Turn 0 950AD: Whip barracks in PiRamseses, whip forge in Moscow, switch Novrogod from Caravel to Forge. Cancel deal with Gandhi - Spices for 5 GPT and then trade him Spices for 7 GPT.
IBT: Colossus built in a far away land.
Turn 1 965AD: Sign Open Borders with Saladin so I can have explorer look around. Moscow completes forge starts Cat. PiRamseses finishes barracks starts Mace. Alexandria whips Heroic Epic. Novrogord whips Forge. Memphis whips Market.
Turn 2 980AD: Guilds finishes and I start research on Astronomy. Start building Knights in Novgorod, Memphis, and Alexandria. We meet what is most likely the last civ.
He shares the same landmass as Saladin and is currently about as backwards as Saladin but has built Pyramids, Great Lighthouse, and Colossus so he may have some nice income soon and a research spike. I sign Open Borders with him for exploring reasons. I have fully explored the little island north of Gandhi and there were no huts.
Turn 3 995AD: Roosevelt begs for Alphabet and I turn him down, figuring we want to keep him as backwards as possible. Thebes finishes Mace and starts Grocer which gets one forest chop as it won't lower health and Thebes is our commerce center.
Turn 4 1010 AD: zzzzz
Turn 5 1025AD: zzzz
Turn 6 1040AD: We have a 70/30 percent chance for a Great Scientist/Merchant in Elephantine and a Scientist is born. I would have rather had the merchant as I think Astronomy is the last big tech we need but a scientist for Education wouldn't be terrible. Gandhi and HC have met somewhere and HC is furious with him for religion and trading with us. I renegotiate Clams deal with Cyrus for an extra GPT.
IBT: Gandhi founds Islam in Bangalore
Turn 7 1055AD: Giza finishes Granary and starts Courthouse.
Turn 8 1070AD: Cyrus stack near PiRamseses grows to 3 Swords and 1 Axe and I think he is considering declaring on us soon. The Longbow Blastoid sent that direction is given City promotion and fortifies so it will have max bonus possible. Maceman being built there can be whipped but I hold off to see if he really declares. I move a new Knight that direction also who I intend to transfer over. I whip National Epic in Novgorod. Byblos completes Harbor and starts Courthouse. We will soon need as little maintenance as possible on all our cities.
IBT: Angkor Wat built in far away land.
Turn 9 1085AD: Elephantine starts Grocer, we don't have any of the resources to get the +1 health right now but might be able to trade or get them in conquest and it needs as much health as it can get.
IBT: A barb galley attacks a Caravel and we win with 2.5 health left. Cyruses stack moves west instead of NW towards us. Maybe he has changed his mind about declaring, maybe he is headed to Gandhi instead, or maybe he just really wants to protect that worker.
Turn 10 1100AD: We are the first to navigate the world and get the +1 ship movement.
Saladin and part of America -
The rest of America's land that we have seen so far-
Roosevelt has a big force in Washington but the other cities I saw were much less lightly defended-
The little part of HC's land we can see-
I found 3 more island masses but only 1 of them appears worth settling as the others are only 2-4 land plots. It is East of HC's land as can be seen in the minimap-
Situation Assessment-
I did quite a bit of whipping to finish up some infrastructure so we could get cranking on military units. I don't see us doing much more whipping on our island so we could switch out of Slavery if wanted. I created 3 Knights, 1 mace (we had 2 at start), and 1 cat (we had 2 of these also) during my turnset with 5 more knights being built now and 1 mace. As soon as Astronomy finishes up (15 turns away) we should have a very good sized attack force ready to go. HC seems like the obvious target as we can't have peace with him, he is close, and he appears closer to Astronomy than anyone else. He doesn't have macemen, pikes, longbows, or knights yet so we need to hit him as soon and as hard as possible. Once the Knights finish that are being built we need to build a nice mix of Cats/Knights/Maces. Also of note is the fact he has Chichen Itza giving his cities extra defense bonus so bring plenty of cats to take him down to 0% bonus in 1 or at most 2 turns. Lastly we have a Caravel at each end of his land and we should circle him with the Northern Caravel going East and the Southern one goind West so we know as much as possible about his land.
We also need to get a couple of Settlers built if we want the 2 bigger islands we have found so far. I started moving most units to either Memphis which will most likely be making our first Galleons or Elephantine which is our closest city to HC so they can be picked up either as a second wave or on the way to HC. We may want to run a chariot through Cyrus's land just to get an idea of what his military looks like.
Save File -
http://gotm.civfanatics.net/saves/civ4sgotm1/Team_One_SG001_AD1100_01.Civ4SavedGame