Big Pig
bringing home the bacon
- Joined
- Dec 17, 2005
- Messages
- 1,962
Nice work nfora - looks like the economy is slowly getting back on track
I guess current priorities are:
Suggest:
Cow Island:
Kyoto
Osaka
Coppertown
Nb.
1. With organised we get +100% towards CH. That means 90h per pop - so we can whip ch with just 2 pop
2. Pillaging the road 3W of Seville may hinder Isabella's economy slightly and will not be seen as an aggressive act by the AI as it is in neutral territory
I guess current priorities are:
- change palace site
- get CHs out
- build up army
Suggest:
Cow Island:
- grow to size 4 and whip CH. Put overflow to warrior (for +1 happy) (we can build stronger defence there later if necessary)
- keep galley 1E of stone to fogbust
Kyoto
- no whipping until we lose 1 unhappiness
- whip CH asap after that - overflow to a worker or to complete wb
- try to get 2nd scientist when possible
Osaka
- whip axeman when 1 turn of build left - overflow to palace
- grow to size 6 (will give 99h to palace with whip)
- chop for remaining hammers
- cottage flood plains
- maybe spread out the garrison to more effectively fogbust
Coppertown
- continue to whip every 15 turns
Nb.
1. With organised we get +100% towards CH. That means 90h per pop - so we can whip ch with just 2 pop
2. Pillaging the road 3W of Seville may hinder Isabella's economy slightly and will not be seen as an aggressive act by the AI as it is in neutral territory