Here we go:
For those who don't want to read the details, here is the end story:
We are almost done with alphabet, but run out of gold. We are in a good position to capture Novgorod as the 6th city and offer peace to get some techs. During this peace time, we can finish up perfecting our army for our final assault on Moscow. Both Thebes and Memphis have barracks ready and produce war chariots in 3 turns.
1000BC: I took over. You know my game plan from my post #152. I will wait for 8 war chariots to attack 3 archers.
985BC: HAHAHA, poor archer attacks my warchariot in the jungle and dies before doing any damage. Change of plans, I am taking St.Petersburg this turn, since I have 6 warchariots fighting vs 2 archers. I let the warchariots with flanking attack first, but none survive. Btw, in my honest opinion, getting flanking I and II would be a better choice over any other combination of promotions. None of the war chariots had flanking II, they had strength I and flanking I. I would either go for strength I&II or get flanking I&II.
I lose 3 warchariots, but capture the city.
I am sending 2 of the war chariots next to the other one to guard the copper resource. I hope, along the way, he will gather intelligence about the military status of Moscow.
970BC: On 2 squares SW(southwest) and 2 S(south) of St. Petersburg, I locate Rostov with +20%cultural defence founded on a hill. 2 Archers are guarding it. I also move the warchariot guarding the copper mine to the rice to pillage it.
955BC: A barbarian appeared out of nowhere and pillaged our horse resource.

Most likely, I missed it the turn before, but I don't recall seeing any alarm on. We won't be able to produce war chariots for a while, so I switch production to a settler(11 turns). The other settler will take 6 turns to produce. The recently produced war chariot #10 kills the invading barbarian easily.
I pillage Moscow's rice and return back to copper.
940BC: I am moving 4 war chariots to guard the copper

They are all in the forests next to Moscow. Moscow has 4 unpromoted archers. St.Petersburg started to produce a barracks.
925BC: I send 2 of the war chariots around Moscow to pillage the cow. The remaining one goes to copper. The idea is to have 2 warchariots at copper and 2 at cow.
Rice is connected to Thebes. 1 of the workers go to St. Petersburg to build a mine at the copper. The other one goes to build a farm for one of our new cities(red dot city). Pasture is building again at Memphis.
910BC: 2 warchariots at Moscow's cow. A Russian archear appeared on the mine south of the cow.
895BC: Archer on the mine moved to wide open and becomes an easy target for the warchariots. War Chariot defeats the archer and pulls back to cow. The other war chariot pillages the cow.
870BC: 2 archers and 1 settler appeared on the rice. The war chariots on the copper attack the 2 archers on Moscow's rice. One of the chariots is slightly wounded, but the odds are still at > %89. I kill both archers and capture the settler as a worker(I really wished that capturing settlers would give a real settler unit, not just a fake worker).
The 2nd warchariot is severely wounded, thus I am sending one of the cow chariots to block the path between rice and Moscow. The idea is to stop the remaining archers in Moscow from attacking the wounded war chariot, until it pulls back to copper and heals.
865BC. Settler from Thebes ready. I am moving it to 4 squares East of Memphis (red dot on Grog's map.)
Since Memhpis is producing the 2nd settler, I have to decide to switch production
a) to a granary (5 turns, population growth appears in 7 turns with most citizens working on farms),
b) barracks (7 turns, but at a reduced population growth rate, since I am moving one citizen to work on a 3 hammer mine.)
I decide on a barracks based on the following thought:
Pasture will be ready again in 2 turns, and my goal is to mass war chariots for Moscow from 2 cities, so I decide to go for the barracks in 7 turns. We might soon get war weariness and 7/5 happiness ratio might become 7/7 after a quick population growth; therefore, I decide for a slow growth(13 turns) and put one citizen to work on the mine. To capture Moscow, we will need approximately 8 more war chariots. A total of 12 warchariots should take down 3 promoted archers on a hill with +40% cultural defence). Moscow usually has 4 archers at all times, but when settler escorting it had 3 defending. I hope we will catch Moscow with only 3 defenders.
I moved warcharoits guarding the copper outside Moscow's cultural borders so they can heal faster. With copper unguarded, Novgorod has started to work on the copper again, but I will be back on the copper in 3 turns.
850BC:
Wandering around the Moscow jungles, captured worker is carefully on the way back to St. Petersburg.
835BC:
Many important news this turn:
-Pasture finally ready again.
-St.Petersburg's borders have expanded, thus we can build a mine on the copper.
-I have founded our 3rd city, Heliopolis, thus we control 4 cities now. Thanks to our huge gold sum, we are still running at %100 research, but if we did not want to run a deficit, we would have to set our science rate around %50. We will almost finish researching alphabet before running out of gold. We have 122 gold atm, and -12 gold goes for research each turn. We need 13 turns to research alphabet. 12x13=156, but we will get some extra commerce from our new city hopefully soon.
-Also, just as I found our 3th city at red dot, we finished a farm and thus the new city can start growing with 4 food immediately.
-Hmm, one bad news, or out of plan news is that I forgot to switch production to a barracks at Thebes 2 turns ago, thus we have been producing a granary so far

