI)

@ BeefontheBone
You're also welcome to join. I made it 7 players (holidays have just started for me and i'll probobaly be going somewhere) i hope that's ok.

@Admiral and Pie-es-tasty
You're both welcome to join and have been added to the roster

@Liquedated and Luv Muffin
That turn was stressful enough when i actually played it, it's worse when you have to read it and wonder. HOW THE F*** DID I SURVIVE!

So we have our roster full these are the settings at the moment (any of these can be discussed and changed)

Map Size: Standard
Civs: 7
Difficulty: Noble
Map Type: Pangaea
Civ: Qin (at the moment)
Temperature: Tropical
Speed: Epic (unless someone has problems with it)
Variants: None (unless we want always war or raging barbs, which i don't (for explination see the re-enacment of my turn by Luv-Muffin))

I like Qin because his industrial trait is useful, his unique unit is like a catapult that surveves:eek: , and i love the financial trait. I wouldn't mind Cathy either. If it comes down to it we'll have a vote. If anyone else wanted to join then i'm sorry but i may start another game similar to this (depending on how this one turns out). About missing turns, if you have to for any reason(going away etc.), please notify us as it saves us alot of stress. I'll probably start the game tomorrow.

p.s i live in Australia so time difference is often a killer for replies as i'm often sleeping when your posting:D . Usually we can get around it.

edit: crap that's a long post
 
Well I know what direction we'll most probably be taking if we get Alexander, Tokugawa, Monte and Genghis Khan on the map and close to us ;)

I think Epic speed is best for a SG (although I haven't played any so I don't really know what I'm talking about). I think any other speed setting though will make the game too quick and due to us having 7 players, some/most will only get a limited number of turns before the game is over (one way or another).

As for variants, lets leave it as is. I don't play with raging barbarians - they are annoying enough as is - and as for always war, if we are going to choose something like that, it would be best to go with an aggressive civ to start with.

What Victory type we going to aim for?

Edit: We have at least two Aussies in this game. I dont think the time zones matter too much as whilst we are sleeping :coffee: , the SG can continue to move along and vice versa.
 
BeefontheBone said:
Obelisks never go obsolete, only the ones from Stonehenge

I keep reading past this and thinking 'I'm sure they do go obsolete ...', so I've finally looked it up :) Obelisks are obsoleted by Calendar, regardless of whether you built them or got them via Stonehenge.
 
pling said:
I keep reading past this and thinking 'I'm sure they do go obsolete ...', so I've finally looked it up :) Obelisks are obsoleted by Calendar, regardless of whether you built them or got them via Stonehenge.

Aha, I thought so. :eek: I didn't get a chance to play the game at all last night, so I didn't check, but I was all but certain they did go obsolete. Good to know, but even so, I'm very ok with the non creative leader, especially one I haven't played.

Sadan01 said:
I think Epic speed is best for a SG (although I haven't played any so I don't really know what I'm talking about). I think any other speed setting though will make the game too quick and due to us having 7 players, some/most will only get a limited number of turns before the game is over (one way or another).

This sounds good to me, but how are we going to work the turns then? I've been seeing in most other SG's it's ten to person, but at least in the early game 10 epic turns might have almost no action. I'm thinking maybe a few more turns each round, 15 or even 20.

Can't wait to get this started, should be fun.
 
Normal practice is to do a couple of 20-turn plays for the first 2 players, then drop to 10, even on Normal speed - we could always try it and bump it up to 15 each if that's slow.

@pling: When you say "looked it up" what exactly do you mean? They go obsolete with calendar in the sense that you can't build them any more, but I'm almost certain they continue to produce culture after that. Ones you got free from Stonehenge will disappear because their presence is the (non-culture) effect of Stonehenge, so you'll just get the Stonehenge culture bonus (and GPP).
 
BeefontheBone said:
@pling: When you say "looked it up" what exactly do you mean?

Looked on the poster that came with the game, and double checked on this website. Hadn't thought about the two different sorts of obsolete though, which is a good point. Both the poster & the website just say 'Obsolete with Calendar' but don't clarify that. I'm not sure I've ever paid sufficient attention to notice if there's still that one culture/turn or not once I've got Calendar :)
 
BeefontheBone said:
Normal practice is to do a couple of 20-turn plays for the first 2 players, then drop to 10, even on Normal speed - we could always try it and bump it up to 15 each if that's slow.

I think that is a good idea. There is probably no point for the first couple of players to play their turns in a matter of minutes. I'd say give them 20 to get the ball rolling. I think we should probably leave it up to the Captain to decide however. Sir Toma, what do you think?

BeefontheBone said:
@pling: When you say "looked it up" what exactly do you mean? They go obsolete with calendar in the sense that you can't build them any more, but I'm almost certain they continue to produce culture after that. Ones you got free from Stonehenge will disappear because their presence is the (non-culture) effect of Stonehenge, so you'll just get the Stonehenge culture bonus (and GPP).

