SGOTM 02 - Geezers

sounds good...we're farther along than at least half the teams last I checked...so I doubt we're in any danger of falling behind :p

Seems pretty quiet, possibly cause all we've really got to talk about for strategy is the tech order we're going for?
 
Well, there isn't much to strategize.

We don't know anybody besides Izzy.
There are somewhere 6 other civs and we don't know what they are up to, except they are probably doing better than us and also than Spain.

We may have already shot us in the foot by hampering Spain early. The goal is conquest and Spain is the least problem for that.
It looks like this game is going to need astronomy, which is a looong way to go.
Spain hasn't settled any real strong cities for us to take (except Madrid probably) later. So we have to settle prime spots ourselves.
Because it's late in the game, food is the most needed resource for these cities, so they still can develop.
We don't need a copper town, but a wheat town would be nice.
And if we could find horses in a strong location that would also be a good thing. That's not for horse archers, but for knights or cavs, which we will need on this map IMO.

So my tech preference is still math and chop some distant trees for a settler, while not disturbing growth much. It's still a prime goal to get Osaka to it's happy limit.
We may fit in alphabet or construction then, but another big goal is metal casting. A forge will get 2 more happy faces in Osaka and increase production.
 
when we get a forge up, are we gonna go for a Great Engineer to use on Machinery? I think we will need to focus on conquesting the world with Samurai to have a shot at a victory, which means of course, if it is faster to get Machinery with an Engineer than to research it, then we should get Metal Casting, start an engineer spec, then shoot for CS. Hopefully then we can research CS and lightbulb Machinery around the same time and be able to then destroy the world.
 
markh said:
Wow, The Rat Pack seems to set the pace.:eek: 1550AD already.
Perhaps they're doing a Team One type game? Fast game, quick finish but about 500 years behind the winners and even 300 years behind ourselves. :lol:
 
I would think if they haven't won by 1550AD, they aren't going to get any of the laurels, judging from how fast CFR and Peanuts finished last time.
 
Thrallia said:
I would think if they haven't won by 1550AD, they aren't going to get any of the laurels, judging from how fast CFR and Peanuts finished last time.

You have to remember that the staff were feeling their way with the first game. That's one of the reasons why we got this start miles away from the capital in this game. :) Mind you Team One didn't get any laurels either. :D
 
sorry, lost track of the years, all i know is that i ended in 295BC

0
all looks good

IBT
Judaism spreads to osaka
so i convert

1
moses built in far away land (spain)

2
Animal Husbandry Learned go for Masonry
Mahabodi built, (Madrid)

3
Axes kills som barbs

4
4 fishing boats fishing around Kyoto

5
axes kill more barbs

6
Masonry in, go for Math
Merit Ptah born in Kyoto
Axe complete in osaka, switch to jew temple.


i wasnt sure whether to convert or not, but i figured why not.
we may be able to found another religion closer to kyoto, that way some more citizens are happy.

well save is uploaded good luck guys!
 
so then, Sam is up now?

I like the conversion to Judaism, we weren't planning on trading much with Izzy anyway, and once we get Theology we'll have a religion to use for Organized Religion already.
 
Well, I don't like the conversion.
"Why not" is not a good reason to lose a turn of production. We had no reason currently and may have to convert to another religion or to no-state, before we get any benefit.
And we are totally ticking off Izzy, so expect her to attack every turn now. Next turn the peace treaty is over.

To the cities:
Kyoto doesn't need a granary currently. It can grow fast enough without and really should build a worker for Tokyo Without scientist that takes just 6 turn. It can grow fast enough later using both fish (fish is one food more than crab).

Tokyo does need a granary first.

Edo's courthouse is ripe for rushing.

Osaka should build a granary fast at max shields and then go to high food to grow. A small MM note here. The river gems give one commerce more.

I still think a worker would be a better build in Barcelona. There is rice and sugar in jungle, so it could get at least decent food by cutting some jungle. And it will be at the health limit at size two already, if not some jungle goes away.

