SGOTM 01 - Realms Beyond

Hey Guys I am at work right now but will play afterwards (roughly 8 hours from the timestamp of thsi post)


Now I have 20 turns so Expect the known world to be ours by the end of it
(oh and I'll get our research reved up for Astronomy...very important for domination)

Other thoughts though could be to hold tight on this island and max research for a fast space race?

Either way gettign Astronomy ASAP will be good :goodjob:
 
We have to win vs. domination or diplomacy - space race is off the table as per the variant rules. And, we are a LONG way from astronomy, but revving up the research is never a bad idea. I agree that St. Petersburg should be the first target, and St. Petersburg and Rostov are enough for this first war. The two backline cities should be the next priority as well as cottaging up the flood plains.

The southern copper is WAY in the south, on the southern border of Moscow. Our warrior is standing right on top of it now, and My plan was (although I didn't actually say so) is to pillage it as soon as we start the war. This way, we should be able to cut her off from both sources on the first (or second) turn of the war.
 
Don't we get kicked out of her territory the minute war is declared? How are you able to stay there and pillage that copper mine?

Or am I just really dumb and don't know what I'm talking about :p which is very possible :blush:
 
No, you are right of course :) The copper mine is only one square from the border, so when we get kicked out we'll only get moved one square, and we can move back in and pillage. Or, to be safe, we can manually move the turn before we start the war.

I shoulda put in a screenie!
 
Hey everyone sorry for taking so long..but lots of time investment as there are some big choices :cry: BTW for the most part a great opening set of turns, our demographics are low, but once the island is our we can focus on Infrastructure :goodjob:

I any Event I went to war on the first turn to steal the worker.

I was sad to see no finished Library yet and only one cottage near our capital but that is quickly being resolved (all I ask Is please...please ...please do not off the two specilists when you get the save, until after we get a GS and build an academy)

I am going for Iron Working because hte turn it is doen 3 workers are gona hurry to get a mine built near St.Petersburg = +1 :) )

In any case the reason for my post:

The turn is not done, but I don't know what to do? Should I risk it all? Thoughts Comments I will take it all in and finish tommorow
 
Don't go for it - you've got feeble odds there. What happened to just taking St Pete and Rostov?
 
Can you describe the situation a little more? What type of units are fortified there? What strengths are they at? How many units do we have other than those 6? Will we be able to keep our defenses up if this should fail? What are the defenses on Rostov like? Do we have access to iron if we don't take Moscow?

I was wondering the same as Beef when I saw the pic, but cutting Catty at the root (as well as cutting her off from Iron access) would be very beneficial to us in the long run. But we have to weight all our options and look at the situation from all angle before we can decide. Though, at the moment, the odds does not look like it's in our favor.....
 
Sorry You are right I shoudl describe it better

Cathy is out of Bronze now I cut it off in the south, and in the north as soon as the borders of St.Petersburg expand, we will have copper..

Iron I won't know for a handful of turns yet.

As for the odds, yes they suck, but they also sucked for St.Petersburg sicne there was a fortified Axeman there.

As for Other units there area total of 3 archers. Two fully foritifed, and one at 5% defensive fortification.

Defensively we are fine because St.Petersburg can be made to be a choke point.

furthermore in the event of a win a sue for peace (I.E. a city) could be possible.


As of right now my plan is to sit for a turn or two try to draw out one of the two archers, and when there is only two attack :)

Teh reason I went to Moscow is ebcause Rostov has little signifigance and is only size 2. Takign the Capital Splits all three remaining cities, and mopping up shoudl be easier. :goodjob:
 
Unless you get insanely good luck, you'll never take Moscow. Just don't try it.

Much better to either head back to Rostov and take that out, or pillage what resources Cathy has left.
 
If you can get one more archer out I'd say go for it, but if you wait too long chances are more units will appear and then our chances are nil.

But this is just my opinion. Let's wait for the others to weight in their thoughts before proceeding.
 
I agree that if we could take Moscow that would be great, but I don't think we can. Better to take Rostov, hook up the copper (and maybe iron), and come back at her for real next time. Glad to see that the copper pillaging plan in the south worked!
 
Er... how many war chariots do we have? If we have more than... 6, with 1/2 on flanking... I'd be inclined to give it my hand flip of honor. It'll be risky, but sometimes the risks pay off. If we can get iron, we should be able to take out little Miss Pretty.

That Moscow is on a hill makes it so much more difficult. But I think Rostov MUST be taken, for this war to be effective. Then, we can come back with iron units, and mess her up. We need Cathy gone ASAP.
 
