Sam_Yeager
Another Original Geezer
Turn 0 -295 BC
Start worker in Kyoto and Barcelona. Start granaries in Tokyo and Osaka. MM Osaka for production. Looking at the production, or lack of it, in Tokyo I make a citizen specialist to speed the build. This impacts gold but I feel it is worth it. Courthouse rushed in Edo.
Turn 1 - 280 BC
Edo finishes courthouse and starts on queued warrior.
Turn 2 - 265 BC
Kill a barb axe.
IBT: The peace treaty with Izzy auto expires.
Turn 3 - 250 BC
Edo completes the warrior and I start it on a library. The Venerable Bede ranks all civs.
I wonder why Izzy's building up all that gold?
Turn 4 - 235 BC
Not a lot happens.
Turn 5 - 220 BC
Kill another barb axe.
Turn 6 - 205 BC
The barbs split their forces and head for the rice and gems mine. I push out a sacrificial warrior to distract the barb axe from the mine.
Turn 7 - 190 BC
The barb axe decides to attack Osaka and is dealt with by one of our warriors.
Turn 8 - 175 BC
Osaka finishes the granary. I decide that another axe is in order. MM Osaka for food. Kill a barb archer. Kyoto finishes the worker and resumes work on the queued workboat.
IBT: Barb warrior pillages rice farm. The Great Lighthouse is built in a foreign land.
Turn 9 - 160 BC
Kill barb warrior. Drop off worker by Tokyo.
Turn 10 - 145 BC
Worker starts pasture by Tokyo. I think about whipping the granary in Tokyo but decide I'll leave it for the next player to decide.
Turn log.
Start worker in Kyoto and Barcelona. Start granaries in Tokyo and Osaka. MM Osaka for production. Looking at the production, or lack of it, in Tokyo I make a citizen specialist to speed the build. This impacts gold but I feel it is worth it. Courthouse rushed in Edo.
Turn 1 - 280 BC
Edo finishes courthouse and starts on queued warrior.
Turn 2 - 265 BC
Kill a barb axe.
IBT: The peace treaty with Izzy auto expires.
Turn 3 - 250 BC
Edo completes the warrior and I start it on a library. The Venerable Bede ranks all civs.
I wonder why Izzy's building up all that gold?
Turn 4 - 235 BC
Not a lot happens.
Turn 5 - 220 BC
Kill another barb axe.
Turn 6 - 205 BC
The barbs split their forces and head for the rice and gems mine. I push out a sacrificial warrior to distract the barb axe from the mine.
Turn 7 - 190 BC
The barb axe decides to attack Osaka and is dealt with by one of our warriors.
Turn 8 - 175 BC
Osaka finishes the granary. I decide that another axe is in order. MM Osaka for food. Kill a barb archer. Kyoto finishes the worker and resumes work on the queued workboat.
IBT: Barb warrior pillages rice farm. The Great Lighthouse is built in a foreign land.
Turn 9 - 160 BC
Kill barb warrior. Drop off worker by Tokyo.
Turn 10 - 145 BC
Worker starts pasture by Tokyo. I think about whipping the granary in Tokyo but decide I'll leave it for the next player to decide.
Turn log.
Spoiler :
Turn 147, 295 BC: You have constructed a Courthouse in Edo. Work has now begun on a Warrior.
Turn 149, 265 BC: Geezers's Axeman (6.50) vs Barbarian's Axeman (4.00)
Turn 149, 265 BC: Combat Odds: 95.8%
Turn 149, 265 BC: (Extra Combat: -30%)
Turn 149, 265 BC: (Combat: -75%)
Turn 149, 265 BC: (Combat: +50%)
Turn 149, 265 BC: Barbarian's Axeman is hit for 25 (75/100HP)
Turn 149, 265 BC: Barbarian's Axeman is hit for 25 (50/100HP)
Turn 149, 265 BC: Barbarian's Axeman is hit for 25 (25/100HP)
Turn 149, 265 BC: Barbarian's Axeman is hit for 25 (0/100HP)
Turn 149, 265 BC: Geezers's Axeman has defeated Barbarian's Axeman!
Turn 149, 265 BC: Xi Ling Shi has been born in a far away land!
Turn 150, 250 BC: Geezers's Axeman (6.00) vs Barbarian's Archer (2.40)
Turn 150, 250 BC: Combat Odds: 99.8%
Turn 150, 250 BC: (Extra Combat: -20%)
Turn 150, 250 BC: (Combat: -25%)
Turn 150, 250 BC: Barbarian's Archer is hit for 30 (70/100HP)
Turn 150, 250 BC: Geezers's Axeman is hit for 12 (88/100HP)
Turn 150, 250 BC: Barbarian's Archer is hit for 30 (40/100HP)
Turn 150, 250 BC: Barbarian's Archer is hit for 30 (10/100HP)
Turn 150, 250 BC: Barbarian's Archer is hit for 30 (0/100HP)
Turn 150, 250 BC: Geezers's Axeman has defeated Barbarian's Archer!
