Workshops are great, I say spam em.... Barca Madrid everywhere, use farms to balance where needed.
Cos said:
We are also right now 6th in power so we need to address that. Our religion situation needs to be dealt with too. We need OR to build, build those units.
Power rating does not equal # of units or strength of units.
Pop, wonders, barracks/walls all contribute to power. The AI are high in POP, not military (we saw that with Hatty allready...)
OR to build units

??
Building mode? What buildings do we need?? Maybe an Obs in Osaka but that can wait, what else?? We need Samurais, mountains of samurais from Hokkaido... I am saying ~10 with the ~15 cats we have and a few Pikes and the promoted units we allready have... We can make a big dent in any AI....
Cos said:
With chemistry workshops yield (grass) 1f2h so same as plains forest.
you either mean Guilds or you mean 1f3h....
On Barca I ask you, what will do us more good? 2 Merchants or 10 Samurais?
GPP is allready at 750, which will be 900 after the next GP. What 4 specialists make 12 or 26 with National Epic. That is 34 turns ! ! for 1 GP, the next 1050 is over 40 turns away. That is 70 turns for 2 GPs
Meanwhile its likely that either Kyoto or Osaka will pop another GP. Making the one after that 1350 (50 turns)
If we workshop Barca it will yield 14 raw (16 with an engineer) or 20 hammers each turn. That is ~1 sam per 5 turns. 74/5 = ~15 Sams. (not counting whips which we will do with production, not when going GP farm).
So what will help more? 2 GP or 15+ Sams? I know my choice.
@LTB Whipping lazy good for nothing angry citizens is allways good
LTB said:
I agree, we might should have done that through the last 20 turns. We would have had another 6-8 in maintenance though, maybe dropped to 30% instead of climbing up to 50% for a short while?
Yes we would have whipped 20/3 = 7 cats = 7gpt maintenance... and dropped to 30% .... We get Astro 1 maybe 2 turns later... But we have 8 more cats and the market/Globe/Theatre/HE sooner => More Sams. More sams + more cats = earlier conquest.
OK that doesnt quite add up... but.. heck... my

on the theatres tho... yes we need them Hard and fast...
Kyoto is unit spam-a-lot yes, but only that isnt going to cut it. More units faster... = earlier win.
The cottages in Madrid in the end will not matter. Getting 6 (later 9) extra raw hammers, thats a boon.
+ there are better developed Cottages in Germany

why not keep them?
Keeping Madrid is just plain silly... It is a production city not commerce. Look at Germany, all flat lands. Perfect for them Cottages, with near no hammers. Same with cordoba, not much food to speak off and some hammers. Allready has +gold from the shrine Cottages makes sence....
Cordoba, we can get the hammers from the plains anytime, growing we cannot do anytime, it just takes times. + Food is a good production units, remember the

Growing faster allows us to work more cottages faster (important in Cordoba)
Re barcalone and science in General, In 50 or so turns we will have Chemistry (accounting for us picking up Engineering/Guilds and Theocracy from astronomy) After that how much do we want/need to research more?
And we have to grow those cottages atleast 45 turns to get anything real. There are perfect Villages/Towns allready in Germany Lets conquer Germany and we have 2 instant Barcalona's. But with developed Villages instead of Cottages. Granted Lib and Universities will be destroyed, but we (again) will not need them in Germany. It is there to support (market/grocer) not to tech. Again we have ~50 turns to Chemistry, what else (techs) do we need?
Rule #2 Beakers dont kill, Techs dont kill... Units do.
Take all the AI on at once... thats a novel idea... No... The idea is that we will not be keeping up in tech and we will be facing better units.
Sams vs Musketeers maybe even some Grennies
Grennies vs Cavs/Riffles
Therefor our losses will be high (in particular in the Catapult department) and a long supply chain from Hokkaido doesnt help. IMHO there are WAY better commerce cities with better developed cottages (i.e. germany *oh oh here comes that record feeling again* ) Why waste resources now on trying to (slowly) get some cottages to develop >45 turns. When we could take those same cottages from germany <30. Not to mention the great advantage of war booty over some commerce. 7*4 = 28 commerce in Barca in 60+30+15 = 105 turns... 28 commerce... With a lib and an Obs (yet more *wasted* hammers) = 42 beakers @ 100%.
In ~50 turns, maybe 60 we have Chemistry. How much tech do we need???
Seriously I have posted my tech idea a couple of times allready. Get to Chemistry and stop to upgrade all the samurais and Pikes we have running around at that time.
Add some catapults to those grennies to take down city defence and thats all she wrote even if we face Cavs and Riffles. Even Infantry should fall after a few suicide cats.
So Seriously, how much more (military) tech do you guys think we need?