We have a great scientist and should think what to do with him.
An academy in one of the small island towns is to weak.
We could use him to discover philosophy and found taoism after the math research. This would give a religion to the islands and open up other techs to lightbulb in the future.
Or we could use him as super specialist in Kyoto.
 
klarius said:
To the cities:
Kyoto doesn't need a granary currently. It can grow fast enough without and really should build a worker for Tokyo Without scientist that takes just 6 turn. It can grow fast enough later using both fish (fish is one food more than crab).

Tokyo does need a granary first.

Eh? It's at it's happiness limit of four already and will grow to 4 in 2 turns at which point it becomes unhappy.

klarius said:
Edo's courthouse is ripe for rushing.

Currently at it's happiness limit. Whipping should leave it at it's happiness limit with the reduced pop. After that it needs a warrior so that it can grow to 3 without becoming unhappy.

klarius said:
Osaka should build a granary fast at max shields and then go to high food to grow. A small MM note here. The river gems give one commerce more.

Ok. Note that max hammers will reduce gold.

klarius said:
I still think a worker would be a better build in Barcelona. There is rice and sugar in jungle, so it could get at least decent food by cutting some jungle. And it will be at the health limit at size two already, if not some jungle goes away.

Do we need or want Barcelona anyway? Just about anything there will take ages to build and it's just costing us gold.

klarius said:
We have a great scientist and should think what to do with him.
An academy in one of the small island towns is to weak.
We could use him to discover philosophy and found taoism after the math research. This would give a religion to the islands and open up other techs to lightbulb in the future.
Or we could use him as super specialist in Kyoto.

The GS will get us Mathematics. I think we should use him for that. If so, what's the preferred tech route?
 
mathematics is less than 500 beakers...that's way too cheap to waste a scientist on. I'd prefer to keep him until a more expensive tech can be lightbulbed by him. More thoughts after classes ;)
 
Sam_Yeager said:
Eh? It's at it's happiness limit of four already and will grow to 4 in 2 turns at which point it becomes unhappy.
It needs to grow to unhappy 6 to be able to rush the library. And this works best with a granary first.

Sam_Yeager said:
Ok. Note that max hammers will reduce gold.
Only by 2 gold, or even 1 relative to the current configuration. But we need the granary so that we can afford to work all the good tiles later. Especially the cottages.

Sam_Yeager said:
Do we need or want Barcelona anyway? Just about anything there will take ages to build and it's just costing us gold.
It's not directly costing gold currently. It gives a trade route to Osaka, so it's paying for itself.
But it does increase the number of cities maintenance, so it might be a drag.
On the other side it could work three cottages on sugar, if there would be worker attention.
I'm undecided - we could also give it back to Izzy and let her do some worker jobs there.

Sam_Yeager said:
The GS will get us Mathematics. I think we should use him for that. If so, what's the preferred tech route?
As Thrallia said using a scientist on mathematics is waste. I would rather use him as a super scientist, before doing this.
But really philosophy, so we can use later scientists towards astronomy is an option.
 
Ok, this is a 'got it'.

I won't be playing before tomorrow. I'll have a check in here first to see if there's any other posts.
 
Edo needs the courthouse. If it can whip it do it and let it go unhappy. It does not matter much, but the maintenance does.

The granary in Osaka is a must I think.

Barcelona ? I really considered to leave it with the barbs, but I could not resist to take it back. :) It is of no use at all. We need to get a city between Osaka and Barcelona to connect it in a military sense, but there are better spots West and South than North. If Izzy wants it she will get it. We have no chance to defend it at the moment.

The scientist should be saved for something better than maths. I am not a big fan of super specialists. I think in our game we should save him for a better tech.
 
I agree about using it for a better tech...I'm not big on super specialists either.

I think Barcelona can eventually be a good city, but we can't do much with it right now...I don't believe it is costing us anything to keep it, so there's nothing wrong with keeping it(perhaps we can even use it to spread Judaism to any other cities we get on the continent for cash). But I won't be upset if we give it back to Izzy or let the barbs take it for awhile.

As for Edo, I also agree the courthouse is more important than a few turns of unhappiness. The build order in Osaka is something I have no comments for because I'm not sure I've paid enough attention to the situation there to make a reliable comment, although I always like Granaries :)
 
I've been a bit busy with other matters so I won't finish my turns bfore tomorrow.
 
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