mushroomshirt
King
Danthor said:Exactly, for only 1 extra hammer (plus 1 less commerce) the lost working turns is big. Well, not THAT big, but still important enough to notice it.![]()
Good point, I hadn't thought of the commerce.
Danthor said:Exactly, for only 1 extra hammer (plus 1 less commerce) the lost working turns is big. Well, not THAT big, but still important enough to notice it.![]()
ungy said:also not trying to nitpick but we'd be better off working a FP than the stone until we get the mine up.
I'm agree!Lmtoops said:Worker will road the mined stone, and then advance to the City2 cow(1,1) and build the pasture. I'm thinking about stopping the mining of the stones, immediately. It sounds like we are going to build the Pyramids (that is my vote). With that in mind, we will have masonry soon and will need to build a quarry. Please give my your thoughts.
Settler build in 13t. Settler will advance to the coastal plain site (-1,2). First build should be Barracks(?). City will work the improved plain Cow(1,1).
I vote Masonry.Techs: BW in 8t. What to build after? Pottery or Masonry. I vote Pottery.
Maybe the second worker can come from city 2 so we can focus on Pyramids (and make sure we're not beaten to it).What does Thebes build after the Settler? It sounds like most of us want to target building the Pyramids. Does this effect our next build? I think a 2nd worker makes sense.
Oh well, there is only one turn of work there anyway. Let me make one last pitch for the mining of the stone. If you do go pottery next it may be a while before you build the quarry (at least 20 turns or so to get those two techs). The extra hammer could come in very handy (particularly if we move to pyramids or Stonehenge - as Danthor pointed out floodplains are almost as good for building workers/settlers). Plus it will take a few turns just to get back to the floodplains. We can always build a quarry later on top of the mine. Anyway that's the last I'll say about it - I promise! I really wasn't trying to do something that would be so controversial.Lmtoops said:Worker will road the mined stone, and then advance to the City2 cow(1,1) and build the pasture. I'm thinking about stopping the mining of the stones, immediately. It sounds like we are going to build the Pyramids (that is my vote). With that in mind, we will have masonry soon and will need to build a quarry. Please give my your thoughts.
mushroomshirt said:Oh well, there is only one turn of work there anyway. Let me make one last pitch for the mining of the stone. If you do go pottery next it may be a while before you build the quarry (at least 20 turns or so to get those two techs). The extra hammer could come in very handy (particularly if we move to pyramids or Stonehenge - as Danthor pointed out floodplains are almost as good for building workers/settlers). Plus it will take a few turns just to get back to the floodplains. We can always build a quarry later on top of the mine. Anyway that's the last I'll say about it - I promise! I really wasn't trying to do something that would be so controversial.
Lmtoops said:Oh, and our last long lost teammate, Mahatmajon, has answered my PM. He is interested in playing.He also PMed AlanH. Although it is technically not too late, I think our team is big enough. So a quick vote as to whether Mahatmajon is IN or OUT. I vote OUT.
AlanH said:I didn't want to take you up to nine either. I negotiated for Mahatmajon to join Realms Beyond, as they were at seven players.