Okay, I've run my turns. The save is here:
http://gotm.civfanatics.net/saves/civ4sgotm2/The_Real_Ms_Beyond_SG002_AD1619_01.Civ4SavedGame
It wasn't too bad of a turnset. I'll see if I can get back to a more normal SG report technique, though it will be tonight before I can add pictures.
Turn 0:
Lots of whipping: Bank in Kyoto, Observatory in Edo, Bank in Madrid, Library in Numidian, Market in Kagoshima, Market in Nara, Forge in Nagoya, Theater in Izumo. Most of these whips either removed unhappy people or stopped citizens from working unimproved tiles, including resourceless water tiles. I didn't whip in Osaka because it's such an awesome city that it needs to grow to use more tiles.
Turn 1 (1580):

Nagasaki (on south coast) pops copper in a mine. A couple more production doesn't hurt. I move our spearman *out* of Huayna's Vilcabamba on our continent (all troops, including ours, lower the likelihood of revolt there!
Turn 2 (1583):
Discover Education and start liberalism. Everyone already has education, but I queue up several universities (and libraries in cities that need them first).
Also, I continued unassigning many specialists. Our tiles are often so bad that the AI assigns specialists instead of working bad tiles. That's often okay, but here, I think we need the food so we can whip out infrastructure. Also, great people are getting quite expensive.
Also, I move our workers toward cities that need them. We need to chop forests and get more cottages in play.
Note: I think we popped a great artist (groan) in Madrid on our second turn or so. I sent him to one of our western cities to wait until we start invading. He's probably best used as a culture bomb.
Turn 3 (1586):
Nothing much.
Turn 4 (1589):
Huayna adopts emancipation! Ouch. The unhappiness penalties are starting to come in.

There is a Japanese revolt in Mansa's city on our continent. Sweet. It has food, so I intend to keep it when it really revolts.
Turn 5 (1592):
I poprush a few universities as (I deem) appropriate.
Turn 6 (1595):
Nothing to report
Turn 7 (1598):
Hatshepsut adopts Free Market. I think we want that too!
Turn 8 (1601):
Hatshepsut demands one of our two whales from us. I say okay. We should probably cancel that soon. (I forgot to see if we can do it now.) We go from cautious to pleased in her eyes.
Turn 9 (1604):
Liberalism comes in. I am disappointed to see that I can't trade it for anything straight up (except Divine Right + gold + world map, which I don't think is very good). I go to all-cash to see if I can get a tech if I sweeten the pot with a little gold.
Turn 10 (1607):
Mao switches to representation and emancipation. More unhappies in our bigger cities.... All the more reason to whip our infrastructure!

I trade Liberalism+150gold to Hat for Economics (and Free Market). I could have gotten the same deal from Kublai, but he's Hatty's worst enemy. Trying to be nice here....

I pull the three way civic switch to free religion, free market and free speech. I'm not totally sure we want free speech, but it cost no more turns of anarchy and I figure the culture in our battle for real estate on our continent won't hurt.
Turn 11 (1610):
Biz demands Liberalism from us. I say yes. Hey, he's still holding his own against Mansa, so why not stay buddies with him?

And look! He even took a city from Mansa that turn!
Turn 12 (1613):
HC demands 220 gold from us. I say NO. I think we're gonna have to fight him. Why help him get ready for that.

Mansa'a city of Tadmekka revolts to us! I keep it and send a swarm of workers over to improve it.
Turn 13 (1616):
Out of anarchy. I'll have to check how much of an improvement that is for our economy. I think it'll be decent.
Before the civics switch:
...And after the civics switch:
You be the judge!
Turn 14 (1619):
Hmmm.

My exploring frigates reveal Huayna's buildup off our east coast. He's coming for us because he's annoyed or cautious with us and no less than pleased with everybody else
That's where I left it.
I think we need lots of frigates over on the southeast to prepare to repel Huayna's assault. I think it's just a matter of time, and he will come. Right now, it looks like he's got 2 frigates and 2 galleons that he's loading up. We'll want at least 3 frigates to take out his frigates, plus one frigate for each galleon and maybe a spare.
Also, I'll add it in later when I add screenshots, but Biz took Shangian--one of Mansa's cities! So, they're one and one with each other. I think the war is turning out to be a good idea!
I didn't build too much military because I think we still need infrastructure desperately. Soon, though, it will be time. I'm really hoping we can sink HC's fleet before it leaves port. We'll want frigates watching for that. And we'll want to sink him away from the bonus-giving coast.
I have no idea who's up next. I consider this my turn listed as "skip" a few posts ago. So, I think it's regoarrarr's turn if he wants it, then Beef's. If we don't hear from regoarrarr on by end of Thu, I'd say Beef takes it. Then Kodii, me (if that doesn't upset anyone), then ruff, then El Oso.
Of course, I'd be okay with "hey I got it, I'm gonna run with it a while" from anyone at this point. I'd like to wrap it up by the end of the month.
(Save link posted at top of this post.)