I, as opposed to bobrath, is not too concerned with city BFC overlapping. How many cities of 21 would you get in a monarch game? We should have won this game by the time any city run out of tiles anyway.
Having said that, here is the dotmap I prepared:
Blue dot: - copper, clams, cows (if lucky), on hill. block cathy off
Red dot: - 2x cows, horsey
Pink dot: - cows, fish
green dot: - convert a desert to useful tile, clams
cyan dot: - rice, have more space to shift the city location depedning on the sea tile SE
white dot: relies on flood plains for growth
We could pop one more city up north for the silver, but that is going to be severely growth-limited, unless there is a seafood up north
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I won't play till tonght, let's have a bit of discussion first on where to go next.
Research: Masonry -> ?
I would suggest: archery (get base defense up), fishing (get work boats off), and horseback riding (for horse archers). We could also go writing ...
Builds: Settler -> ?
the triangular mids, I guess.
Worker: After mine -> ?
RFarm Rice -> then move to stones, if masonry is in, start quarry, else road.
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