Dantski
Warlord
- Joined
- Nov 25, 2005
- Messages
- 236
Ok in 10 turns I have to....build infrastructure, get a monetary system and construct instruments that hurl large rocks!
Turn 0
Some quick MM manages us to run an extra 10% science (40 now) at a loss of only 4 per turn.
Currency goes from 18 turns to 13.
Turn 2
I start chopping a few forests. I notice well need to farm over the cottages in Heliopolis later in order to be able to run the mines. While our production is clearly ahead on the graphs, our manic cottage working and lack of happiness means it'll suffer down the line if its improved fast.
Turn 3
Trade Gandhi some Gems for Dye. At the time I wasn't sure we'd get the +1 bonus without having Calender yet but thankfully we do. This means a bunch of cities can grow!
Turn 5
Cathy converts to Christianity. Not exciting news, but all thats happening is the Galley sailing around Indias northern shores.
Turn 6
Yawn, not much is happening, a Colloseum is built this turn, Im waiting for whipping penalties to wear off before I use it.
Turn 9
Gandhis offers Alphabet for Construction, not sure whether to take it or not, so I decline for now. He still wont give us an equal beaker swap for Calender.
It occurs to me at this point that Meditation would be very useful to us right now. Were short of happiness and we get double speed temples, Id like to see us make use of that soon. Maybe see if we can get that with Alphabet for Construction?
Turn 10
Finally I have the chance to whip something, a Library gets the treatment in Yaroslavl.
For a short time it'll have a -2 penalty but its fine for now. Also our first catapult arrives in Moscow.
Only screenshot worth showing is of a little exploration to the west.
Nothing of note in Indias cities, just the archer or two with a spear for company in most.
At the moment we have only 1 catapult built with 2 in production. Currency comes in 2-3 turns and we should be running at a profit at 40% science and maybe a small deficit at 50%. Most cities should have their whipping penalties wear off soon so you can use that to get our science going.
And the save...
http://gotm.civfanatics.net/saves/civ4sgotm1/Realms_Beyond_SG001_AD0200_01.Civ4SavedGame
Turn 0
Some quick MM manages us to run an extra 10% science (40 now) at a loss of only 4 per turn.
Currency goes from 18 turns to 13.
Turn 2
I start chopping a few forests. I notice well need to farm over the cottages in Heliopolis later in order to be able to run the mines. While our production is clearly ahead on the graphs, our manic cottage working and lack of happiness means it'll suffer down the line if its improved fast.
Turn 3
Trade Gandhi some Gems for Dye. At the time I wasn't sure we'd get the +1 bonus without having Calender yet but thankfully we do. This means a bunch of cities can grow!

Turn 5
Cathy converts to Christianity. Not exciting news, but all thats happening is the Galley sailing around Indias northern shores.
Turn 6
Yawn, not much is happening, a Colloseum is built this turn, Im waiting for whipping penalties to wear off before I use it.
Turn 9
Gandhis offers Alphabet for Construction, not sure whether to take it or not, so I decline for now. He still wont give us an equal beaker swap for Calender.
It occurs to me at this point that Meditation would be very useful to us right now. Were short of happiness and we get double speed temples, Id like to see us make use of that soon. Maybe see if we can get that with Alphabet for Construction?
Turn 10
Finally I have the chance to whip something, a Library gets the treatment in Yaroslavl.

Only screenshot worth showing is of a little exploration to the west.

Nothing of note in Indias cities, just the archer or two with a spear for company in most.
At the moment we have only 1 catapult built with 2 in production. Currency comes in 2-3 turns and we should be running at a profit at 40% science and maybe a small deficit at 50%. Most cities should have their whipping penalties wear off soon so you can use that to get our science going.
And the save...
http://gotm.civfanatics.net/saves/civ4sgotm1/Realms_Beyond_SG001_AD0200_01.Civ4SavedGame