SGOTM 01 - Team One

Roster-

Mutineer - On deck
Strobe -
Conroe-
Doc TK-
Blastoidstalker
Harok - Just played
amh52 - Up
 
I would concentrate a bit more on maces,t hen on Knigths. Knight are nice, but culd be countered easilly.
It's look to ma that we have extrimelly eassy win in bag right now, just need now concentrate on Whipping Capac first, and probably saladin/roosevelt next.
 
Hey guys,

Go get that HC. I was just thinking I have found in past games that Roosevelt has a nature to sign DP/PA and since he is lower in power there is a good chance of that. Another thought is too is if Roosevelt/Ghandi sign DP it could screw things up IMO. I know Ghandi is locked into peace but what would happen if he had a DP with Roosevelt and you declared on Roosevelt?? I think it wouldn't hurt to be friendly with Roosevelt and go after Saladin since he is least liked overall. Sometimes just warmongering is fun but using politics too can achieve your goal. Think of gaining as much land/cities as possible (which will put a strain on finances/science) and gaining some friends so you can go either direction domination/diplomatic. Whilst you are taking HC it is possible Ghandi will move along quickly with technology as he always does. I hate playing against him.

Again good luck
 
I agree with Mutineer. Looking at HC he doesn't seem too strong so it will be more efficient to use maces/cats than bother with knights.
 
BTW, whipping were overdone.
Whipping Novgorod is a big mistake, Never whipe cities with small food exess.
Some other whipping was contraproductive to, damaginf our position and was reflected in score.
 
Score doesn't matter....our only goal is SPEED. I wanted as many cities as possible making units as quick as possible. If score was our goal then I wouldn't have done so much whipping.

The biggest advantage of Knights over Maces is their movement as they will be able to move from city to city faster.
 
Maceman only cost 70 though to a knights 90, so we can hit them earlier with mace which is why I would go this route. Still have some kinghts just not too many.

As much of the war before longbows would be best.
 
I seriously doubt HC goes much longer without getting longbows and he has a bit of money for upgrades. By the time we get Astronomy done and get to him I doubt we see any regular archers but all longbows.
 
Another thing I forgot to mention is we might want to go Theocracy instead of Pacifism as we are about to have lots of units and if we switch they will all start with 2 promotions.
 
Harok said:
Score doesn't matter....our only goal is SPEED. I wanted as many cities as possible making units as quick as possible. If score was our goal then I wouldn't have done so much whipping.

The biggest advantage of Knights over Maces is their movement as they will be able to move from city to city faster.

Harok, you missing the point.
First, Whipping food poor town reduced it production capability for very long time, actially costing a lot of shield.
Second, it is not our last war, all our way of doing thinks are not nessesary.
It is cheaper and faster to use cat/maces, as they will saffer less looses and can be moved by galeon directly to city, so there speed is irrelevant.
Knight will die in bunches trying to take Long bow protected cities with out catapult support.

You just slow as down a lot, that all.
 
I was thinking we would use the knights to pillage and cut supply lines, get those horses, iron and copper off the grid so all he can make is longbowmen. they also can jump to peripheral cities (low culture) while our stacks of doom take out the main ones. I think Harok's Knight rush is good, just that after we should not make many more until we are getting ready to take on either saliden or Rooservelt.
I agree on bieng more carefull where we whip. I am not worried about score just that we do not lose production.

we need to switch to theocracy now that we are making units. If we get to a time where we stop making units go back to pacificism. we are spiritual so we can do it with no penality.
 
I mentioned score not because it is relivant itself, but because it reflect drop in Population, which mean Drop in our research and production ability.
I was whipping more in this game then everyone else, but ONLY IN FOOD RITCH or/and SMALL CITIES!
 
blastoidstalker said:
I was thinking we would use the knights to pillage and cut supply lines, get those horses, iron and copper off the grid so all he can make is longbowmen.
This is probably stating the obvious, but I figure a reminder never hurts. We NEVER want to pillage any cottages or other commerce improvements. We want these cities to be able to pay for as much of their own maintenance as possible. We probably shouldn't pillage the farms and food resources, either. If we don't starve the population too much, we can use it to whip Courthouses in the captured cities. Strategic resources, though, should definitly be cut as blastoid has pointed out.
 
