Great turns, namliaM and eektor!
No real harm done on jumping the gun, but its not very nice

No Civ during the work week? Jeez, please do make an exception for fox-03!
I think, namliam's overzealousness is just to proof to us we can get Pyramids and rush Cathy ...
Normally I will not agree to razing city, esp this earlier, and esp when we are going for domination. But in this case, yes, please raze Rostov. Trust an AI to screw up on city position.
Continue rushing Cathy. If we can finish her, by all means. No point stopping just to justify alphabet. But of-course if you guys want to extort techs from her, its okay. I think that will help this early.
Congratulations guys, we are still ahead of the pack, and though some of the famed teams (read: RB) is currently having a steeper slope, it remains to be seen if they can maintain that slope.
I am surprised by the whipping of pyramids this early, but I guess Lord Eektor (nice story, BTW) needs a troop fast.
Not sure if VQers know this technique, but a quite well-known whipping method (I think propagated by Muntineer, he called it the double-whip technique) is to whip a unit/building at its last turn, so that the overflow in production will allow you to produce the next unit (presumably a military unit) in 1 turn while maximizing food to allow the city to grow back. With Thebes surrounded by floodplains, I think this technique would work great here.
Eg: first you produce chariots (assuming it takes 3 turns). For the first 2 turns, you maximize food. The last turn, you maximize hammer and whip the chariots, so that the overflow in hammers allow you to produce another chariot in 1 turn. There, you have produced 2 charriots in 4 turns where it will normally takes 6. And for this to be effective, the city should grow back in this 4 turns, so that you can rinse and repeat. The only cost is the exteremely long period of unhappiness due to the whip.
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