Wonders certainly do continue to produce culture once they are obsolete. I can't remember if this pertains to Obelisks however once Calendar is researched - especially if actually "built" in a city - i.e. no pseudo-Obelisks due to Stonehenge's effects. It probably remains the same however. I'll go on now as I am just repeating what you said, in a less thought-out way.

There is one problem however. Qin (if we choose to play as him) starts with Agriculture and Mining. We would have to research Mysticism to be able to build Stoney which may possibly mean we might have to divert from something else more important (depending on our start location). I personally usually don't place much emphasis on Stonehenge in the early game anyway. The culture it provides is generally not that great. This does depend on however the starting location, proximity to other civ's, our goals for the game, starting goals etc. Maybe we can squeeze it in before another Civ (especially one that starts with Myst.) can build it. This is obviously open for discussion about what we want to do - especially with our resource management of Wonders (spending between 5-30 turns a piece on building a Wonder - taking that city away from building other things).
 
Obelisks do go obselete and no longer produce culture after calendar is researched. Stonehendge ONLY loses the ability to put an obelisk in every city, it still keeps its +8 culture

For turns, we will play 20 turns each for the first round,this usually allows you to accomplish something on epic. After that we will play 15 turns each, because i don't think 10 is enough.

Are we decided on civ? i would choose Mansa Musa (Mali) or Qin Shi Huang (China). If we are agreed then i'll start the game later tonight (about 8 hours after this post)

edit: With Qin stonehendge is remarkably quick to produce after a while, i could produce it in under 10 turns in an epic game without stone!!! So if we want it but don't need it then we can wait until our economy is up and running and then build it in a few turns.
 
So wait, we all play 20 turns the first rotation, then down to 15 for the rest of the game? Sounds good to me.

And about Stonehenge, never found it that useful (probably because I usally play creative civs) but a different consequence of not starting with Mysticism is that if we have Isabella or Saladin (or both) we might end up having to get a later religion.
 
20 turns for 1st one or two players, then 10 after. If you're thinking about all the correct stuff you don't more than ten later.

Before we start talking strategy, how bout a screenie of our starting location? how we proceed depends on the resources and starting locations.

i've always played normal speed. Epic slows things down IIRC?
 
Sir Toma, I should mention that I am using the Blue Marble mod to play Civ4. Do you have any problems with this? As many know, the mod itself doesnt make any changes to the game except graphical improvements. Just thought I'd ask as some people do want each respective person's copy of Civ4 to be "pure" (or Virginal if you so wish :lol:). Let me know if this is a problem.
 
Admiral Kutzov said:
i've always played normal speed. Epic slows things down IIRC?

Yes it does. Everything it and of itself. I've found this post helpful in looking at the differences: http://forums.civfanatics.com/showpost.php?p=3362326&postcount=30

Btw, I dont know if the info in that post is still correct as I am sure I remember seeing a post that Firaxis tweaked the Epic speed in v1.09. Once again, with everything I say, I could be wrong...

OT: Anyone else notice that the "Insert Link" button and method has changed on CivFanatics? I originally thought it was FireFox causing the problem but now with IE, it is a similar thing. After you create the link and it appears in the edit box, you have no way to rename the link that appears. Is it me or does everyone else find this?
 
I've been playing my first epic game for the past few days now, and I think that while eventually 10 turns will be fine, 10 in the beginning will be too few. Everything at the beginning of the game seems to take forever. That's why I suggested the idea of 20 then 15.

I think I'm sold on Qin as our leader, hopefully we'll end up with some good terrain to start to take quick advantage of the starting techs. I think with some hills or flood plains (or a bonus food that takes a farm), we might want to go for a worker first.
 
@Sadan01
Blue marble is fine as long as it doesn't screw up with SG's (i heard it doesn't so its probably ok).

I'll post a screenie of our start in a sec. just let me start the game first.

I think that we'll play 20 turns for the FIRST ROUND, then 10 turns after that as we have quite a large number of people.
 
Okay i have started the game (but haven't played any turns) so lets discuss strategy. There are some pictures of our starting position attached. What we need to decide on is: which techs we should research and what early wonder we should build.

For our wonder the Oracle would probably be best as it is cheap (we don't have stone so the pyramids are probably not a good idea) and a free tech can go a long way.

For our techs, well, i'm not sure. I think an early religion would be good but we can research something else and then get Judaism and if we miss that we can use the oracle for Code of Laws or Theology. Some advice would be helpful.

I will start playing at 6:00pm Australian time
 

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I would say go for animal husbandry so we can exploit those pigs (we already have agriculture and mining right?). Oracle sounds good to me.

Love the name by the way. Lord of the n00bs.
 
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