I whipped 6 cities in my turnset:

When I started my turnset Novgorod had 9 pop and 11 prod and was Stagnant at the end of turnset it had 6 pop with 11 prod and was about to grow where the next citizen will bring most likely bring 1 or 2 more prod.

When I started my turnset Memphis had 12 pop 23 prod at end of turnset it had 11 pop and 22 prod.

When I started my turnset Alexandria had 7 pop and 22 prod at end of turnset it had 6 pop 22 prod and 40 when making units as I whipped Heroic Epic netting extra turns with the 100% bonus.

When I started my turnset PiRamseses had 9 pop and 7 prod at end of turnset it had 8 pop and 7 prod.

When I started my turnset Moscow had 14 pop (1 unhappy) and 10 prod at end of turnset it had 13 pop and 18 prod.

Lastly I whipped Elephantine which has massive food as it is our GP farm, the whipping netted it the National Epic +100% GP rate.

The total change in the 5 production cities was 73 production when I entered my turnset to 80 at the end of them plus the extra turns Alexandria got with the 100% unit bonus. And at the same time our research stayed the same while we went from losing 9GPT to being even. Also I wouldn't have whipped in PiRamseses if Cyrus hadn't put that stack near the city. I really don't think "I reduced it production capability for very long time, actially costing a lot of shield." by doing the whipping I did. If I hadn't been mostly whipping Forges and Heroic Epic it probably would have hurt much more.



Next onto the Maces vs. Knights decision. The war with HC might take more production mainly using Knights than Maces but I really think we would take him out in many less turns. What I like to do is :

1) Use cats to take down culture defense.
2) Attack with Knights who take Longbow/Spear/Mace/Crossbow down easily when they are at 0%. If you face a defender(s) with good promotions a single suicide cat can reduce them all to Knight killable.
3) Knights move into the newly taken city to heal while the cats and a mace and any left over Knights for defense move to the next city.
4) The Knights move to the next city when healed and will usually arrive just as the city defense is down to 0% again.
5) Keep this cycle going.

And if you take out the resources making it so HC can only make Bows then Knights will tear him apart.

If we want to go with Maces instead I am fine with that I just seem to have worse luck with them against Longbows/Crossbows/Maces than Knights.
 
Harok said:
Next onto the Maces vs. Knights decision. The war with HC might take more production mainly using Knights than Maces but I really think we would take him out in many less turns. What I like to do is :

1) Use cats to take down culture defense.
2) Attack with Knights who take Longbow/Spear/Mace/Crossbow down easily when they are at 0%. If you face a defender(s) with good promotions a single suicide cat can reduce them all to Knight killable.
3) Knights move into the newly taken city to heal while the cats and a mace and any left over Knights for defense move to the next city.
4) The Knights move to the next city when healed and will usually arrive just as the city defense is down to 0% again.
5) Keep this cycle going.

And if you take out the resources making it so HC can only make Bows then Knights will tear him apart.

If we want to go with Maces instead I am fine with that I just seem to have worse luck with them against Longbows/Crossbows/Maces than Knights.

One thing I would do first is take a group of 2-3 knights and land them near their iron/ copper resources, take out the unit guarding them pillage the mine (or pasture for horses) and the road and move to the next stratigit resource. once this is done then either converge back to the main force, take a small peripary city with no spear or pike or pillage mines. As harok said do not pillage cottages, farms or most happyiness reosurces except for ivory. Pillage ivory as well as war elephants are a nasty counter to knights.
 
I played my turn. I mostly continued building units and exploring. I switched to Macemen and Cats since we already had quite a few Knights. Exploration shows all the perimeter of HC's island and most of Sladin and Roosevelt's. There is still a lot of work to do. HC upgraded to Longbowmen in 1112.:(

At some point I sunk one of his Galley with one of our Caravel. Before that I had seen 2 of his Caravels go around our island, one south and one north.

Our upkeep continues to go up since we are getting more units. In order to keep research at 70% I decided to trade Literature to Saladin for 80 gold. Not too good but I thought it was worth it. We are 4 turns away from Asrtonomy.

I did not switch to Theocracy as it would have been even more expensive. I also did not switch to Caste system as I wanted to grow Elephantine. But we could do it now.