Turn 152, 220 BC: Geezers's Axeman (6.50) vs Barbarian's Axeman (4.00)
Turn 152, 220 BC: Combat Odds: 95.8%
Turn 152, 220 BC: (Extra Combat: -30%)
Turn 152, 220 BC: (Combat: -75%)
Turn 152, 220 BC: (Combat: +50%)
Turn 152, 220 BC: Geezers's Axeman is hit for 15 (85/100HP)
Turn 152, 220 BC: Barbarian's Axeman is hit for 25 (75/100HP)
Turn 152, 220 BC: Geezers's Axeman is hit for 15 (70/100HP)
Turn 152, 220 BC: Geezers's Axeman is hit for 15 (55/100HP)
Turn 152, 220 BC: Barbarian's Axeman is hit for 25 (50/100HP)
Turn 152, 220 BC: Barbarian's Axeman is hit for 25 (25/100HP)
Turn 152, 220 BC: Barbarian's Axeman is hit for 25 (0/100HP)
Turn 152, 220 BC: Geezers's Axeman has defeated Barbarian's Axeman!
Turn 153, 205 BC: Barbarian's Axeman (5.00) vs Geezers's Warrior (2.60)
Turn 153, 205 BC: Combat Odds: 98.9%
Turn 153, 205 BC: (Extra Combat: +30%)
Turn 153, 205 BC: (Combat: -50%)
Turn 153, 205 BC: (Combat: +25%)
Turn 153, 205 BC: (River Attack: +25%)
Turn 153, 205 BC: Geezers's Warrior is hit for 27 (73/100HP)
Turn 153, 205 BC: Geezers's Warrior is hit for 27 (46/100HP)
Turn 153, 205 BC: Geezers's Warrior is hit for 27 (19/100HP)
Turn 153, 205 BC: Barbarian's Axeman is hit for 14 (86/100HP)
Turn 153, 205 BC: Geezers's Warrior is hit for 27 (0/100HP)
Turn 153, 205 BC: Barbarian's Axeman has defeated Geezers's Warrior!
Turn 154, 190 BC: The enemy has been spotted near Osaka!
Turn 154, 190 BC: Barbarian's Axeman (5.11) vs Geezers's Warrior (4.50)
Turn 154, 190 BC: Combat Odds: 69.7%
Turn 154, 190 BC: (Extra Combat: -10%)
Turn 154, 190 BC: (Extra Combat: +30%)
Turn 154, 190 BC: (Plot Defense: +45%)
Turn 154, 190 BC: (Fortify: +25%)
Turn 154, 190 BC: (City Defense: +25%)
Turn 154, 190 BC: (City Barbarian Defense: +25%)
Turn 154, 190 BC: (Combat: -50%)
Turn 154, 190 BC: (Combat: +25%)
Turn 154, 190 BC: Geezers's Warrior is hit for 21 (79/100HP)
Turn 154, 190 BC: Barbarian's Axeman is hit for 18 (75/100HP)
Turn 154, 190 BC: Barbarian's Axeman is hit for 18 (57/100HP)
Turn 154, 190 BC: Barbarian's Axeman is hit for 18 (39/100HP)
Turn 154, 190 BC: Geezers's Warrior is hit for 21 (58/100HP)
Turn 154, 190 BC: Barbarian's Axeman is hit for 18 (21/100HP)
Turn 154, 190 BC: Barbarian's Axeman is hit for 18 (3/100HP)
Turn 154, 190 BC: Geezers's Warrior is hit for 21 (37/100HP)
Turn 154, 190 BC: Barbarian's Axeman is hit for 18 (0/100HP)
Turn 154, 190 BC: Geezers's Warrior has defeated Barbarian's Axeman!
Turn 155, 175 BC: The enemy has been spotted near Osaka!
Turn 155, 175 BC: The enemy has been spotted near Osaka!
Turn 155, 175 BC: You have trained a Worker in Kyoto. Work has now begun on a Granary.
Turn 155, 175 BC: The Great Lighthouse has been built in a far away land!
Turn 155, 175 BC: Barbarian's Archer (3.00) vs Geezers's Axeman (5.95)
Turn 155, 175 BC: Combat Odds: 2.8%
Turn 155, 175 BC: (Extra Combat: +30%)
Turn 155, 175 BC: (Fortify: +10%)
Turn 155, 175 BC: Geezers's Axeman is hit for 13 (72/100HP)
Turn 155, 175 BC: Barbarian's Archer is hit for 28 (72/100HP)
Turn 155, 175 BC: Barbarian's Archer is hit for 28 (44/100HP)
Turn 155, 175 BC: Barbarian's Archer is hit for 28 (16/100HP)
Turn 155, 175 BC: Barbarian's Archer is hit for 28 (0/100HP)
Turn 155, 175 BC: Geezers's Axeman has defeated Barbarian's Archer!
