Danthor
Warlord
mushroomshirt said:How do we feel about the use of the "avoid growth" button on the city management menu?
Good. As long as it is activated the city will not grow, no matter how many surplus food there is.
mushroomshirt said:How do we feel about the use of the "avoid growth" button on the city management menu?
RobertTheBruce said:Okay,
I've looked through the posts and will chop for the pyramids. After pyramids, a settler will be started in Thebes. This won't be finished during my turn so positioning can be debated later. I will keep St. Pete's and sue for peace if Cat does something stupid and I can try.
finish mysticism, then writing, and start alphabet. Hopefully, we can get open boarders with cat after the war and find neighbours we can start trading with.
RtB
ungy said:as far as city locations 4e and 5e of memphis both have advantages. either one will spot us the other side of the mountain. 5E vs 4E is -2 health, -1 hill, -1 FP but +fish and +1 coast +1 ocean and + mystery. 4E is also 1 closer and shares more with Memphis. with all these FP health could be a problem so we might not use the extra fish food.
RobertTheBruce said:Confucianism is founded in distant land
Grogs said:Also, I'm not sure how you concluded we're all alone on an island though. There's still unexplored land SW of Moscow and I can see FP's in the fog west of there. Rostov must be W of Moscow as well, judging by the cultural boundaries.
RobertTheBruce said:You're right. I'm just suspicious we are alone. Cat has writing so I assume she would have open boarders with any other neighbour. I didn't see any scouts wandering around her lands and 1000BC is getting pretty late on Monarch for the AI to still be exploring the continent.
Grogs said:You're right, that makes sense. I still think Huayna has to be somewhere, at least within galley range. It would make no sense to start the game locked in a war we can't even meet until Optics.
RobertTheBruce said:Who knows what the designers thought. Then again we may want to send a work boat past that strange screening range of mountains to see if there is more last just east of our civ.
mushroomshirt said:Any hints from someone on how to rename the units (warrior1, war chariot #2, etc.)? I'm embarrassed to say that I can't figure out how to do it...
EDIT: PS looks like we are in great shape to take St. Pete's and to crush Russia!
ungy said:Nice going Robert--seems like we are on plan here.
Just to cast a STRONG vote for putting city#3 up north either 4E or 5E of Memphis. Probably 4E is better in the short run as health will be trouble soon. We don't need to block off territory from Cat--St. Pt will do that. What we do need is to get our economy going and that means cottages and that city will grow fast. A side bonus is that we will expose the other side of the mountain without having to sail over there. I know this is farfetched, but there is a small chance that our "friend" is within galley range on the other side of the mountains and if he settles our spot were screwed.
I would put city 4 SE, 1S of Thebes next
I would also recommend staying at war until we can get tech unless we get war weary.
mushroomshirt said:From Grogs' city post http://forums.civfanatics.com/showpost.php?p=4055653&postcount=117 It looks like you are proposing
1. Blue
2. Pink
3. ?
I would propose
1. Blue
2. Red (let's start a GP / settler farm and build some cottages & a library at Thebes?)
3. Green
4. Pink
5. Purple
mushroomshirt said:I am curious why you like the pink city (or one near it) so much? (assuming you mean SW and not SE?)
Grogs said:I agree also with the blue city. We can farm a FP (2NE of Thebes I believe) and have it ready by the time the settler gets there. Then farm another FP and work that once the city grows to size 2, then mine 2 plains hills. At size 3, we put 2 citizens on the plains hills until a granary is finished. All told, we can have that city to size 3 and have a granary built in 24 turns. After that, we can use it for whatever we need, be it military production, more settlers, workers, or whatever. Also, once the city's cultural borders expand, we should be able to see over the mountains, at least 1 tile, and maybe get a better idea if there's land down there.