Current situation:
Thebes: 1 Scientist, 1 Maceman
Memphis: 5 Knights, 1 Maceman, 2 Cats (plus 1 on its way)
Elephantine: 3 Chariots, 2 Maceman 1 Cat (plus one on its way)
Alexandria: 1 Warrior, 1 Knight, 1 Maceman
Moscow: 1 Chariot, 1 Maceman
Novgorod: 1 Chariot, 1 Knight
Pi-Ramesses: 2 Chariots, 1 Longbowman, 1 Maceman, 1 Knight
Heliopolis: 1 Warrior

http://gotm.civfanatics.net/saves/civ4sgotm1/Team_One_SG001_AD1160_01.Civ4SavedGame
 

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OK, spend most of my turn regrow our productive cities to previous production level.

Turn 5
Astronomy-Dramma
Dramma for preparation to have culture slider to combut war wareness that will come.
As our military grow eventially pacifism become to expencive,
revolted to theocracy.
Whipe/produced some galeons. We now have a lots of them, should be enogth for any army movements.
Drop army near 2 Hapac cities and currently bombarding them.
Dramma-Paper

We have GS, which I propouse use to speed up education
and GE with I propouse not to use yet.
I did not want to trade for dramma with gandy, as we do not want to give away astronomy just yet.

Traded with roosevelt and Saladin for happines/health resources, our happines limit is very higth.

Gandy addopt mercantenelism, so he is lost as trade partner.

http://gotm.civfanatics.net/saves/civ4sgotm1/Team_One_SG001_AD1220_01.Civ4SavedGame


Spoiler :

Here is your Session Turn Log from 1160 AD to 1220 AD:


Turn 251, 1166 AD: Huayna Capac adopts Vassalage!

Turn 252, 1172 AD: Thebes celebrates "We Love the Monarch Day"!!!
Turn 252, 1172 AD: Heron has been born in Memphis!
Turn 252, 1172 AD: Elephantine celebrates "We Love the Monarch Day"!!!
Turn 252, 1172 AD: Rabbi Akiva has been born in Cuzco!

Turn 253, 1178 AD: You have discovered Astronomy!
Turn 253, 1178 AD: Thebes celebrates "We Love the Monarch Day"!!!
Turn 253, 1178 AD: Elephantine celebrates "We Love the Monarch Day"!!!
Turn 253, 1178 AD: Zu Chongzhi has been born in Pasargadae!

Turn 254, 1184 AD: Team One adopts Theocracy!
Turn 254, 1184 AD: The borders of Giza have expanded!
Turn 254, 1184 AD: Roosevelt adopts Bureaucracy!

Turn 255, 1190 AD: You have trained a Galleon in Memphis. Work has now begun on a Longbowman.
Turn 255, 1190 AD: You have trained a Galleon in Elephantine. Work has now begun on a Hindu Temple.

Turn 256, 1196 AD: You have discovered Drama!
Turn 256, 1196 AD: You have trained a Galleon in Alexandria. Work has now begun on a Maceman.

Turn 257, 1202 AD: You have trained a Galleon in Elephantine. Work has now begun on a Hindu Temple.
Turn 257, 1202 AD: The borders of Byblos have expanded!
Turn 257, 1202 AD: Gandhi adopts Mercantilism!

Turn 259, 1214 AD: Gandhi has completed Notre Dame!

Turn 260, 1220 AD: Your Catapult has reduced the defenses of Vilcabamba to 38%!
Turn 260, 1220 AD: Your Catapult has reduced the defenses of Vilcabamba to 31%!
Turn 260, 1220 AD: Your Catapult has reduced the defenses of Corihuayrachina to 38%!
Turn 260, 1220 AD: Your Catapult has reduced the defenses of Corihuayrachina to 31%!
Turn 260, 1220 AD: Your Catapult has reduced the defenses of Corihuayrachina to 24%!

 
Good set of turns AMH and Mutineer. we should start to see some cities fall soon.
I agree with mutineer to use the GS for education. the great engineer will be very usefull. I would use him to build a forbidden palace in Huanan Capacs most central city right after it comes out of revolt, this will be a huge help to our economics. If we can get divince right (?) we could get Versaille but this tech does not seem central right now.
 
the roster returns to normal:

Mutineer -
Strobe - up to kick some HC butt
Conroe- on deck
Harok
Blastoidstalker
Doc TK
amh52
 
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