I realize now producing granary might have been the better choice anyway

Only 2 turns left, so we might as well finish it before the barracks does. I stick with granary production at this stage.
820BC: I started building a cottage for Heliopolis. Captured worker reaches St.Peterburg's cultural borders, thus total units outside cultural borders is back to 4 and we pay no upkeep for units outside our cultural borders(4 war chariots only). Warchariots near copper, but outside Moscow's cultural borders, almost healed fully.
805BC: Granary ready at Thebes. Settler ready at Memphis. I dislike producing unpromoted troops, they have a high chance of dealing 0 damage to fortified archers, thus will build a barracks at Thebes next. In the meanwhile, Memphis finally reinitiates war chariot production.
1 War chariot near copper fully healed and returns to guardin the copper.
790BC: Nothing important happens.
775BC: I found our 4th city, Elephantine. Research rate without deficit is at %60, although I am still running it on %100. New city produces a granary first, because it is not near to fresh water.
I check novgorod and see 2 archers and 2 workers still waiting inside. Moscow produces a 5th archer. Moscow might try another settler with 2 archer escort, but war chariots are too strong now.
760BC: Copper connected to trade network

War Chariot #11 ready, heading to St. Petersburg. I will wait 8 war chariots to mass at St.Petersburg first, thus we don't have to pay extra outside cultural borders upkeep. Only pay it if we are absolutely sure,3:1 war chariot to archer ratio, that we will capture Moscow.
I am building a mine and a cottage near St. Petersburg. 2 workers are heading to build a farm near Elephantine.
745BC: Not much.
730BC: Moscow has 7 archers, not good. They will suicide themselves if I stay too near, but I am protecting the resources for now.
715BC: Moscow offers peace, I reject.
700BC: Barracks ready at Thebes, starting war chariot production now. Cottage ready near Heliopolis.
AHA, WATCH OUT!! I repeat, WATCH OUT!! Another barbarian appeared north of Memphis. Don't let him pillage our pasture again. Use war chariot #10 to finish him off.
Don't get mad at me, but I also depleted our gold supply.

Alphabet almost finished tough.
So whoever plays next, my advice would be: Consider capturing Novgorod with 4 war chariots instead of wasting a huge army at Moscow. Delay capturing of Moscow until more war chariots have arrived. I would capture Novgorod first, then sign a peace treaty for some techs. In the meantime, I would gather a huge war chariot army to declare war again in 10 turns. You can get 2 war chariots in 3 turns, 1 from Memhpis and 1 from Thebes. You would need 8-10 new Warchariots, 12-15 turns, which works out alright.
I would also upgrade flanking I and II instead of the strength upgrade. %50 retreat is a big deal if played right. I would not produce any axeman yet, because they arrive so slow compared to and have same strength as war chariots.
Technologically, research fishing first to hook up fish and clam, followed by Code of Laws to start Courthouse production. There is no way we can sustain this warmongering without courthouses. Buddhism--> Priesthood--> Code of Laws.
Here is the 700BC save. Good luck
View attachment 127205