SGOTM 02 - The Real Ms. Beyond

I would settle NE of the Copper, SE of the rocks on the cost so that we can get a boat onto those fish. I wish the picture was showing the GRID!
 
Oh crap the stupid forum ate my post. I lean towards settling ON the copper. Remember our goal is early conquest. We're not going to be able to actually work the tile in the near future, since it's a desert mine and will give 0F

I believe settling on the copper also is just as good as a plains hill, 2/2/1

Plus it immediately hooks up the copper (once we build a road over there).

Remember, early conquest.
 
Okay. So obviously the biggest decision is where to settle the next city. Sub-decision is when to build the settler. The limiting factor is when we can get the copper hooked up. No real point in founding the city for it to just sit there, draining our economy, without a point.

So if this turn is T0, it will take 5 turns to chop the forest that the worker is currently on (1N Of Osaka). Then 3 turns to road the gems. Next I'd recommend roading NE of the gems (and SE of the other gems). 2 more roads@ 3 turns per road and that's 21 turns.

There's not much of a point in building a settler here at size 2. But the obelisk will be done in 5 turns. 5 turns of hammering@4hpt plus a 30 hammer chop will give us 5 hammers of overflow, and growing in 4. I say build another warrior and then settler. I don't feel like crunching the exact numbers, but we should be able to get a warrior in those 4 turns (or maybe 5 or 6).

But we need to be careful since we have raging barbs. Shadow the worker with either our northern barb-buster or Osaka's garrison. Losing that would be umm bad.

As for Kyoto, we're exploring with the workboat that's due in 5 turns, right?

In looking at the results page we seem to be doing pretty well - in the top bunch. It's hard to tell for sure since people that take more turns per player in the early game have a higher slope and appear to be doing better. Look at Geezer (gray) - they're going down in score?!? I wonder if that's accurate and they had a settler eaten or something.
 
That sounds good. Let me know if I should finish my turns, or if we should discuss some more. As for our score, I think that we are with a majority of the pack. I can't even see our color in that massive chunk of lines.
 
Let's wait a bit to hear from the other folks. Maybe play tomorrow? So when you say "that's good", do you mean you are also in favor of settling on top of the copper?

ETA: I know what you mean about the jumble of lines - but since we know our score is 111 at 2800 BC, we can figure out we're at least in the top jumble :-)
 
I don't mind settling on the copper, as that'd get our units pumped out faster, and it won't get razed. My only problem would be the four tiles of useless desert we'll have (unless one of those is a floodplain). Let me take a better screenshot.
 
Yes, one of those (S-SW of copper) is a flood plain. In my thinking it's better ot have 1 1/2 cities sooner than 2 later.

Plus, Osaka is going to be a MONSTER city - we should NEVER whip there - since it will essentially be working nearly ALL bonus tiles.
 
I apologize for me spam. What should we do about the current roster? Should we put EL_OSO at the end? What about Compromise? He is gone this weekend, and is next up. Looks like moving him two spots down put him in a worse position. Perhaps we should bump those two to the bottom? I am away next weekend, so hopefully my placing doesn't conflict too much either.

Anyways, this screenshot should give us a better idea of the surroundings of our next city.

Civ4ScreenShot0003.jpg


EDIT- I didn't see regoarrarr's last post. If we don't whip at Osaka... then we shouldn't whip that obelisk?
 
Kodii said:
EDIT- I didn't see regoarrarr's last post. If we don't whip at Osaka... then we shouldn't whip that obelisk?

No no no. We need to CHOP that obelisk, not whip it.

Speaking of whipping, when do we want to convert to Slavery. I checked to see if we got culture during an anarchy period. We don't, so I guess it doesn't matter. Convert next turn I guess. I think I would whip the next workboat in Kyoto as soon as this one completes (after waiting one turn to get rid of the 0-shields whip problem) - other folks thoughts?
 
Hmmmm - not sure about founding on the copper.

City on Copper in Desert = 2/1/1
Copper in Desert = 0/1/0
Mined copper in Desert = 0/4/0

I would prefer the tile NE of the Copper (ocean, fish, trade plus access to grasslands (farmed would generate enough food to feed a nice city).
 
ruff_hi said:
Hmmmm - not sure about founding on the copper.

City on Copper in Desert = 2/1/1
Copper in Desert = 0/1/0
Mined copper in Desert = 0/4/0

I would prefer the tile NE of the Copper (ocean, fish, trade plus access to grasslands (farmed would generate enough food to feed a nice city).

Actually, city on copper in desert is 2/2/1, just like a plains hill. the mined copper in the desert is 0/4/0, but we're never going to be able to work it. Also, that's 10 more turns till we can build axemen, and the clock is ticking (raging barbs...)
 
If we can grab the fish, I see no reason why we shouldn't use the copper site... or am I missing something here.

Osaka, I think, can be whipped, especially (at least) to get a granary. Especially when begin reaching around the happy cap, it'd be good to use the whip. That said, it will be a monster city site, so don't worry about it. Use the whip if you can, especially if the happy cap is close.

Since the copper probably won't be accessible for a while, I think we should prolli head toward archery. We're gonna need it, so there's no need to delay.
 
regoarrarr said:
Actually, city on copper in desert is 2/2/1, just like a plains hill.
You sure about that? I fired up world building to check a city on copper in the desert - it was showing as 2/1/1.

coppersx6.jpg
 
Presumably you also had bronze working?
 
I was going off of http://forums.civfanatics.com/showthread.php?t=138526

but that seems to indicate only when it's copper on a plains, not desert. Still, I think settling on the copper is a good idea, if only so that we get axes sooner. That does 2 things. Makes our conquest of Izzy come sooner as well as gets us some redeemable barb killers, so we don't have to waste 20 turns researching Hunting and Archery.

I really feel strongly about this
 
So where are we as far as city settling?

On Copper: regoarrarr, Kodii?
NE of copper: Ruff

Anyone else?

If we are settling on the copper, then we want to probably start the settler after the obelisk and a warrior. If we're going to settle off of it, we can probably wait for another warrior
 
regoarrarr said:
If we are settling on the copper, then we want to probably start the settler after the obelisk and a warrior. If we're going to settle off of it, we can probably wait for another warrior
Now I am confused. Our aim is to get access to axes as fast as possible. Settling on the copper lets us build axes there straight off. Settling off the copper requires a mine and road to start building axes. If we decide to settle off the copper, then we must start that settler as soon as possible to give us time to mine and road. If we are going to settle on the copper, then we can afford to delay the settler as we get immediate access to the copper.
 
ruff_hi said:
Now I am confused. Our aim is to get access to axes as fast as possible. Settling on the copper lets us build axes there straight off. Settling off the copper requires a mine and road to start building axes. If we decide to settle off the copper, then we must start that settler as soon as possible to give us time to mine and road. If we are going to settle on the copper, then we can afford to delay the settler as we get immediate access to the copper.

Look back a page or two - I counted up how long we'd need to get the copper. IIRC, it was 21 worker turns to get a road to 1W of the copper. If we settle on the copper, then if the settler is in place in 21 turns, we'll be golden.

If we settle 1NE of the copper, then it will take another 3 turns to road, so 24 turns before we're wasting time. We can road even not in our cultural boundaries. You are right that we'd need to have the settler settled before we start the mine (6 turns I think).
 
ahh - you are talking about getting the copper to our other cities. That makes sense. Remember that we can use the river as a trade 'copper highway' too.
 
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