Turn 155, 175 BC: While defending, your Axeman has killed a Barbarian Archer!
Turn 155, 175 BC: A Farm has been destroyed by a marauding Barbarian Warrior!
Turn 156, 160 BC: The enemy has been spotted near Osaka!
Turn 156, 160 BC: Geezers's Axeman (6.00) vs Barbarian's Warrior (1.14)
Turn 156, 160 BC: Combat Odds: 100.0%
Turn 156, 160 BC: (Extra Combat: -20%)
Turn 156, 160 BC: (Combat: -75%)
Turn 156, 160 BC: Barbarian's Warrior is hit for 40 (60/100HP)
Turn 156, 160 BC: Barbarian's Warrior is hit for 40 (20/100HP)
Turn 156, 160 BC: Geezers's Axeman is hit for 9 (91/100HP)
Turn 156, 160 BC: Geezers's Axeman is hit for 9 (82/100HP)
Turn 156, 160 BC: Geezers's Axeman is hit for 9 (73/100HP)
Turn 156, 160 BC: Barbarian's Warrior is hit for 40 (0/100HP)
Turn 156, 160 BC: Geezers's Axeman has defeated Barbarian's Warrior!
Turn 156, 160 BC: Your Axeman has destroyed a Warrior!
Turn 156, 160 BC: Mahavira has been born in a far away land!
Turn 149, 265 BC: Geezers's Axeman (6.50) vs Barbarian's Axeman (4.00)
Turn 149, 265 BC: Combat Odds: 95.8%
Turn 149, 265 BC: (Extra Combat: -30%)
Turn 149, 265 BC: (Combat: -75%)
Turn 149, 265 BC: (Combat: +50%)
Turn 149, 265 BC: Barbarian's Axeman is hit for 25 (75/100HP)
Turn 149, 265 BC: Barbarian's Axeman is hit for 25 (50/100HP)
Turn 149, 265 BC: Barbarian's Axeman is hit for 25 (25/100HP)
Turn 149, 265 BC: Barbarian's Axeman is hit for 25 (0/100HP)
Turn 149, 265 BC: Geezers's Axeman has defeated Barbarian's Axeman!
Turn 149, 265 BC: Xi Ling Shi has been born in a far away land!
Turn 150, 250 BC: Geezers's Axeman (6.00) vs Barbarian's Archer (2.40)
Turn 150, 250 BC: Combat Odds: 99.8%
Turn 150, 250 BC: (Extra Combat: -20%)
Turn 150, 250 BC: (Combat: -25%)
Turn 150, 250 BC: Barbarian's Archer is hit for 30 (70/100HP)
Turn 150, 250 BC: Geezers's Axeman is hit for 12 (88/100HP)
Turn 150, 250 BC: Barbarian's Archer is hit for 30 (40/100HP)
Turn 150, 250 BC: Barbarian's Archer is hit for 30 (10/100HP)
Turn 150, 250 BC: Barbarian's Archer is hit for 30 (0/100HP)
Turn 150, 250 BC: Geezers's Axeman has defeated Barbarian's Archer!
Turn 152, 220 BC: Geezers's Axeman (6.50) vs Barbarian's Axeman (4.00)
Turn 152, 220 BC: Combat Odds: 95.8%
Turn 152, 220 BC: (Extra Combat: -30%)
Turn 152, 220 BC: (Combat: -75%)
Turn 152, 220 BC: (Combat: +50%)
Turn 152, 220 BC: Geezers's Axeman is hit for 15 (85/100HP)
Turn 152, 220 BC: Barbarian's Axeman is hit for 25 (75/100HP)
Turn 152, 220 BC: Geezers's Axeman is hit for 15 (70/100HP)
Turn 152, 220 BC: Geezers's Axeman is hit for 15 (55/100HP)
Turn 152, 220 BC: Barbarian's Axeman is hit for 25 (50/100HP)
Turn 152, 220 BC: Barbarian's Axeman is hit for 25 (25/100HP)
Turn 152, 220 BC: Barbarian's Axeman is hit for 25 (0/100HP)
Turn 152, 220 BC: Geezers's Axeman has defeated Barbarian's Axeman!
