SGOTM 01 - Realms Beyond

Ok in 10 turns I have to....build infrastructure, get a monetary system and construct instruments that hurl large rocks!

Turn 0

Some quick MM manages us to run an extra 10% science (40 now) at a loss of only 4 per turn.
Currency goes from 18 turns to 13.


Turn 2

I start chopping a few forests. I notice we’ll need to farm over the cottages in Heliopolis later in order to be able to run the mines. While our production is clearly ahead on the graphs, our manic cottage working and lack of happiness means it'll suffer down the line if its improved fast.


Turn 3

Trade Gandhi some Gems for Dye. At the time I wasn't sure we'd get the +1 bonus without having Calender yet but thankfully we do. This means a bunch of cities can grow! :)


Turn 5

Cathy converts to Christianity. Not exciting news, but all that’s happening is the Galley sailing around India’s northern shores.



Turn 6
Yawn, not much is happening, a Colloseum is built this turn, I’m waiting for whipping penalties to wear off before I use it.


Turn 9

Gandhis offers Alphabet for Construction, not sure whether to take it or not, so I decline for now. He still won’t give us an equal beaker swap for Calender.

It occurs to me at this point that Meditation would be very useful to us right now. We’re short of happiness and we get double speed temples, I’d like to see us make use of that soon. Maybe see if we can get that with Alphabet for Construction?


Turn 10

Finally I have the chance to whip something, a Library gets the treatment in Yaroslavl. :p For a short time it'll have a -2 penalty but its fine for now. Also our first catapult arrives in Moscow.


Only screenshot worth showing is of a little exploration to the west.

Indianlands.jpg


Nothing of note in Indias cities, just the archer or two with a spear for company in most.


At the moment we have only 1 catapult built with 2 in production. Currency comes in 2-3 turns and we should be running at a profit at 40% science and maybe a small deficit at 50%. Most cities should have their whipping penalties wear off soon so you can use that to get our science going.

And the save...

http://gotm.civfanatics.net/saves/civ4sgotm1/Realms_Beyond_SG001_AD0200_01.Civ4SavedGame
 
Snap's up, Memphus's us on deck, OSO's in the hole and I've got work to do...

I'd like to see us w/ CoL and Currency afore we finish off cathy. Then we should attempt to 'get medieval' on everyone's arses.
 
Zalson said:
I'd like to see us w/ CoL and Currency afore we finish off cathy. Then we should attempt to 'get medieval' on everyone's arses.

Does this mean you only want the research completed or have markets and courthouses in most key places?

EDIT: Also I was wondering if we should consider going for Optics soon after we get CoL and Currency. What are our main research priorities? Medieval warmongering or explorative? It might be to our advantage to start thinking about upgrading our outdated chariots to something "medieval" like knights. Are we still planning on keeping Ghandi around for a while?

I'm asking this now since CoL should be finished or close to being finished by the time I am up.
 
EL OSO remember we are planning to keep Gandhi arround since he's our permanent ally!

Cyrus gets along fine with us too due to sharing religion. We need to look southwest to see if we can find Huayna.
 
Dantski said:
EL OSO remember we are planning to keep Gandhi arround since he's our permanent ally!

I still think his head would look good at the end of a pole. I must be thick because I didn't notice that before. :p
 
I'd like our economy on the 'getting out of the drink' phase. :goodjob:
 
If we can get our science going at 60% without redlining our gpt, we're golden for domination.
 
That'd be dead easy with one city, though. 60% of 100 is a lot less than 30% of 450 - the percentage isn't important, it's the total flasks per turn that we need to worry about.

EDIT: That sounded a bit short. Obviously it's better to have the slider higher for a given empire.
 
Snap? You here?
 
BeefontheBone said:
Snap? You here?

I havn't seen him online in a while, wanna give it until Sunday and then if no word him and I can switch spots?
 
Or, if you want, you could swap with him, if you REALLY want to play. It has been 24.
 
I'll PM him here and at RB.
 
I think we should skip Snap and get the game rolling. He can let us know when he's back to pick up his turns.
 
berserks01 said:
I think we should skip Snap and get the game rolling. He can let us know when he's back to pick up his turns.

Ok I'll Grab it and post back in about an hour or two when I am done
 
Ok Run Down Of what I did:

200 A.D. Shifted around cities to maximize more science and growth :goodjob:, Traded for Alphabet with Catherine, then Delcared war on her :rolleyes: :lol: She was getting ahead in tech.

215 A.D. Started a Settler in the north. Reason? to get the silver = +1 happy in every city :), 1 turn away currency.

230A.D. Got Currency put science up to 70% ;) (yes it can be done) to get metal castign before my turn set is over. Why? So that is can be traded to Ghandi he has lots to trade for :evil: Set Up a Trade with Cyrus for +2gp for cows (we have 6) so an extra 2gp is good.

245A.D.
Just fortified outside Cathy capital bombarding it down.
Workers are chopping, Hanging Gradens will be done before the end of my play set (which is another reason I went to war so that her cities would get the +1 growth, same with the city to be built in the north)

260A.D. --

275 A.D. --

290 A.D. Go for it all, Capture Novogard., Only lost one Unit :) Two Screen shots are attached, Because I am at a dilema here... I know I could take that last city and our economy is ok, but Units are injured right now.

Normally I would sue for peace but she can't offer anything :(


So I'll wait about 5 hours or so and see what everyone has to say and then I probably just finish her off anyways. :evil:

But I promise when I hand off the game we wil be running 50% science with little to no deficit :goodjob:
 
Ok here are the screenies at the end of my seesion ( 4 more turns, I will post a map of the whole area)

Oh yeah I also traded for Calendar and Meditation, (for Construction with Cyrus)
 
I'll save the comments for the Group leader. :lol:

I only have two questions.

How soon until we have Code of Laws?

Am I up after Memphus or are we going to wait on Snap?
 
EL_OSO said:
I'll save the comments for the Group leader. :lol:

I only have two questions.

How soon until we have Code of Laws?

Am I up after Memphus or are we going to wait on Snap?


If you play next then we have code of laws by the end of your turn. (assuming you choose to reasearch it ;) )

I went for Metal working first because:

1. Forge in a city = +25% production., also because silver will be hooked up in the middle of your (snap's) turn, it will give each city with one an extra :)

2. The Colosus is a very viable wonder for us with numerous coastal cities and that extra :gold: on every coast square is very helpful.

A full detox of my last 4 turns are comming soon .... jsut waiting for more comments :)
 
What kind of troops are fortified in Yaketerinburg?
You can fortify several units next to it while your injured troops heal.
 
If we can take that last city, go for it - it doesn't matter too much if we lose a few units at this stage since she's the last one on the continent and finishing her off will help the economy and happiness greatly. Is there room for another city on the southeastern tip of the island?
 
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