namliaM
Deity
What does yall think the
is for? 
Took a stab at a dotty for discussion.

Up north 3 is taking the spot of 2 cities. Thinking about it now....
3 should be W-W of the horses.
We can then fit in another city E or E-E(on the Dessert tile) of 3
2 should/could go 1 east or west as well.
I numbered them in the way I think we should settle them.
Offcourse if there is an istmuss with a good spot for a city we should take that first (if still available). But if we go for that city far away we want a second connecting city asap.
Re-thinking my previous post... Get a settler out now, dirrectly following the worker. Then grow to 4, and build and whip another settler ASAP. Then mids?
For worker actions I would go, Farm (1 turn on the FP), Pasture, Back to the FP to finish farm, Mine & road (hill NW of Cow), Irrigate & Road Rice, Quarry stone & Road to offcourse
We got lucky with the 5 forrest... We can chop atleast 1 for the mids...


Took a stab at a dotty for discussion.

Up north 3 is taking the spot of 2 cities. Thinking about it now....
3 should be W-W of the horses.
We can then fit in another city E or E-E(on the Dessert tile) of 3
2 should/could go 1 east or west as well.
I numbered them in the way I think we should settle them.
Offcourse if there is an istmuss with a good spot for a city we should take that first (if still available). But if we go for that city far away we want a second connecting city asap.
Re-thinking my previous post... Get a settler out now, dirrectly following the worker. Then grow to 4, and build and whip another settler ASAP. Then mids?
For worker actions I would go, Farm (1 turn on the FP), Pasture, Back to the FP to finish farm, Mine & road (hill NW of Cow), Irrigate & Road Rice, Quarry stone & Road to offcourse
We got lucky with the 5 forrest... We can chop atleast 1 for the mids...