I think it looks pretty risky myself but I'll trust your judgement on waiting one or two turns to draw a defender out of the city. I'll check back in a few hours to see if the save is posted as I believe I play next. Depending on what time it is posted I may not be able to play the 20 turns until tomorrow evening after I get home from work.

Good luck!
 
As we haven't seen this for a couple of pages already:

Roster:

Zalson
berserks01
BeefontheBone
Dantski
Snaproll
Memphus - {playing}
EL_OSO - {on deck}

I think Mahatmajon is suppose to on the list too, but haven't heard anything about it yet.
 
yeah, he hasn't posted, so I don't think so...
 
Well I couldn't Draw her out of the Capital :mad: , So I wasn't going to suicide 5 chariots, instead I pillaged all the land and took another city to the West (Yaroslav)

We don't have iron it is in Rostov's Borders, but that city is cut off from all aide and currently has 1 spear :( and 2 archers. But we can build an axe to take out the spear.

As for What is currently beign built ...the boat is to go all the way around to elphantine for the fish.

The settler you can put somewhere to the east (the red dot I believe) as for our captial please trust me and leave those two specialists on, short term pain == long term gain with an academy. In 5 turns the mine will be built on the gems and then every city will get one more :) which is good news for the captial.
Elephataine will become a powerhouse research center if just left to grow and build its library, while a cottage spam takes place.

We are behind hte curve right now in research as Confusinism was jsut founded :eek:

Attached below is some screenies and the save :goodjob:

As For our research I personally think math since then chopping is a go, Alphabet is kinda useless cuase our one neighbour hates us :lol:

Have a good one :salute:
 
We could use a bit more detail in reports if you don't mind, particularly in a competitive game. Glad you didn't try to take Moscow, that would be suicide without some proper units - good job on Yaroslavl' though. You need to upload the save to the SGOTM page not the thread.

I'd suggest researching sailing - we need to at least scout the east of our island and preferably get the circumnavigation bonus on a map like this; get a galley out ASAP.
 
I'd agree with the sailing path... Memphus, I was going to upload it for you, but... that wouldn't be right... so if you could do that, I'm sure EL_OSO would appreciate it.

Thanks :goodjob:

And btw, a very nice jorb. I mean job.
 
Good job taking those cities Memphus.

If the iron by Rostov is the only iron on "our" island, we should take it after the 10 turn peach agreement to get it away from Catty.
 
berserks01 said:
Good job taking those cities Memphus.

If the iron by Rostov is the only iron on "our" island, we should take it after the 10 turn peach agreement to get it away from Catty.

Yeah for sure, There are 4 chariots in Yaroslav and one right near Rostov, a couple of axemen would ensure victory and securing the iron at which point then the focus can be put on Moscow.

If someoen could download the save and upload it for me that would be greatly appreciated :goodjob: (I am at work now and company policy doesn't allow for .zip :mad: )

So whoever has a chance if they could do that for me, sorry :sad:

As for a More detailed Report with Screen shots...I can do that tonigtht (the pictures part)

But the basic flow was as follows:

Research Fishing then Bronze.

Finish the two Chariots and then in our Northern city build a settler followed by anotehr settler.==> Reason, it had two turns to grow, growing by one more size would only give a :mad: face, but once we have gems that won't be an issue, so in the interim build the two settlers required. (Also the sooner the settlers are built, the faster those cities become research powerhouses.)

As for our Capital: After the chariot I wanted to finish the Library but had to change to a chariot as Cathy had an advancing Archer of which I didn't like out single warriors chances :blush:

Other than that, I think I mentioned it in the other post. Oh as for the postion of Elphantine on the hill a couple of reason
1. Get fresh water bonus from river which is big sicne there are so many floodplains
2. Immediately connected to trade routes
3. Could use one cottage right away as our capital has 2 specialists forced
4. Cities rarely grow to full size, thus a little over lap is ok.
5. it makes a useless deset hill into usefull terrain
6. We coudl get greedy and sneak another city in the south there as a coastal port.
7. The city could be built one turn sooner


As for the rest of the game play, that iscovered in those pics as it pretty much involved takign thsoe two cities (Did I mentioned I love how chariots retreat ;) )

Word of the wise our first attacker always has << odds to win so I opt for the chariot with +2 flanking (%50 withdrawl chance) he hurts the tunits then we actually have a chance to win :goodjob:

So like I said mroe pics will coem tonight, but we need more cottages and mroe research (academy) because this game is on Monarch and we are falling behind the curve
 
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