Turn 153, 205 BC: Barbarian's Axeman (5.00) vs Geezers's Warrior (2.60)
Turn 153, 205 BC: Combat Odds: 98.9%
Turn 153, 205 BC: (Extra Combat: +30%)
Turn 153, 205 BC: (Combat: -50%)
Turn 153, 205 BC: (Combat: +25%)
Turn 153, 205 BC: (River Attack: +25%)
Turn 153, 205 BC: Geezers's Warrior is hit for 27 (73/100HP)
Turn 153, 205 BC: Geezers's Warrior is hit for 27 (46/100HP)
Turn 153, 205 BC: Geezers's Warrior is hit for 27 (19/100HP)
Turn 153, 205 BC: Barbarian's Axeman is hit for 14 (86/100HP)
Turn 153, 205 BC: Geezers's Warrior is hit for 27 (0/100HP)
Turn 153, 205 BC: Barbarian's Axeman has defeated Geezers's Warrior!
Turn 154, 190 BC: The enemy has been spotted near Osaka!
Turn 154, 190 BC: Barbarian's Axeman (5.11) vs Geezers's Warrior (4.50)
Turn 154, 190 BC: Combat Odds: 69.7%
Turn 154, 190 BC: (Extra Combat: -10%)
Turn 154, 190 BC: (Extra Combat: +30%)
Turn 154, 190 BC: (Plot Defense: +45%)
Turn 154, 190 BC: (Fortify: +25%)
Turn 154, 190 BC: (City Defense: +25%)
Turn 154, 190 BC: (City Barbarian Defense: +25%)
Turn 154, 190 BC: (Combat: -50%)
Turn 154, 190 BC: (Combat: +25%)
Turn 154, 190 BC: Geezers's Warrior is hit for 21 (79/100HP)
Turn 154, 190 BC: Barbarian's Axeman is hit for 18 (75/100HP)
Turn 154, 190 BC: Barbarian's Axeman is hit for 18 (57/100HP)
Turn 154, 190 BC: Barbarian's Axeman is hit for 18 (39/100HP)
Turn 154, 190 BC: Geezers's Warrior is hit for 21 (58/100HP)
Turn 154, 190 BC: Barbarian's Axeman is hit for 18 (21/100HP)
Turn 154, 190 BC: Barbarian's Axeman is hit for 18 (3/100HP)
Turn 154, 190 BC: Geezers's Warrior is hit for 21 (37/100HP)
Turn 154, 190 BC: Barbarian's Axeman is hit for 18 (0/100HP)
Turn 154, 190 BC: Geezers's Warrior has defeated Barbarian's Axeman!
Turn 155, 175 BC: The enemy has been spotted near Osaka!
Turn 155, 175 BC: The enemy has been spotted near Osaka!
Turn 155, 175 BC: You have trained a Worker in Kyoto. Work has now begun on a Granary.
Turn 155, 175 BC: The Great Lighthouse has been built in a far away land!
Turn 155, 175 BC: Barbarian's Archer (3.00) vs Geezers's Axeman (5.95)
Turn 155, 175 BC: Combat Odds: 2.8%
Turn 155, 175 BC: (Extra Combat: +30%)
Turn 155, 175 BC: (Fortify: +10%)
Turn 155, 175 BC: Geezers's Axeman is hit for 13 (72/100HP)
Turn 155, 175 BC: Barbarian's Archer is hit for 28 (72/100HP)
Turn 155, 175 BC: Barbarian's Archer is hit for 28 (44/100HP)
Turn 155, 175 BC: Barbarian's Archer is hit for 28 (16/100HP)
Turn 155, 175 BC: Barbarian's Archer is hit for 28 (0/100HP)
Turn 155, 175 BC: Geezers's Axeman has defeated Barbarian's Archer!
Turn 155, 175 BC: While defending, your Axeman has killed a Barbarian Archer!
Turn 155, 175 BC: A Farm has been destroyed by a marauding Barbarian Warrior!
Turn 156, 160 BC: The enemy has been spotted near Osaka!
Turn 156, 160 BC: Geezers's Axeman (6.00) vs Barbarian's Warrior (1.14)
Turn 156, 160 BC: Combat Odds: 100.0%
Turn 156, 160 BC: (Extra Combat: -20%)
Turn 156, 160 BC: (Combat: -75%)
Turn 156, 160 BC: Barbarian's Warrior is hit for 40 (60/100HP)
Turn 156, 160 BC: Barbarian's Warrior is hit for 40 (20/100HP)
Turn 156, 160 BC: Geezers's Axeman is hit for 9 (91/100HP)
Turn 156, 160 BC: Geezers's Axeman is hit for 9 (82/100HP)
Turn 156, 160 BC: Geezers's Axeman is hit for 9 (73/100HP)
Turn 156, 160 BC: Barbarian's Warrior is hit for 40 (0/100HP)
Turn 156, 160 BC: Geezers's Axeman has defeated Barbarian's Warrior!
Turn 156, 160 BC: Your Axeman has destroyed a Warrior!
Turn 156, 160 BC: Mahavira has been born in a far away land!




