3. City build queues.
Thebes finishes Settler (6) and has to stop growth as it already hits a rather long-run happy ceiling (6 pop). Now it has +8 food balance. If we chop wood to speed up military, this causes 1 disease and -1 food, then move 1 from cottage to quarry - or from cow if we want a fast boat for fast scouting and safe spying on Russians and 1 to mine = +1 food saldo - enough for at least 46 turns to stay at 6, while we hook up some gems
The second common tile (cottage) will be picked by 3rd city in 11 turns after it is founded (18), which will reach pop 3 9 turns later (27), and then it can run a mine and 2 cotts and give cows back. Confucian missionary for 1 happiness and a warrior = 5 happy pop.
Meanwhile Thebes has 16 (21 with cows) hammers per turn = >1 chariot every 2 turns. We can switch cows between cities every turns to produce exactly 1 WC in 2 turns and also build a boat (18, 26).
Memphis now has 11 hammers per turn, which will last until war (then - pop 5 and 13 hammers until turn 13, when they become 15). At pop 5 health saldo = 0, and we don't need growth.
So, Memphis and Thebes in steady state after like 10 turns with 21 and 13 hammers = 5+ chariots every 6 turns. We could even leave the wood for GL or Heroepic as we can get as much in just 2 turns plain production in capital
Thebes finishes Settler (6) and has to stop growth as it already hits a rather long-run happy ceiling (6 pop). Now it has +8 food balance. If we chop wood to speed up military, this causes 1 disease and -1 food, then move 1 from cottage to quarry - or from cow if we want a fast boat for fast scouting and safe spying on Russians and 1 to mine = +1 food saldo - enough for at least 46 turns to stay at 6, while we hook up some gems

The second common tile (cottage) will be picked by 3rd city in 11 turns after it is founded (18), which will reach pop 3 9 turns later (27), and then it can run a mine and 2 cotts and give cows back. Confucian missionary for 1 happiness and a warrior = 5 happy pop.
Meanwhile Thebes has 16 (21 with cows) hammers per turn = >1 chariot every 2 turns. We can switch cows between cities every turns to produce exactly 1 WC in 2 turns and also build a boat (18, 26).
Memphis now has 11 hammers per turn, which will last until war (then - pop 5 and 13 hammers until turn 13, when they become 15). At pop 5 health saldo = 0, and we don't need growth.
So, Memphis and Thebes in steady state after like 10 turns with 21 and 13 hammers = 5+ chariots every 6 turns. We could even leave the wood for GL or Heroepic as we can get as much in just 2 turns plain production in capital