SGOTM 02 - The Real Ms. Beyond

I had a quick chance to glance at the save. Numidian needs an obelisk and a workboat and a granary more than the courthouse it's working on! Also, we can probably take many of our troops from the cities and send them into observation places on the continent to suppress barb formation.

Also, we are running 2 scientist and 1 engineer specialists in Kyoto and Edo. Edo should produce the next great person. Do we want that to be anything other than a scientist?
 
Hi all - I am up soon but I will need a skip.
 
If Beef doesn't post today, I'll play a set tomorrow. (And if he does post a turnset today, I'll play tomorrow too!)
 
I got it (and forgot to post a got it, which was daft) - will hopefully be able to play tonight.
 
Okay, I'll probably play Friday. If anyone wants to jump in after Beef, but before me, post a note and take it.
 
Beef? Where's the Beef? :)

I'd like to play within the next six hours or so since the weekend will be bad for me. If I don't hear from Beef before then, I'll post and start to play....
 
Sorry, got distracted yesterday - damn work. I'll play it now, though the situation is rather daunting!
 
IHT - 1226 AD (?):

Change a fish tile to a coast one in Kyoto to stop growth since it's already 2 over its happiness limit.

T2 - 1238 AD:

Optics in. The GS will lightbulb Philosophy. Looking back at Ruff's list, we need to research or trade for that before we can 'bulb Astronomy. We have nothing to trade for it, but I reinitiate the stone for gems deal with Hatty to improve happiness. I also sell a spare fish to Kublai for his 6 gpt since it's otherwise wasted really. We should renegotiate that when possible. Philosophy will take 9 turns of full research when we can turn it back on again.

Start a Caravel in Tokyo (due in 6) to get exploring and open up trade between our two areas. Huyana looks set to get the circumnavigation bonus, though. Might be able to beat him if we're lucky (perhaps a bit of map trading is in order).

T5 (I think) - 1262 AD:

Nagoya founded near the horses and sheep on the river.

T8ish - 1286 AD:

Huyana circumnavigates, a few turns ahead of us :(

I finished up in 1298. These years/turns are confusing me rather a lot. I've turned research back on, although I might've done it a turn early for Philosophy. Edo needs another workboat to grab the other whales. There's a few units we could probably gift to someone since they're pretty worthless to us. Not very exciting right now, really - astronomy isn't far away though.

SAVE
 
After a long time of waiting, we get two quick turnsets!

My computer crashed while I was looking around the game initially, but it made it through the turnset after that. Basically that means that I'll post this first draft of the turnset report and I'll find time to fill it in more and add pictures later.

I took the liberty of setting us up for some serious whipping by changing many of the courthouse builds to granaries. Once we whip or chop the granaries, we'll be that much more efficient at everything else.

1298: A few whips. Lots of changes to granaries. Also I set to build more workers and settlers. It won't be long before we have visitors on "our" island. We want to have it culturally secured. I think the plan now is to use missionaries (probably Christian) to spread culture around the island.

1304: A barb galley sinks our fishing boats near Santiago. I see a replacement is ready though! Mao builds the Sistine Chapel.

1310: Lots of moving workers. Many of our cities need attention, and some have too many improvements for them to use.:crazyeye:

1316: Christianity spreads of its own accord in Kagoshima.

1322: Bismark builds the Hagia Sophia.

1328: Philosophy comes in. I can trade to a few people, but decide to hold off for now. I'm not sure what the alliances are going to shape up to be. A Great Scientist will only research 2574 (out of ~4500) for Astronomy. I decide to hold off to see if our next great person is a scientist too.

Also, Mansa is the first to Liberalism. Someone oughta rein him in....

1334: I found the city of Izumo. I'm following Kodii's dotmap. I've got another settler headed south to grab fish and iron.

1346: 78% chance of great scientist in Edo next turn... 21% great engineer. And we roll the dice:

1352: Alhazen (scientist!) born in Edo!

I did a lot more whipping than this quick report would make it seem. Also, I have screenshots that I'll add later. But I wanted to head into the weekend with another turnset complete.

I stopped here because we need to make a decision: do we want to burn 2 great scientists on astronomy? It would give us great trading fodder, but we will certainly make enemies if we do so. It's probably time to make a choice about who we're going to ally with. At least for now.

http://gotm.civfanatics.net/saves/civ4sgotm2/The_Real_Ms_Beyond_SG002_AD1352_01.Civ4SavedGame

Note: this report is pretty bland and imageless. I'll try to dress it up a little later tonight. But if anyone gets the chance, you can take a look at the save and give some insight into the diplomatic situation. I'll do the same thing
 
Had a second to check out diplomacy. I called up each leader no fewer than 5 times:

Mansa's worst enemy is Mao.
Hatty's worst enemy is Kublai.
Mao's worst enemy is Hatty.
Huayna and Biz wouldn't name a worst enemy.
 
If we used one scientist, approximately how long would it take to research the rest on our own?

EDIT: In order to launch an attack, we'll need to build a navy, then upgrade our army.
 
With all of this skipping out of turn order going on I lost track of who plays next. Could the leader please clarify it?
 
I grabbed the roster from a post of Kodii's back there:

Roster
regoarrarr-skipped
BeefontheBone -just finished
Kodii - skipped
Compromise - just finished
ruff_hi - Up!
Snaproll - On deck
Zalson
EL_OSO[/QUOTE]

At our current break-even research rate (50%), we're something like 39 turns from Astronomy. A single great scientist will leave us with something like 17 turns to go.

We're about to found another city, though, so those numbers will go up soon.

As for invading...just about everyone has maces and knights and we have swords. We need to achieve tech parity before we can hope to compete.

One way we could do this is to trade away astronomy (and philosophy to those who don't have it) regardless of what kind of "worst enemy" penalties we get. In the long term, we plan to be everyone's worst enemy!

I think if we do this trading, we can probably come pretty close to parity since I don't think anyone has astronomy yet. I'm not a master tech trader though (didn't play Civ III), so we might want a volunteer turnset from someone who is particularly good at it. Or, we could hash it out here.

Giving out astronomy means that not only can we get to the AIs, but they can get to us. This is probably okay. We can whip out a few maces and galleons from our capital islands to defend against an invasion. (A long while back, I mentioned a capital move. By that, I meant the automatic move of the palace when the AI captures or razes ours.:( ) The AI tends not to be as devious as a human when it comes to the timing of war declaration. With our big island, I suspect we'll eventually be the dominant power, but it will take time to get the infrastructure built up well.

We'll probably want to keep an eye on the diplomacy situation and knock off the least-favored AIs first. And we might be starting those raids with Cavalry.... Maybe a medieval version of the Sirian doctrine? I'm not sure.
 
I wasn't paying attention to the roster order and only realized now that I had been skipped :lol:

Did I ask to be skipped somewhere? :confused:
 
I screwed up :( . I thought ruff_hi was up (he was the one who asked to be skipped). I apologize. Why don't you take the next one Kodii, and Snaproll is on deck.

Also, I checked in-game. Astronomy is 4485 beakers, and a great scientist will give us 2560 of those.

Again, I apologize for not being able to read.
 
skip pls - lol
 
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