regoarrarr
King
No - I'd definitely move it as Snaproll moved it. If the barb then moves 1N, you can move back to the city. If it moves 1W, probably have good odds to whack it on open ground
Ouch; losing those warriors hurt. Don't forget that you can interrupt the Worker's action, move him along a road to scout, and move him back to the worksite and still get just as much mining done as if he'd never moved. Also, that hill where our wounded warrior died is a good spot for a sentry. Magnet man should have been inside Osaka from the beginning of the turnset to build up fortify bonuses.
Snaproll said:There was absolutely no chance we weren't going to lose some warriors here and there.
Snaproll said:I guess there are really two options:
1) Build more cities near capitol and use the commerce generated from them to float our economy while we accumulate the 8 cities (and courthouses) necessary to build the FP or:
2) Grab the fourth city soon and move the capitol to the mainland ASAP, and then, after we have accumulated 8 cities, maybe put the FP in our former capitol and THEN build the island cities?
Compromise said:Don't forget that you can interrupt the Worker's action, move him along a road to scout, and move him back to the worksite and still get just as much mining done as if he'd never moved.