namliaM
Deity
Building Drydocks and Barracks doesnt seem like Infra to me... Offcourse they add to the warmachine... Tho I dont know about the second Drydock... Do we need that many (>6?) Frigates?

I dont know about the hammer tho... We may have to do some math on which is better... I.e. merging to Madrid?
Or not at all? We will/should try minimizing the number of scientists around our empire. Thus chances of scientists will fall dramaticaly. If we pop another scientist it may also be worth it to keep him around. Together with a profit, Engineer and a merchant we could start 2 GAs... But I dont think we will be around for a 4th GP to pop so merging the 2nd Great Scientist (if we pop it) may well be the best choice. But where?
The best place would be somewhere that is "stuck" on 3/4 and has a Forge... I.e. if a city has 15 (raw) hammers it will get 3.75 (rounded down) bonus from the forge. Total 18 hammers. Merging the scientist would make that 16 raw, forge making it 20. Thus actually getting 2 hammers out off the Scientist
Maybe the lighthouse should have come before the Drydock, food (thus growing) before production bonus which we are (currently) not using...
Other than that Kudo's to your (short) set... A lot of time I imagine to do all that MM-ing and trying to get a feel again for the game.
With 2 Drydocks up and running we should be getting some quick Frigates out... Also I dont know about just the 2 galleons for Hokkaido => Ring transport. IIRC it is a 4 turn round trip, with a Galleon departing every 2nd turn.... are we (on average) producing 3 units every 2 turns? (6 units every 4 turns?)
Osaka can build a Pike every 2 turns.... So that is 1/3 of each galleon filled allready.... All of the other cities would only have room to produce 4 units every 4 turns. I think we need atleast another galleon on that route...
Cheers bob... I hope you had fun (and won?)
Wow... The U-word ...LuvToBuild said:Turn 4
....
The 6 beakers isn't gonna do much for us right now and an academy somewhere is "useless"....
If another scientist pops up in Edo, I'd suggest merging him there for the extra hammer. One more hammer there is more significant than an extra hammer in Osaka.

I dont know about the hammer tho... We may have to do some math on which is better... I.e. merging to Madrid?
Or not at all? We will/should try minimizing the number of scientists around our empire. Thus chances of scientists will fall dramaticaly. If we pop another scientist it may also be worth it to keep him around. Together with a profit, Engineer and a merchant we could start 2 GAs... But I dont think we will be around for a 4th GP to pop so merging the 2nd Great Scientist (if we pop it) may well be the best choice. But where?
The best place would be somewhere that is "stuck" on 3/4 and has a Forge... I.e. if a city has 15 (raw) hammers it will get 3.75 (rounded down) bonus from the forge. Total 18 hammers. Merging the scientist would make that 16 raw, forge making it 20. Thus actually getting 2 hammers out off the Scientist

Maybe the lighthouse should have come before the Drydock, food (thus growing) before production bonus which we are (currently) not using...
Other than that Kudo's to your (short) set... A lot of time I imagine to do all that MM-ing and trying to get a feel again for the game.
With 2 Drydocks up and running we should be getting some quick Frigates out... Also I dont know about just the 2 galleons for Hokkaido => Ring transport. IIRC it is a 4 turn round trip, with a Galleon departing every 2nd turn.... are we (on average) producing 3 units every 2 turns? (6 units every 4 turns?)
Osaka can build a Pike every 2 turns.... So that is 1/3 of each galleon filled allready.... All of the other cities would only have room to produce 4 units every 4 turns. I think we need atleast another galleon on that route...
